
A look at the Gizmotech's gear
I found some interesting leftovers from the cut Gizmotech class.
Its gear still exists in the files: a Gizmotech jacket, pants, helmet, shoulderpad, and banderole. From what I can tell, the jacket, pants, and helmet seem to have later become the Ark Suit pieces. There was also a ranged weapon entry called the Flamethrower, which looks like it may have been intended as part of the class identity.
I tried restoring Gizmotech as a playable class, but ran into several issues:
- The current class menu only supports the existing class slots.
- Adding Gizmotech as a separate class caused crashes.
- Replacing Mercenary with Gizmotech worked partially, but the UI still had hardcoded Mercenary references.
- The Gizmotech clothing exists, but some of it behaves oddly in the gear menu.
- The Flamethrower model exists, but its actual firing behavior does not seem fully connected anymore.
- Making it shoot by borrowing another weapon's behavior made it act like a gun instead of a flamethrower.
- Trying other fire or missile-style paths either broke the weapon or did nothing.
It is a shame that most of these things are baked in, and modding beyond changing a few values within the datatables is not really possible unless we properly rebuild or inject cooked Unreal assets, which I do not feel comfortable doing.