I've been building a browser MMO solo for a year. Alpha opens soon and I need 150 people to break it
I've been building a browser MMO completely alone for the past year. Alpha is opening very soon and I'm looking for 150 players to stress test and break it.
It's a persistent strategy game that runs entirely in your browser. You join a shared galaxy with real opponents, build your nexus, and compete until one faction wins. When a galaxy ends you get a final leaderboard, a winning faction, and then a fresh new galaxy starts. Your personal history and progress carry over between galaxies.
Core loop:
- Economy ticks while you're offline
- Three resources, eight buildings with scaling costs
- Twelve troop types (from cheap and fast scouts to slow heavy platforms that take hours to build)
- Real travel times on the map - timing and positioning actually matter
- Scout - Raid - Conquer. You send an Overseer with an escort to take control of enemy nexuses
- Espionage system: embed operatives for live intel or sabotage build queues and stockpiles. Shield Grids can expose and counter spies
Factions can declare war, sign NAPs, trade deals, or vassalage. Random world events pop up on the live map (derelict resource caches, production storms, rogue AI cores that start raiding on their own, etc.).
No pay-to-win. No energy systems. Runs smoothly in browser and installs as a PWA.
Alpha details
I'm opening 150 founder slots. Everyone who joins gets:
- Permanent founder badge
- Hall of fame entry
- Naming rights if your faction wins the galaxy
- Working referral system (you earn real rewards when people you invite stay active)
We have real in-game screenshots on the register page so you can see exactly what it looks like.