r/AndroidNativePorts

Metal Gear Solid V Ground Zeroes Native Port running on Android.

https://reddit.com/link/1x2wxvh/video/jk1p4xzv2ruh1/player

hello everyone :)!
just coming by here and would like to showcase a WIP look on my metal gear solid v ground zeroes native android port! attached is footage of the game running on a S24u (therefore no testing has been done on mali!!!) w/o phone cooler locked at 60 although not hitting the 60 mark (aiming for consistent 40-50 FPS at best and thats if its possible to even get there, will try as i already spent a whole day of work getting it to here from ~20-24 with horrible frametimes) due to thermal throttling, while it is laggy here and there, i would love to hear some feedback and thoughts from everyone here. much thanks for reading by.

the recording feels laggier because of aliexpress-grade cable and (probably not the issue) scrcpy, but the framerate on the phone feels better than the recording itself, then again, this post is tagged WIP for a reason.

and yes, i do 100% plan on continuing work on the TPP port afterwards if all goes well with GZ interms of optimizations :)!

reddit.com
u/aarongamingdev — 4 days ago
▲ 202 r/AndroidNativePorts+1 crossposts

Final Fantasy Tactics Advance (recomp)

FFTA recomp: https://github.com/james2doyle/ffta-recomp

Widescreen (working but not fully complete), touch controls, save states, some graphical controls, all in there.

The game seems to be in a playable state from my manual testing on an old phone. Now that the major bugs are gone, I will get it tested on my Odin 3 with my current .sav from SkyEmu.

This recomp was AI assisted but had a TON of manual QA. I even had to patch the upstream gbarecomp project 8 times to get this ROM to work. That work will be opened as PRs to the gbarecomp project ASAP as there is at least one critical bug fix in the framework core.

Manual QA was mostly on PC (Linux) but there was a bunch on Android. It is ready now for other testers.

Although I used AI, a lot of the work referenced ancient forums and mods to identify symbols in the code. I also uncovered a lot more and focused on getting them labelled. I archived that work in the repository for posterity.

My dream would be that the game could be fully ported to Love2d or Raylib like the Gen1 Pokemon recomps. Then we could have some real fun.

I also added a bunch of automated tests as well as tried to encapsulate a lot of the learnings into skills. That way, future gbarecomps can take advantage of all the labour here.

Please try to give it a test. I did make sure that .sav and save states from mGBA work. So give that a shot. The docs still need work. And as of the moment, you cant just install a .apk from the releases and pick a ROM. You need to build an apk yourself.

I tried to make it easy to build the apk with a simple build_apk.py script.

The ROM picker experience is the next major milestone.

u/warpaint_james — 5 days ago
▲ 25 r/AndroidNativePorts+1 crossposts

Hybrid Heaven (N64) - Android (+ Windows, Linux) port

Hey Android community,

You may recall me from the Goemon Mystical Ninja Android (Goemon64Recomp-Android) port from earlier this year with assistance from Claude. I just merged a new update from a contributor today that now includes touch screen controls.

Anyone who played Goemon Mystical Ninja on Android knows it's high quality despite the use of AI. I also don't release things then pretend it doesn't exist. I want everyone to enjoy it, so I make it a point to fix reported issues, so the experience improves over time. Proof is in the repo link above and this Reddit post: r/SBCGaming - Native Android port: Mystical Ninja Starring Goemon (N64) now available!

Anyway, I started working on ports for Hybrid Heaven and Quest64 a few months back with the intention of releasing it much sooner than this. As it goes, life, new job, and ADHD had different plans.

The past few days, I was finally able to bring Hybrid Heaven up to a good enough spot to release it. So here it is: HybridHeaven-Recomp.

Features as of 2026-10-04 include:

  • Analog Camera
  • Autosave
  • Widescreen
  • Higher internal resolutions, MSAA, V-Sync and framerate
  • Import a save
  • GPU Driver (Android)

Any issues feel free to report it in this thread or submit an issue through GitHub, whichever works for you. I'll see either of them within a day or two usually. Enjoy!

For those who are interested, here's the Hybrid Heaven Decomp repo: HybridHeaven-Decomp

u/og_danimal — 11 days ago

My 2 cents

Some of the ports i've tested, are not native like they are advertised. To be clear, they are a Container (like winlator) emulating the game itself. Not because you see that is wrapped as an .apk means that is running natively. That's why most of them run without optimization. For me, it's better to stick with Winlator/Eden directly and not a vibe coded container. :)

reddit.com
u/Chenparadise — 14 days ago