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What’s weird is if I put the same effects on an adjustment layer, the alpha levels are gone from the first comp. It’s essentially nearest neighbor if the effects aren’t on the comp itself, but isn’t that way any other time I try it out
I need a dynamic amount of fast pulses to extend in a way where it stays off longer than it does currently. The pulses come from a hopper and counter picking 2 items, and the amount of time it stays off does not work for what im building. if theres a compact design that allows me to change how long it stays off, while keeping the same number of pulses and how long they stay on, this would be a huge help
this is a plinko game im designing, and i need to be able to tile this 1-2 generator for every set of 2 under each target block. used target blocks just for clarity. any ideas?