u/throwaw08642

The Spider-Man team up is why we’re getting so much hate

The Spider-Man team up is why we’re getting so much hate

In 8.5 cat was gutted and guess what, no one complained and she was a mid pick.

Now with s9 black cat got two team ups. The bp team up is basically useless and keeps her in her s8.5 state.

The Spider-Man team up not only gives her 2 hooks but it also gives her 45 extra damage on any attack after the hook by giving her spider tracers. This is the un-enhanced version.

I think a decent solution Net ease can try (though they likely won’t) is nerfing the Spider-Man team up by removing the spider tracers.

I think by doing that along with nerfing the I-frame to let’s say 4 second cooldown. Black cat would have more freedom to see how good or bad she is.

u/throwaw08642 — 8 hours ago

What if Felicia made good investments

What if black cat got 25 gold passively per second up to maximum of somewhere between 300 to 500. It doesn’t go more than that. That way she isn’t completely useless until she hits a claw grab. The passive could replace the headshot chance one if it seems like she has too many (but tbh the headshot passive is pretty ok in itself).

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u/throwaw08642 — 2 months ago

I have come to the conclusion a lot of people here didn’t actually like Felicia

As someone who has stuck by sombra in overwatch through all the reworks, I have never once thought of giving her up. The same applies to black cat. Wdym you want skin refunds now 😭. Did you not buy the skins because you like the character or did you buy skins to show off on the S++ tier dps. I have always loved sneaky characters so black cat, sombra and catwoman are all characters I have stuck by and will keep playing 🤷

u/throwaw08642 — 2 months ago

I love black cat but…

She’s definitely over tuned. She’s super fun and I really like her kit complexity. That being said she could maybe be taken down a notch.

For her pursuit

Instead of complete invincibility maybe she becomes cc immune but still takes damage with a damage reduction (55 percent maybe). The damage reduction percent can be changed according to how strong it is.

You could do one where she can be ccd but doesn’t take damage but I feel like that would be redundant.

As for her shop I have two ideas

(This could very well be a gutting nerf as it messes with her kit flow and economy a lot so I would proceed with caution)

  1. the easiest solution would be to increase every shop items price by between 50 to 150 gold. This would reduce the amount of times she can use her abilities from

5 times at max gold (1000/200=5) to

4 times at max gold (1000/250=4) or

3 times at max gold (1000/300=3.333) or

2 times at max gold (1000/350=2.857)

  1. The other idea is to have her items have a shared cooldown with 2 charges.

Think of overwatch 2 5v5 Zarya bubble cooldown but shorter. How much shorter I’m not sure maybe a 5 second cooldown. This allows for her to use 2 shop items in a row but no more than that as both charges would be on cooldown. This won’t affect her economy as much so she should still be fairly good just not as spammy.

The only fault in my plan is that the community may still hate her and ban her even with these changes because they didn’t completely gut her and leave her carcass to rot, so they still think she’s op even if she’s just above average.

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u/throwaw08642 — 3 months ago