u/verdenchanger

Final Game UI/UX Design Thesis

Final Game UI/UX Design Thesis

https://preview.redd.it/oel8j9dx592h1.png?width=1102&format=png&auto=webp&s=ed140f4d8842885ddf2f47fd40e4ceda465ee2f5

https://preview.redd.it/3ku2f7ex592h1.png?width=1100&format=png&auto=webp&s=56c7a1b11e6e83d1865349ccddd2a9826d7002d8

https://preview.redd.it/sb7pz9dx592h1.png?width=1099&format=png&auto=webp&s=bed8506ff1fdb2151963e6bd55e93774ad13b44a

https://preview.redd.it/sgeiyadx592h1.png?width=1100&format=png&auto=webp&s=7a4f6e89387b3219fa6df2e5cf24a7be751a56d2

https://preview.redd.it/kw49tadx592h1.png?width=1098&format=png&auto=webp&s=0ab4e2581622784c10a87649dcd8b1378f34c2e5

Hello fellow community, I'm a game design student currently working on my final thesis for school, which includes improving the UI/UX of the game Dark Souls, with a focus on accessibility (e.g. colorblindness). 😄

I would love to get some feedback on some examples, which I developed over the last few weeks (still some in draft/wip mode lol).
Are there areas that need more guidance/that are still too busy and not readable, are there hues/values or the saturation of some colors that leads to confusion and do you maybe need some additional information in some areas? I'm also open for any other critique that stands out to ya about art style etc.

Thank you so much for taking your time!

reddit.com
u/verdenchanger — 1 day ago

Final Game UI/UX Design Thesis Feedback: Dark Souls

https://preview.redd.it/ygruy1s2492h1.png?width=1102&format=png&auto=webp&s=9ae0110f09d8a1d50d4d00fa128fe18576a66fe4

https://preview.redd.it/vgaqirr2492h1.png?width=1100&format=png&auto=webp&s=3b349dd9e3f3a32819a9d2343285eb422aea79be

https://preview.redd.it/l0a7frr2492h1.png?width=1099&format=png&auto=webp&s=583668d83907914864e98c705d50c1f43d6aee52

https://preview.redd.it/bqp88sr2492h1.png?width=1100&format=png&auto=webp&s=f41d646200dbd14c7890f93c935facd64e0d82bd

https://preview.redd.it/69c64rr2492h1.png?width=1098&format=png&auto=webp&s=cac3e96f1eb4088bb108f35e8e5cfcbdb69a9778

https://preview.redd.it/ulf71gc3492h1.jpg?width=1920&format=pjpg&auto=webp&s=0f58942aca81b71c6418fbdb1b2226a5b3b4cd59

https://preview.redd.it/5hua1x7b892h1.jpg?width=1920&format=pjpg&auto=webp&s=a59d1eca6c2975cf0ea496135d101aed4199cbf3

https://preview.redd.it/iej6gq8e892h1.jpg?width=1920&format=pjpg&auto=webp&s=032ca136323bf6ca165a41e454d62645952fc3e7

Hello fellow community, I'm a game design student currently working on my final thesis for school, which includes improving the UI/UX of the game Dark Souls, with a focus on accessibility (e.g. colorblindness). 😄

I would love to get some feedback on some examples, which I developed over the last few weeks (still some in draft/wip mode lol).
Are there areas that need more guidance/that are still too busy and not readable, are there hues/values or the saturation of some colors that leads to confusion, and are the elements big enough and do you maybe need some additional information in some areas? I'm also open for any other critique that stands out to ya.

Thank you so much for taking your time!
P.S.: I included a screenshot of Dark Souls (last slide) for comparison in case you don't know which game I'm talking about.

reddit.com
u/verdenchanger — 1 day ago

Fanart ✨

Made some new fanart, after a really long time, played with some colors and textures, hope you all like it! 🫶🏻

u/verdenchanger — 13 days ago

Hey guys, this may be a bit random but I wanted to post some art assets which I've worked on for my final UI/UX thesis at school, which focuses on accessibility for colorblind and low vision but should still capture the essence of DS. I'm redesigning some interfaces and just wanted to ask for some feedback, as well as thoughts, ideas etc. Thank you in advance :)

u/verdenchanger — 18 days ago