r/RetroArch

Why doesn't RetroArch have proper GBA Link Cable emulation?

The new custom firmware slot has GBA link cable emulation, so why doesn't RetroArch have it?

I know gpSP has wireless adapter and link cable support for a few specific games, but why isn't there proper link cable emulation in RetroArch?

reddit.com
u/Rickdiculous2 — 5 days ago
▲ 44 r/RetroArch+1 crossposts

RetroCarts Testflight beta for RetroArch is back

Hello everyone, after posting my Beta help request for the LudiHub Duo update, there were some questions regarding the RetroSockets side project for RetroArch. The project was renamed to RetroCarts and is available again for free via TestFlight on the https://ludihub.app/retrocarts website. It's the same concept as before: A game launcher for RetroArch with ASMR physical media sound effects. You need to install the latest RetroArch Testflight beta and login with your ScreenScraper account for the game labels. Tap the sync button and the app takes care of the rest.

Minimum iOS Version: 18

Supported RetroArch systems:  GB, GBC, GBA, NES, SNES, N64, NDS, 3DS, PS1, PSP, Sega Saturn, Genesis/MD

Once RetroArch releases its next update, I will submit it for public AppStore release and will be available for free.

u/Alarming-Example-744 — 6 days ago
▲ 4 r/RetroArch+1 crossposts

Help please every time I play the game and press down on key pad this comes up please any suggestions how to turn off

u/EquivalentLeading758 — 5 days ago
▲ 1 r/RetroArch+1 crossposts

Export N64 save for use on Switch with RetroArch?

I’ve made good progress on OOT and would love to pick up where I’m at on my switch. I’ve tried finding a solution, renaming files and whatnot. The save file size when I export from Delta is 32kb with no file extension, compared to save files in retroarch save files folder they are 290kb with file extension SRM. Thanks 🙏🏼

reddit.com
u/Frequent-Garlic5219 — 4 days ago

Change language of a PSX PAL game

Hello. I recently got a emulator-based console named the Pocket Air and I was trying to play A Bug's Life and Toy Story 2 on PS1. Both of those games are very nostalgic to me in large part due to the Spanish voice acting, but I can't seem to get them to run in Spanish. Neither game has any in-game options to change the language.

I've seen in other posts that I have to change the language of the cores, but I'm unable to find said option in the version of RetroArch I have installed on the device. Anybody knows how to do so?

reddit.com
u/Skapokon — 5 days ago

Why so many cores

I wanted to play some SNES games and get some retro achievements. so I downloaded RetroArch. But now I don't know, which core to use. I’ve read that bsnes is generally the best option—or at least better than Snes9x—though Snes9x is recommended for weaker hardware and is also suggested here:

https://docs.retroachievements.org/general/emulator-support-and-issues.html#snes-super-famicom-satellaview-sufami-turbo

Now, when I go to the Core Downloader in RetroArch, I find five cores with "Snes9x" in the name and even nine with "bsnes." As a beginner in this area, I have no idea which core I should choose. Could someone tell me how to figure out which core is the most suitable for me?

https://preview.redd.it/w37v96uxywsh1.png?width=897&format=png&auto=webp&s=297cc9484b4482ecf85eaf66d42859d319190aff

reddit.com
u/Sure-Two5457 — 14 days ago

⁠[RetroArch iOS / mGBA] Thin white line along the right edge of the screen during gameplay⁠

Hey everyone,
I’m using RetroArch on iOS with the mGBA core to play Pokémon (GBA ROM / ROM hack), and I noticed a thin white line running vertically along the right edge of the screen during gameplay.

EDIT: SOLVED!
Thank you everyone.
I found the issue—it was caused by the Video Filter set to 2xSaI.
If anyone else runs into this on iOS RetroArch:

  1. Go to Settings > Video > Video Filter.
  2. Turn off 2xSaI or switch it to a different filter.
    Once I changed it, the white line along the edge completely disappeared!
    (Maybe 2xSaI is an old pixel-upscaling algorithm that calculates pixels based on their neighbors. When processing the far right column of the game screen, it has no "right neighbor" to sample from, causing it to render a default white/blank line at the edge boundary.)
u/dairymarkly — 14 days ago