Image 1 — Finally finished a level for my game
Image 2 — Finally finished a level for my game
Image 3 — Finally finished a level for my game
Image 4 — Finally finished a level for my game
Image 5 — Finally finished a level for my game
Image 6 — Finally finished a level for my game
▲ 619 r/Zig+1 crossposts

Finally finished a level for my game

I finally finished designing, decorating and scripting a single level for my vehicular puzzle/exploration game, Traction Point. Now I just need to do it 6-8 more times :D Quite happy with how this one turned out though. Custom engine, C++/Zig hybrid. 99% solo developed.

If you want to know more:

Steam page, YT, YT live streams

u/unvestigate — 7 days ago
▲ 191 r/gameenginedevs+2 crossposts

How I made my Zig gameplay code hot reloadable

A couple of months ago I made the zig parts of my game’s codebase hot reloadable. A few people have asked me about challenges and issues with doing that, so I wrote a blog post about it.

Not a how-to tutorial, but rather “this is what I did”. Hoping it will be useful to someone trying to do the same thing :)

madrigalgames.com
u/unvestigate — 1 month ago