u/vexaraworld

▲ 3 r/travian+3 crossposts

I've been building a browser MMO solo for a year. Alpha opens soon and I need 150 people to break it

I've been building a browser MMO completely alone for the past year. Alpha is opening very soon and I'm looking for 150 players to stress test and break it.

It's a persistent strategy game that runs entirely in your browser. You join a shared galaxy with real opponents, build your nexus, and compete until one faction wins. When a galaxy ends you get a final leaderboard, a winning faction, and then a fresh new galaxy starts. Your personal history and progress carry over between galaxies.

Core loop:

  • Economy ticks while you're offline
  • Three resources, eight buildings with scaling costs
  • Twelve troop types (from cheap and fast scouts to slow heavy platforms that take hours to build)
  • Real travel times on the map - timing and positioning actually matter
  • Scout - Raid - Conquer. You send an Overseer with an escort to take control of enemy nexuses
  • Espionage system: embed operatives for live intel or sabotage build queues and stockpiles. Shield Grids can expose and counter spies

Factions can declare war, sign NAPs, trade deals, or vassalage. Random world events pop up on the live map (derelict resource caches, production storms, rogue AI cores that start raiding on their own, etc.).

No pay-to-win. No energy systems. Runs smoothly in browser and installs as a PWA.

Alpha details
I'm opening 150 founder slots. Everyone who joins gets:

  • Permanent founder badge
  • Hall of fame entry
  • Naming rights if your faction wins the galaxy
  • Working referral system (you earn real rewards when people you invite stay active)

We have real in-game screenshots on the register page so you can see exactly what it looks like.

vexara.world

reddit.com
u/vexaraworld — 2 days ago
▲ 7 r/travian+4 crossposts

I've been building a browser mmo alone for a year. alpha opens soon and i need 150 people to break it

I've been building a browser MMO alone for the past year. Opening alpha soon, looking for 150 people to break it.

It's a persistent strategy game that runs in your browser. You join a shared galaxy with real opponents, build a nexus, and compete until someone wins. When a galaxy ends there's a final leaderboard, a winning faction, and it's done. Then a new one starts. Your history carries over, the galaxy doesn't.

The core loop: economy ticks while you sleep, three resources, eight buildings, scaling costs. You train troops (twelve types, everything from cheap fast units to slow heavy platforms that take two hours). Travel times on the map are real so timing actually matters. You scout before you commit. You raid to steal resources. You conquer by sending an Overseer unit with an escort, winning the fight while it survives, and repeating until enemy control hits zero. Then the nexus is yours.

There's an espionage layer too. Embed operatives inside enemy nexuses for live intel, or burn them on sabotage runs against build queues and stockpiles. A well-leveled Shield Grid exposes enemy spies. It's not decorative.

Factions can declare war, sign NAPs, trade agreements, vassalage. World events fire on the live map and everyone races to respond. Derelict ships with unguarded resource depots, production storms, rogue AI cores that start raiding nearby nexuses on their own.

No pay-to-win. No energy bars. Runs in the browser, installs as a PWA.

I'm opening 150 alpha slots. Founders get a permanent badge, a hall of fame entry, naming rights if their faction wins the galaxy, and a referral system where you earn something real when people you invite stick around.

vexara.world

Ask me anything. I wrote every line of it so I can actually answer.

reddit.com
u/vexaraworld — 4 days ago
▲ 18 r/travian+5 crossposts

I’ve been building a browser-based MMO RTS for the past while and I’m finally opening alpha. Looking for players who want to actually break things.

It’s a persistent galaxy game. Shared world, real coordinates, real travel times. You build a nexus, expand your economy, train troops, scout neighbors, raid them, or get raided. Every player is in the same galaxy and the map doesn’t reset.
No pay-to-win. No premium currency. Just you figuring out whether your neighbor is a future ally or a future problem.
There are 12 troop types with different roles, 8 buildings per nexus, and three resources keeping everything running. Fights are resolved by composition, not by whoever spent more. You can capture enemy nexuses by grinding their control down with an Overseer unit, which I like a lot as a mechanic.
It runs in the browser and works as a PWA so you can check in from your phone. The economy ticks 24/7, you queue builds before bed, and plan strikes around real travel times. Very much a game you can play alongside your life rather than one that demands you sit in front of it.
Alpha is open now. 150 spots total, 12 taken so far. If this sounds like your kind of game, link in the comments.
Happy to answer anything about the design or current state of it.

https://vexara.world/register

EDIT: Added register URL

reddit.com
u/vexaraworld — 7 days ago