To me Shenmue and Sonic Adventure are similar in one key way.
As games, I don't like them very much, but I love their respective vibes. If that makes any sense.
As games, I don't like them very much, but I love their respective vibes. If that makes any sense.
I played through the titular quirky arcade-shooter version of Code Veronica on the PS2. It's apparently ported from the NAOMI. Did a Dreamcast version get made?
Back in the day, I definitely spent more time enjoying PC shareware from BBSes or magazines like The Software Labs, than I did playing retail games. Did the Amiga have a shareware scene too?
To me it's feeling more and more like the creator of this Bitmap Brothers aesthetic inspired FPS is purposely milking it. Maybe it's just the cynic in me, but when these projects drag on for years and years, they almost always inevitably turn into a "And then they took the money and ran!" punchline on a DJ Slopes Kickscammers video.
Going from least enjoyable to most.
Dreamcast plays backups, which put getting to play games from other regions into your hands, without having to sell one of your kidneys! Sadly, the grass is not always greener on the other side, and we find out the forbidden fruit isn't as sweet as we thought it was gonna be. So, what's an import you had unmet high hopes for?
For me it was the Godzilla duology.
Godzilla Generations let's you be different incarnations of Godzilla, including Zilla, and weirdly enough a giant Doctor Serizawa, as you destroy the city. Sounds like a great concept...but the game plays about as horribly as it looks. It's...pretty terrible.
Godzilla Generations: Maximum Impact sees Godzilla moving along a set path, as you use his atomic breath to destroy human vehicles and weapons. The boss battles give you a bit more control over Godzilla, but it's just so.... boring. The visuals are a noticable upgrade though!
My favorite game in The Bards Tale style is Dragon Wars. I played this a LOT growing up, and it was one of the games that took advantage of the Tandy 1000's 16-color mode. It being on the Tandy 1000 also meant I had a volume knob for when games only had PC speaker audio, lol!
I would spend a good hour just making my party. And that book with all the game world lore in it was fantastic.
Well, the Amiga version feels like a whole different experience due to the higher color artwork, and in-game music. It's about how I'd imagine a SNES port of the game being.
I would argue out of the combat flight sims for the Dreamcast it is the best one. The gameplay loop is "If you've ever played Ace Combat, you know what to do!" It's uncomplicated. Easy to just pick up and get into. Really nice selection of planes too. Konami copied Namco's homework perfectly.
I love watching stuff like this, decades after the fact. It's astonishing that features we take for granted now, once required very specialized hardware.
I've also seen a couple of the writers of Rifftrax take a crack at this one. Pretty funny stuff.
Even if you didn't have an Amiga back in the day, like me, stumbling onto Tracker Modules was inevitable. I got a Shareware CD for Christmas of 1995 that had all the PC shareware games I could ever want, as well as a large directory full of MOD, XM, S3M, etc and software to play them via a Soundblaster. Fantastic stuff! I could, and did, listen to it for hours on end.
This kind of music would also find its way into late-era PC shareware titles like Jazz Jackrabbit, Halloween Harry, Terminal Velocity and One Must Fall 2097.
As I understand it IBM PCs and their clones weren't that common in Europe, meanwhile the Amiga wasn't a very popular platform in North America. This was years before the Internet as we know it existed, so I just don't see there being the kind of Us vs Them that was going on like there was with Nintendo vs Sega.
Sega of America's abrasive advertising always felt more combative than welcoming, but they at least had something to back up their smack talk with...unlike one of their one-time competitors, who went even harder when it came to a lack of tact!
Behold, the weirdness that is "Johnny Turbo", a mascot TTI, the American arm of NEC, came up with to counter Sega, er Feka, and their CD addon!
Certain titles seem to be required playing for Dreamcast ownership, but like anything else in life, people are gonna have different tastes. What are some of the "iconic" stuff that doesn't gel with you?
Three of my picks are
Citadel, being an Amiga FPS that was part of the "We're not getting Doom, so let's roll our own!" movement back in the mid 1990s. Gog is giving away an updated version.
Not just in terms of quantity, but quality too. Even their last gen ports on the Dreamcast were a cut above. For instance: Resident Evil 3 is actually better on the Dreamcast than even the PC version, due to Capcom adding some subtle QoL tweaks. The fact Capcom showed that much love to a budget release really shows how committed to the platform they were.