
Final Game UI/UX Design Thesis
Hello fellow community, I'm a game design student currently working on my final thesis for school, which includes improving the UI/UX of the game Dark Souls, with a focus on accessibility (e.g. colorblindness). 😄
I would love to get some feedback on some examples, which I developed over the last few weeks (still some in draft/wip mode lol).
Are there areas that need more guidance/that are still too busy and not readable, are there hues/values or the saturation of some colors that leads to confusion and do you maybe need some additional information in some areas? I'm also open for any other critique that stands out to ya about art style etc.
Thank you so much for taking your time!