Blood on the Clocktower (social deduction game) on Sundays at The Kingdom!
Hello everyone!
This is a follow-up to my post from last week. I asked around and was able to secure a consistent place to host games every week. In this post I'll give an overview of what the game is, where it'll be, and when! (Spoiler in the title, HUGE thank you to Jason and the folks at The Kingdom)
IMPORTANT: This is completely FREE, I'm hosting purely for fun.
I'll try to keep it as short (it's a bit long, sorry) as I can while touching on the important stuff:
First, what is a social deduction game?
Think along the lines of games like Werewolf/Mafia/Town of Salem. If you're already familiar with this sort of game, you can skip this part. If you're unfamiliar, then start here:
A social deduction game is a game where 2 or more (in this game's case, 2, good and evil) teams are put against each other. The good team is an uninformed majority that don't know who is on their team, trying to work out and eliminate the evil players among them. The evil team is an informed minority that does know who is on their team, trying to undermine and eliminate most or all the good players. Every player is given a secret character that allows them to do something, be it gathering information or interacting in some way. These games are rooted in lying and betrayal in the name of good hearted fun, if you aren't comfortable with that I wouldn't recommend this sort of game.
There's a bit more to it, but that's the basic need to know for if this type of game interests you!
Now, why Blood on the Clocktower? What is it?
IMPORTANT: This game is thematically dark with things such as murder, demons, and some religious naming/symbols occasionally. If you aren't comfortable with this, I would not recommend the game.
Blood on the Clocktower is a social deduction game through and through. It has all the bones one might expect, but with some twists that really make it stand out. If you've played similar games you may know there are some things that can make them frustrating sometimes. I feel Blood on the Clocktower fixes all the big ones, with features such as:
- Every character having an ability of some sort to play around. No plain literally nothing villagers.
- Not being eliminated when you die and people don't automatically learn what you are. You get to keep playing to the bitter end (without your ability).
- The evil team learning 3 characters that aren't in the game they can safely bluff as without the stress of claiming to be something someone else is.
- There are mechanics that mess with information, leading to interesting and fun puzzles to solve.
There are plenty of other aspects that make the game so special, but these are the most important ones. These address most of the things that are often disliked in other social deduction games.
A game plays ideally with 8-12 players (not including the host), and runs about 45 minutes to an hour and a half once players are familiar with how to play. Expect longer for teaching mostly new groups.
Who, when, and where?
Who: I would prefer to keep it mostly 18+, older teens are fine, but this game typically isn't great for younger kids. Otherwise, everyone is welcome!
When: EVERY Sunday starting from 4pm until close (around 9pm, unless an employee is willing to stay late). First come first serve, but I'll try to rotate players out as possible if needed.
Where: Kingdom Cards & Games, 117 W Sycamore St, Kokomo, IN. Right next to the courthouse.
Other people will be present in the store playing different games, so things may be a bit noisy and space somewhat limited, keep that in mind.
But that's everything! If you'd be interested in playing, leave a comment and/or shoot me a DM, I'd love to get an idea for how many people to expect going forward. I suspect it'll start off a bit slowly, and grow over time, so feel free to invite friends and family. I hope to see some of you playing soon!