[BitD] Help with Dishonored homebrew?

Hey there everyone, a few days ago I made a post about wanting to run a Dishonored game using this game system. Me and my group are currently in the session 0/prep phase of running the game and are working on homebrew.

I was just wondering if anyone knows of any homebrew material on this same thing? I've seen a few posts about it, but I was hoping for something more substantial. Or even just ideas for homebrew you could a comment.

Main thing we're working on is the powers right now and while some are easy to adapt (Blink or Dark Vision) others are quite difficult (bend time or summon assassin). As well as what the cost for such powers should be (like how much stress or some other resource).

I was also thinking of using sokolov's elixir as a way to quickly regain stress during a job, but wasn't sure as to how mechanically balanced that would be. I was thinking maybe two or three stress?

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u/vecna7070 — 1 day ago

Would love to discuss Lancer and all its supplements!

Hey everyone, I recently got into Lancer but dont know a lot of about how the system works was wondering if anyone would be down to discuss it with me?

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u/vecna7070 — 4 days ago

[BitD] Is this the right game for my group?

Me and my players wanna play a game of a dishonored TTRPG, and while we know there is an offical dishonored TTRPG, its gotten no support since it came out and and really no community playing it.

Someone suggested we look at blades in the dark and I have to say I really enjoy the system and don't think it'd be all too difficult to homebrew the setting and mechanics to fit dishonored. But me and my group have really two main concerns:

  • The length of the game: From what I can tell most BitD games are pretty short. Me and my group like long running games, using the same characters from beginning to end so we can see their story and several character arcs and interaction with other characters over the course of the game. I know there are ways to slow down progression, but I'm not sure it'd be enough for the kind of game we want. If you have alternative ways of handling it, I'd love to hear them.
  • The lethality of the system: While we do enjoy risk in our games, the lethality of this game seems like a lot. Which I totally get some people really like, but for our group its a bit of a downer. If there's any way to make the game less lethal or maybe I'm looking at it wrong, let me know

So yeah my core question, is this the right game system for what my group wants or should we resolve to trying to homebrew the dishonored system to having more variety and complexity.

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u/vecna7070 — 10 days ago

Would love to discuss Warhammer 40k: Rogue Trader and all its supplements

Hey everyone, me and my friends recently got into the Rogue Trader video game and wanted to try the TTRPG, would any more experienced players be down to discuss?

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u/vecna7070 — 2 months ago