Slight confusion on houdini dopnet collisions
When using staticobject for collisions inside Dopnets, it seems like it defaults to the RBD Solver for collisions where I can feed custom VDBs and whatnot, I have never seen it use the Bullet Data tab as I can view collision geometries in there and it has no effect on my sims. If the solver default is RBD, why is the Bullet tab there? Can I switch to Bullet? Am I misunderstanding something?
Thanks