u/thjmze21

Tips (other than not) for running 7 players?

Hello! An ex-player wanted to rejoin the campaign. Since I already found his replacement, we'd have 7 people now. I loved having 6 but I wanted to see if you guys have any tips for 7? I did tell him this was a trial run so I might kick if it gets to be too much.

I'm not super interested in splitting into two campaigns since one is already a lot of time to do. I've adjusted enemies to give some magic resistance, a "if incapacitated, paralyzed or whatever you make 2 attacks immediately" and other tricks from forge of foes.

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u/thjmze21 — 1 day ago

Tips for making a good dungeon?

After having no dungeons in my game and running through an atrociously designed dungeon in a campaign where I'm a player, I have the sudden urge to run a dungeon. They're breaking into a prison designed to contain a god of old. They're 7 level 10s though you can treat them like level 11 because of homebrew (eg. Mizzium that forces 1 class of spells but allows all subclass spells or wild magic surge table control).

I'm just not sure about the principles of dungeon design. Obviously I'll include traps, and follow a 5 room dungeon formula ish since I want this to take 3-5 sessions. But like y'all got any specific tips? I'm using forge of foes to design the enemies somewhat.

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u/thjmze21 — 3 days ago
▲ 0 r/DnD

What concept could be erased from D&D without affecting player choice too much?

Hello! My players are about to fight the concept of seals/boundaries. In my world, if you kill a concept (with 100 exceptions for special concepts), it is erased from existence. Not, it doesn't exist anymore, but it never existed. So when Thirst was killed, every race evolved without the need for water. Liquid calories were still consumed but as a food item than a separate stamina mechanism.

Now they face Seal. It has sealed several other concepts and when it is about to die, it will sacrifice a concept to prevent its untimely death.

I considered dragons but removing half of D&D is maybe not the best idea. I'm thinking silence but that feels too light. I want it to feel big enough that the move feels impactful. Like "oh god what have I done??"

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u/thjmze21 — 3 days ago

[System Agnostic] Is there a module like HurryUp! but as a stopwatch? V13

Hello! I'm looking for a module in V13 (5e if that matters) that'll start a stopwatch on each combat turn. I find my group is very anxious regarding limited time but they're often times pretty good about finishing their turns fast. However, sometimes they'll take forever and I don't want to put in a timer because it feels a little iffy (like they shouldn't be penalized because they asked the DM a clarifying question). So I'd like to put in a stopwatch so they're like "oh shoot I've been yapping for 2 minutes, maybe I should finish my turn".

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u/thjmze21 — 14 days ago

Hello! I have a house rule that for every X notes, they get a rare magic item. I'm thinking of having it drop this session in the form of a Mizzium Apparatus (my favourite magic item). But a. Do you think it's a rare as-is b. Do you think it needs nerfs c. How would you make it rare if it is not?

Thank you so much! I'm so far thinking of nixing Arcana and instead having it be "you lose one skill prof to gain proficiency with the Mizzium apparatus. This is your spellcasting ability + prof" that way my bard, wizard and Sorcerer can fight over it.

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u/thjmze21 — 21 days ago

So the DMG is nice and tells you about cleric domains and warlock patrons being significant aspects of the world that must be considered. But there's quite a few things outside of that too! Like different races, the essence of the weave, planes and explanations for classes like bards (creation bards espescially) that need detailing in your lore so you don't realize "oh wait my world doesn't have a song of creation!" halfway through.

Are there any particular places you'd recommend for things you gotta consider when designing a homebrew world? Or resources that are espescialy good?

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u/thjmze21 — 25 days ago