Image 1 — Getting weird graphical bugs every now and then on pokemon black 2
Image 2 — Getting weird graphical bugs every now and then on pokemon black 2

Getting weird graphical bugs every now and then on pokemon black 2

Melonds DS with megal bezel shaders while running 4x Native
I've noticed these bugs happen mostly after I fast forward the game or try to give a lot of inputs when the game is loading (when retro achievements load on boot, it lags for a second or 2)

anyways here's the log

[INFO] RetroArch 1.22.2 (Git 69a4f0e)

[INFO] === Build =======================================

[INFO] CPU Model Name: 12th Gen Intel(R) Core(TM) i7-12700H

[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2

[INFO] Version: 1.22.2

[INFO] Git: 69a4f0e

[INFO] Built: Nov 20 2025

[INFO] =================================================

[INFO] [Input] Found input driver: "dinput".

[INFO] [Environ] SET_PIXEL_FORMAT: RGB565.

[INFO] [Core] Version of libretro API: 1, Compiled against API: 1

[INFO] [Core] Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.

[INFO] [Video] Set video size to: fullscreen.

[INFO] [XInput] Found XInput v1.4.

[INFO] [Input] Found joypad driver: "dinput".

[INFO] [D3D11] Device created (Feature Level: 11.0)

[INFO] [D3D11] Flip model and tear control supported and enabled.

[INFO] [D3D11] Requesting 1 maximum frame latency, using 1.

[INFO] [D3D11] Found GPU at index 0: "NVIDIA GeForce RTX 4060 Laptop GPU".

[INFO] [D3D11] Found GPU at index 1: "Intel(R) Iris(R) Xe Graphics".

[INFO] [D3D11] Found GPU at index 2: "Microsoft Basic Render Driver".

[INFO] [D3D11] Using GPU index 0.

[INFO] [Video] Found display server: "win32".

[INFO] [Audio] Set audio input rate to: 48000.00 Hz.

[INFO] [WASAPI] Client initialized (shared, PCM, 48000Hz, 64.0ms).

[INFO] [Audio] Started synchronous audio driver.

[INFO] [Microphone] Initialized microphone driver.

[INFO] [Display] Found display driver: "d3d11".

[INFO] [MIDI] Output device: "Microsoft GS Wavetable Synth".

[INFO] [Playlist] Loading favorites file: "C:\RetroArch-Win64\playlists\builtin\content_favorites.lpl".

[INFO] [Playlist] Loading history file: "C:\RetroArch-Win64\playlists\builtin\content_history.lpl".

[INFO] [Playlist] Loading history file: "C:\RetroArch-Win64\playlists\builtin\content_image_history.lpl".

[INFO] [Playlist] Loading history file: "C:\RetroArch-Win64\playlists\builtin\content_music_history.lpl".

[INFO] [Playlist] Loading history file: "C:\RetroArch-Win64\playlists\builtin\content_video_history.lpl".

[INFO] [Environ] SET_SUBSYSTEM_INFO.

[INFO] [Core] Using content: "C:\Users\PRAKHAR\Downloads\ROMS\Pokemon - Black Version 2 (axekin.com).nds".

[INFO] [Core] Unloading core...

[INFO] [Core] Unloading core symbols...

[INFO] RetroArch 1.22.2 (Git 69a4f0e)

[INFO] === Build =======================================

[INFO] CPU Model Name: 12th Gen Intel(R) Core(TM) i7-12700H

[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2

[INFO] Version: 1.22.2

[INFO] Git: 69a4f0e

[INFO] Built: Nov 20 2025

[INFO] =================================================

[INFO] [Input] Found input driver: "dinput".

[INFO] [Environ] SET_SUBSYSTEM_INFO.

[INFO] [Core] Loading dynamic libretro core from: "C:\RetroArch-Win64\cores\melondsds_libretro.dll".

[INFO] [Override] Redirecting save file to "C:\RetroArch-Win64\saves\melonDS DS\Pokemon - Black Version 2 (axekin.com).srm".

[INFO] [Override] Redirecting save state to "C:\RetroArch-Win64\states\melonDS DS\Pokemon - Black Version 2 (axekin.com).state".

[INFO] [Environ] SET_NETPACKET_INTERFACE.

[INFO] [Override] Redirecting save file to "C:\RetroArch-Win64\saves\melonDS DS\Pokemon - Black Version 2 (axekin.com).srm".

[INFO] [Override] Redirecting save state to "C:\RetroArch-Win64\states\melonDS DS\Pokemon - Black Version 2 (axekin.com).state".

[INFO] [Environ] SET_CONTENT_INFO_OVERRIDE.

[INFO] [Content Override] File Extension: 'srm' - need_fullpath: TRUE, persistent_data: FALSE

[INFO] [Content Override] File Extension: 'sav' - need_fullpath: TRUE, persistent_data: FALSE

[INFO] [Content Override] File Extension: 'nds' - need_fullpath: FALSE, persistent_data: TRUE

[INFO] [Content Override] File Extension: 'dsi' - need_fullpath: FALSE, persistent_data: TRUE

[INFO] [Content Override] File Extension: 'ids' - need_fullpath: FALSE, persistent_data: TRUE

[INFO] [Content Override] File Extension: 'gba' - need_fullpath: FALSE, persistent_data: TRUE

[INFO] [Environ] SET_CONTROLLER_INFO.

[INFO] [Environ] SET_SUPPORT_ACHIEVEMENTS: yes.

[INFO] [Environ] GET_RUMBLE_INTERFACE.

[INFO] [Environ] GET_SENSOR_INTERFACE.

[INFO] [Environ] GET_LOG_INTERFACE.

[INFO] [Environ] SET_FRAME_TIME_CALLBACK.

[INFO] [Environ] UNSUPPORTED (#33).

[INFO] [Environ] GET_SAVE_DIRECTORY: "C:\RetroArch-Win64\saves\melonDS DS".

[libretro INFO] Save directory: "C:/RetroArch-Win64/saves/melonDS DS"

[libretro INFO] melonDS DS save subdirectory: "C:/RetroArch-Win64/saves/melonDS DS"

[INFO] [Environ] GET_SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".

[libretro INFO] System directory: "C:/RetroArch-Win64/system"

[libretro INFO] melonDS DS system subdirectory: "C:/RetroArch-Win64/system/melonDS DS"

[INFO] [Environ] SET_SUBSYSTEM_INFO.

[INFO] [Environ] GET_VFS_INTERFACE. Core requested version >= V3, providing V3.

[INFO] [Environ] SET_SUPPORT_NO_GAME: yes.

[libretro INFO] melonDS DS 1.2.0

[libretro ERROR] [melonDS] PCap: init failed

[INFO] [Environ] GET_MICROPHONE_INTERFACE.

[INFO] [Content] Loading content file: "C:\Users\PRAKHAR\Downloads\ROMS\Pokemon - Black Version 2 (axekin.com).nds".

[INFO] [Environ] SET_PIXEL_FORMAT: XRGB8888.

[libretro ERROR] [melonDS] PCap: init failed

[libretro WARN] Failed to enumerate Wi-fi adapters

[INFO] [Environ] GET_CORE_OPTIONS_VERSION.

[INFO] [Environ] SET_CORE_OPTIONS_V2.

[INFO] [Core] Game-specific core options found at "C:\RetroArch-Win64\config\melonDS DS\Pokemon - Black Version 2 (axekin.com).opt".

[libretro INFO] No homebrew SD card image found at "C:/RetroArch-Win64/saves/melonDS DS/dldi_sd_card.bin"; will create an image.

[libretro INFO] No DSi SD card image found at "C:/RetroArch-Win64/saves/melonDS DS/dsi_sd_card.bin"; will create an image.

[INFO] [Environ] SET_HW_RENDER, context type: glcore.

[INFO] [HW] Requesting core OpenGL context (3.2).

[INFO] [Environ] SET_ROTATION: "0" (0 deg).

[INFO] [Microphone] Microphone requested before driver context was ready; deferring initialization.

[libretro ERROR] Failed to open firmware file "C:/RetroArch-Win64/system//notfound" for reading

[libretro WARN] Falling back to built-in firmware

[libretro WARN] Falling back to FreeBIOS

[INFO] [Environ] GET_USERNAME: "Acid Amplifier".

[INFO] [Environ] GET_LANGUAGE: "0".

[libretro INFO] [melonDS] Inserted cart with game code: IREO

[libretro INFO] [melonDS] Inserted cart with ID: 4000FEC2

[libretro INFO] [melonDS] ROM entry: 20000000 00000006

[libretro INFO] No GBA SRAM was provided.

[INFO] [Environ] SET_INPUT_DESCRIPTORS.

[libretro INFO] Deferring initialization until the OpenGL context is ready

[INFO] [RCHEEVOS] Using host: https://retroachievements.org

[INFO] [RCHEEVOS] Unofficial disabled

[INFO] [RCHEEVOS] Encore mode disabled

[INFO] [RCHEEVOS] Spectator mode disabled

[INFO] [RCHEEVOS] Load started, hardcore active

[INFO] [RCHEEVOS] Attempting to log in acidamplifier (with token)

[INFO] [RCHEEVOS] Identifying game: 536870912 bytes at 000000000842D040 (C:\Users\PRAKHAR\Downloads\ROMS\Pokemon - Black Version 2 (axekin.com).nds)

[INFO] [RCHEEVOS] Found 1 potential consoles for nds file extension

[INFO] [RCHEEVOS] Trying console 18

[INFO] [RCHEEVOS] Opened memory stream

[INFO] [RCHEEVOS] Hashing 352 byte header

[INFO] [RCHEEVOS] Hashing 472740 byte arm9 code (at 00004000)

[INFO] [RCHEEVOS] Hashing 167812 byte arm7 code (at 0033A400)

[INFO] [RCHEEVOS] Hashing 2560 byte icon and labels data (at 00365000)

[INFO] [RCHEEVOS] Generated hash a7825c7d4f9ae72532297323bfeba902

[INFO] [Core] Version of libretro API: 1, Compiled against API: 1

[INFO] [Core] Geometry: 1024x1536, Aspect: 0.667, FPS: 59.83, Sample rate: 32728.50 Hz.

[INFO] [Video] Set video size to: fullscreen.

[INFO] [Video] Using HW render, glcore driver forced.

[INFO] [Video] "glcore" saved as cached driver.

[INFO] [GLCore] Found GL context: "wgl".

[INFO] [GLCore] Detecting screen resolution: 1920x1080.

[INFO] [WGL] Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

[INFO] [WGL] Adaptive VSync supported.

[INFO] [GLCore] Initializing HW render (16384x16384).

[INFO] [GLCore] Max texture size: 32768 px, renderbuffer size: 32768 px.

[INFO] [GLCore] Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2.

[INFO] [GLCore] Version: 4.6.0 NVIDIA 596.36.

[INFO] [GLCore] Using resolution 1920x1080.

[INFO] [Input] Found joypad driver: "dinput".

[INFO] [Shaders] Specific shader preset found at "C:\RetroArch-Win64\config\melonDS DS\Pokemon - Black Version 2 (axekin.com).slangp".

[INFO] [GLCore] Using Slang shader backend.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_SRGB for pass output #0.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang".

[INFO] [GLCore] Using render target format R32G32B32A32_SFLOAT for pass output #1.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv.slang".

[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #2.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_SRGB for pass output #3.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #4.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #5.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #6.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #7.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #8.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #9.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #10.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #11.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #12.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #13.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #14.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang".

[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #15.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass1.slang".

[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #16.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass2.slang".

[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #17.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #18.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #19.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #20.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #21.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #22.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #23.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #24.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang".

[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #25.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\delinearize.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #26.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\lcd-cgwg\hsm-lcd-grid-v2.slang".

[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #27.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang".

[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #28.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang".

[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #29.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang".

[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #30.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang".

[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #31.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #32.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang".

[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #33.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang".

[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #34.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang".

[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #35.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang".

[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #36.

[INFO] [Slang] Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang".

[INFO] [GLCore] Building pass #0 (DerezedPass)

[INFO] [GLCore] Building pass #1 (InfoCachePass)

[INFO] [GLCore] Building pass #2 (TextPass)

[INFO] [GLCore] Building pass #3 (N/A)

[INFO] [GLCore] Building pass #4 (LinearGamma)

[INFO] [GLCore] Building pass #5 (N/A)

[INFO] [GLCore] Building pass #6 (N/A)

[INFO] [GLCore] Building pass #7 (CB_Output)

[INFO] [GLCore] Building pass #8 (N/A)

[INFO] [GLCore] Building pass #9 (N/A)

[INFO] [GLCore] Building pass #10 (N/A)

[INFO] [GLCore] Building pass #11 (N/A)

[INFO] [GLCore] Building pass #12 (N/A)

[INFO] [GLCore] Building pass #13 (N/A)

[INFO] [GLCore] Building pass #14 (DeditherPass)

[INFO] [GLCore] Building pass #15 (IntroPass)

[INFO] [GLCore] Building pass #16 (N/A)

[INFO] [GLCore] Building pass #17 (N/A)

[INFO] [GLCore] Building pass #18 (PreCRTPass)

[INFO] [GLCore] Building pass #19 (AfterglowPass)

[INFO] [GLCore] Building pass #20 (N/A)

[INFO] [GLCore] Building pass #21 (ColorCorrectPass)

[INFO] [GLCore] Building pass #22 (N/A)

[INFO] [GLCore] Building pass #23 (PrePass)

[INFO] [GLCore] Building pass #24 (AvgLumPass)

[INFO] [GLCore] Building pass #25 (LinearizePass)

[INFO] [GLCore] Building pass #26 (N/A)

[INFO] [GLCore] Building pass #27 (CRTPass)

[INFO] [GLCore] Building pass #28 (PostCRTPass)

[INFO] [GLCore] Building pass #29 (BR_LayersUnderCRTPass)

[INFO] [GLCore] Building pass #30 (BR_LayersOverCRTPass)

[INFO] [GLCore] Building pass #31 (BR_MirrorLowResPass)

[INFO] [GLCore] Building pass #32 (N/A)

[INFO] [GLCore] Building pass #33 (BR_MirrorBlurredPass)

[INFO] [GLCore] Building pass #34 (BR_MirrorReflectionDiffusedPass)

[INFO] [GLCore] Building pass #35 (BR_MirrorFullscreenGlowPass)

[INFO] [GLCore] Building pass #36 (ReflectionPass)

[INFO] [GLCore] Building pass #37 (CombinePass)

[INFO] [GLCore] Using history of 3 frames.

[INFO] [GLCore] Using framebuffer feedback for pass #1.

[INFO] [GLCore] Using framebuffer feedback for pass #2.

[INFO] [GLCore] Using framebuffer feedback for pass #19.

[INFO] [GLCore] Using framebuffer feedback for pass #24.

[INFO] [GLCore] Using framebuffer feedback for pass #28.

[INFO] [GLCore] Using framebuffer feedback for pass #29.

[INFO] [GLCore] Using framebuffer feedback for pass #30.

[INFO] [GLCore] Using framebuffer feedback for pass #36.

[INFO] [Video] Found display server: "win32".

[libretro INFO] OpenGL version: 4.6.0 NVIDIA 596.36

[libretro INFO] OpenGL vendor: NVIDIA Corporation

[libretro INFO] OpenGL renderer: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2

[INFO] [Audio] Set audio input rate to: 32823.63 Hz.

[INFO] [WASAPI] Client initialized (shared, PCM, 48000Hz, 64.0ms).

[INFO] [Audio] Started synchronous audio driver.

[INFO] [Microphone] Initialized microphone driver.

[INFO] [WASAPI] Client initialized (shared, FLOAT, 48000Hz, 64.0ms).

[INFO] [WASAPI] Intermediate shared-mode capture buffer length is 960 frames (20.0ms, 3840 bytes).

[INFO] [WASAPI mic] Stopped capture device "Microphone Array (Realtek(R) Audio)".

[INFO] [Microphone] Disabled microphone.

[INFO] [Microphone] Requested microphone sample rate of 44100Hz, got 48000Hz.

[INFO] [Microphone] Initialized microphone.

[INFO] [Display] Found display driver: "glcore".

[INFO] [Environ] SET_SUBSYSTEM_INFO.

[libretro WARN] Could not get VFS interface 3, falling back to libretro-common defaults

[libretro WARN] Could not get VFS interface 3, falling back to libretro-common defaults

[INFO] [MIDI] Output device: "Microsoft GS Wavetable Synth".

[INFO] [Playlist] Loading favorites file: "C:\RetroArch-Win64\playlists\builtin\content_favorites.lpl".

[INFO] [Playlist] Loading history file: "C:\RetroArch-Win64\playlists\builtin\content_history.lpl".

[INFO] [Playlist] Loading history file: "C:\RetroArch-Win64\playlists\builtin\content_image_history.lpl".

[INFO] [Playlist] Loading history file: "C:\RetroArch-Win64\playlists\builtin\content_music_history.lpl".

[INFO] [Playlist] Loading history file: "C:\RetroArch-Win64\playlists\builtin\content_video_history.lpl".

[INFO] [Microphone] Enabled microphone.

[INFO] [Playlist] Written to file: "C:\RetroArch-Win64\playlists\builtin\content_history.lpl".

[INFO] [RCHEEVOS] acidamplifier logged in successfully

[INFO] [RCHEEVOS] Fetching data for hash a7825c7d4f9ae72532297323bfeba902

[libretro INFO] [melonDS] MAC: 00:09:BF:11:22:33

[libretro INFO] [melonDS] Secure area decryption OK

[libretro INFO] [melonDS] Game is now booting

[libretro INFO] Started emulated console

[INFO] [Environ] SET_ROTATION: "0" (0 deg).

[INFO] [Environ] SET_GEOMETRY.

u/Avid-Man — 19 hours ago