u/uyatagac

▲ 8 r/ASCII+1 crossposts

I need feedback on an early technical visual concept test for a game

I’m experimenting with an ASCII-inspired visual style for a project I’m planning to develop.

I’m currently working on a small tool that converts regular 2D sprites into ASCII-style sprites. The idea is to use it to quickly apply the same visual language across characters, buildings, lights, and gameplay markers.

I’ve also created a hologram shader that adds effects such as scanlines, glitches, flickering, glow, and moving light sweeps.

I’m currently trying to achieve is basically:

“It should feel like a stylized ASCII hologram, while still being easy to understand what you’re looking at.”

I’d especially appreciate feedback on:

  • Are the characters and objects readable enough?
  • Does the hologram effect add atmosphere, or is it too distracting?
  • Does the ASCII visual language feel consistent across different types of sprites?
  • And most importantly, do you think this visual style is interesting enough to stand out?

This is still a very early concept test, so critical and honest feedback would be especially helpful. I’d also really appreciate any thoughts on where you think I should focus improvements or further development.

u/uyatagac — 1 day ago