Unpopular Opinion: Let people post their fringe/high bracket 4 posts. Make one card suggestion then move on with your day.

Yes, degenerateCEDH exists. Who cares? I'm not advising we give bracket 4 advice. This sub is mostly dead outside of like 3 cards per set, people asking about a commander and moving the discussion to discord, or people in the "wrong" sub. Those people are almost always people who ARE genuinely trying to win the most efficient way possible but they just don't understand the gap between brackets 4 and 5.

We have to be the most unwelcoming community ever. It's like if an amateur birdwatcher was expected to memorize a bird catalogue before they were allowed to ask questions. Responses are always "fringe", "not cedh", "wrong sub", or "look up a decklist". Why not just suggest one or two cards and why they're good? Why not just get them closer to bracket 5, even if it's just one increment?

Cedh is about playing to win, they're almost always here because they're TRYING to play to win. They want a few tips, why can't we just give them the tips? I think it's incredibly lame and unwelcoming. I usually try to give tips when people make these posts, or if they ask about a commander that's genuinely bad I let them down easy. It's not hard. Just assume they're you before you ever got into cedh, and help them get a little closer.

EDIT: Just to clarify, I am not advocating for us making bracket 4 suggestions. Lot of comments seem to think this is condoning bracket 4 for this subreddit, it is not.

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u/themonkery — 19 hours ago
▲ 262 r/gamedev

What tricks to developers use to code exceptionally large maps with permanent items?

A specific example I can think of is minecraft. Minecraft's map is infinite since it's literally spawned from an algorithm, yet everything the player does to the map as far as building or removing blocks is permanent. How does that even work on maps with a massive scale? Do they get away with it because of the blocked nature of the game? How does it work on other styles like, say, Civilization of Starcraft?

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u/themonkery — 2 days ago

ELI5: At what point gravity starts to affect things

I know all things have gravity, and that normally gravity is so small as to be unnoticeable. I’m really curious at what point gravity STARTS being a part of the equation. I get that it’s all relational, but I never learned the formulas and the variables

Like, if two people were hugging in space, then let go, how relatively slow do they have to be going for their respective gravities to keep them together? Inches per year or something? If I’m an average human laying down on an asteroid, how big does that asteroid have to be so I don’t just drift away? If a child weighs half as much as me, does the asteroid only have to be half as big?

And rotation! The earth is spinning crazy fast. Is gravity actually much more than 9.81 but because we’re supposed to be getting flung out into space by rotation, it equalizes to that?

I’m sure someone has done the math, I just think it would be cool to understand

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u/themonkery — 3 months ago