what's your favorite visual gag in the series?

what's your favorite visual gag in the series?

i was watching the new halo video and this gag (3:00) got me thinking, what are the best visual gags on ZP/FR? (this one was really up there for me in recent memory).

of course Yahtzee hasn't been the one handling the visuals for years, but the animations have always been the thing gluing the reviews together, accentuating Yahtzees punchlines or telling its own.

u/viiimproved — 8 days ago

how do i get rid of this? ----

this annoying thing showed up after an update. im happy to donate to the project, but not when it bugs me like this.

u/viiimproved — 1 month ago

a kindly donation

theres some surprisingly readable javascript exposed here. random snippet, because i thought it was cool to look at. this wall of code was thrown at me after clicking the "buy" button

          function logRuntimeError(event) {
            // this usually means a third party js file (for example hosted on merchant website)
            // without crossorigin script attribute that can be ignored
            if (!event.filename) {
              return;
            }

            var message = event.message;
            var file = event.filename;
            var line = event.lineno;
            var col = event.colno;
            var error = event.error;
            var errorMessage = (error === null || error === void 0 ? void 0 : error.message) || 'Unknown unhandled error';

            postLog({
              eventName: 'window_onerror',
              // Script errors include 3rd party scripts, so they're logged as a warning
              logLevel: message === 'Script error.' ? 'warn' : 'error',
              payload: {
                analytics: {
                  event_name: 'modxo_window_onerror',
                  int_error_desc: errorMessage
                },
                logs: {
                  message: message,
                  file: file,
                  line: line,
                  col: col,
                  errorMessage: errorMessage,
                  errorName: (error === null || error === void 0 ? void 0 : error.name) || 'No error name'
                },
                metrics: {
                  dimensions: {
                    error_message: message
                  },
                  metricEventName: 'modxo_window_onerror',
                  metricId: 'pp.xo.ui.custom.count'
                }
              }
            });
          };

          /**
           * Logs resource loading errors for scripts, CSS, images, etc.
           * 
           * u/param {Event} event - The error event from failed resource loading
           */
          function logResourceLoadingError(event) {
            var target = event.target;
            var src = target.src || target.href || 'UNKNOWN_SOURCE';
            var tagName = target.tagName || 'UNKNOWN_TAG_NAME';

            postLog({
              eventName: 'window_resource_error',
              logLevel: 'warn',
              payload: {
                analytics: {
                  event_name: 'modxo_window_resource_error',
                  int_error_code: 'failed_to_load_' + tagName.toLowerCase(),
                  int_error_desc: src
                },
                logs: {
                  src: src,
                  tagName: tagName
                },
                metrics: {
                  dimensions: {
                    error_source: src,
                    error_type: tagName
                  },
                  metricEventName: 'modxo_window_resource_error',
                  metricId: 'pp.xo.ui.custom.count'
                }
              }
            });
          }


  var currentFetch = window.fetch;
  Object.defineProperty(window, "fetch", {
    configurable: true,
    get: function getFetch() {
      return currentFetch;
    },
    set: function setFetch(nextFetch) {
      var previousFetch = currentFetch;
      currentFetch = nextFetch;
      recordFetchAssignment(previousFetch, nextFetch);
    }
  });

  window[installedKey] = true;
})();26:T1671,"use strict";
u/viiimproved — 2 months ago

was there like an unreal engine fan game with realistic water physics at one point

i have this vivid memory of markiplier playing a baldis fangame that had like realistic lighting and he was in the basement trying to activate some device to stop the flooding. i cannot find proof of this game existing literally anywhere and im beginning to think it was a dream. am i tripping

reddit.com
u/viiimproved — 2 months ago