r/GameNative

Batman Arkham Asylum on Android Is Actually PERFECT! 60FPS
▲ 8 r/GameNative+1 crossposts

Batman Arkham Asylum on Android Is Actually PERFECT! 60FPS

Batman: Arkham Asylum running locally on an Android phone through GameNative! The Steam version is tested at 1600x720 with a locked 60FPS, delivering a smooth experience on the phone.

The game is the Game of the Year Edition on Steam, developed by Rocksteady Studios and released in 2010.

The video ends with the complete GameNative configuration.

🔧 SPECS 🔧
◾️ Phone - Poco F6 Pro
◾️ Chipset - Snapdragon 8 Gen 2
◾️ GPU - Adreno 740
◾️ RAM - 12GB LPDDR5X
◾️ Storage - 256GB UFS 4.0
◾️ OS - Android 14 (HyperOS)
◾️ Game - Batman: Arkham Asylum GOTY (Steam)
◾️ Launcher/Compatibility Layer - GameNative
◾️ Resolution - 1600x720
◾️ Framerate - 60FPS locked

⚙️ GameNative configuration shown at the beginning of the video.

🎥 Recorded with OBS via scrcpy (USB) for no FPS loss.

#androidgaming
#batmanarkhamasylum
#batman
#gamenative
#android
#pcgamingonandroid
#60fps
#snapdragon8gen2
#pocof6pro
#mobilegaming

youtu.be

Need help with Arkham Asylum glitches.

Hi, I've been experimenting with Gamenative for a while with varying degrees of success. I managed to get Arkham asylum running on both of my Motorola phones but in my Moto Edge 2025 the game has some pretty bad graphics glitches with horizontal lines running across the models. I'm aware that Mali gpus have less support. I'm using Gamenative 1.1.1.

I managed to get Marvel Ultimate Alliance 2 to run on this Mali gpu without issue so I'm hoping I fix the graphics on Arkham Asylum.

u/UatuThePrimeJedi — 1 day ago
▲ 2 r/GameNative+1 crossposts

FFXIII won't run on Gamenative. Help?

I've downloaded the FFXXIIIFix patch and placed it in what i believe is the right directory. I used the community recommended settings and I'm still getting an error on boot. Can anyone help? The game was purchased off steam.

Here is where im at!

u/painstation2 — 1 day ago
▲ 1 r/GameNative+1 crossposts

Would ArmA 3 run on Game Native on the S24 Ultra?

In case some of you don't know, Game Native is Free and Open Source Software (FOSS) that just went officialy to the Google Play Store and lets you play your Steam library games (even ones made for Windows) on Android - as long as the hardware can handle the game at hand, of course...

A couple more smaller importance curiosities I have...:

Does anybody know if it is easy to play on-line without having to install any Mods?

Could anyone tell if there's an active player base in Brasil - or perhaps a gamemode where internet latency is not such a huge issue...?

Thank you so much in advance any and everyone who may try to help!

reddit.com
u/FloripanoBR — 2 days ago

Lost game saves, hesitant to use GN again

First off I want to say I’m a big fan of GameNative and I will keep supporting it, because it’s current value and potential are huge.

That being said, I’ve recently encountered two instances of losing a save game. One for Slay the Spire 2, and another for Lorelei and the Laser Eyes. Not going to lie, both were quite painful, and they have been putting me off on using GN and playing these games, which is undesirable.

I don’t know what the exact causes of these failures were, but from my armchair it seemed like there was no proper check done whether a game already had a save, and it started (and saved) a fresh state.

I also have a Steam Deck, and the Steam client itself seems to have a very rigid process trying to prevent this failure mode. It would be great if something like that was in place for GN as well. Just my two cents.

That being said, this is already a wonderful project, with wonderful people on board, so thank you so much.

reddit.com
u/sjoes — 2 days ago

Gamenative been kinda of quiet lately. Anyone know wassup with that?

The updates were steaming rolling, but now its almost been a month and no update

reddit.com
u/n0tascammer — 3 days ago
▲ 21 r/GameNative+1 crossposts

Batman Arkham City on Android, 60FPS at 720p Ultrawide!

https://www.youtube.com/watch?v=L3hLN6FPwNI&t=1s
Batman: Arkham City running on the POCO F6 Pro through GameNative! Testing the Steam version of the game at 1600x720 ultrawide resolution with a smooth 60FPS experience.

Can a Snapdragon 8 Gen 2 smartphone really handle one of the best Batman games at 60FPS? Here's the performance test.

🔧SPECS🔧
◾️ Phone - Poco F6 Pro
◾️ Chipset - Snapdragon 8 Gen 2
◾️ GPU - Adreno 740
◾️ RAM - 12GB LPDDR5X
◾️ Storage - 256GB UFS 4.0
◾️ OS - Android 14 (HyperOS)
◾️ Game - Batman: Arkham City (Steam)
◾️ Launcher/Compatibility Layer - GameNative
◾️ Resolution - 1600x720 Ultrawide
◾️ Framerate - 60FPS

GameNative configuration is shown at the end of the video.

Recorded with OBS via scrcpy (USB) for no FPS loss.

youtu.be
u/Illustrious_Cod_5212 — 2 days ago

FPS limit does not work at all

good day,

I'm playing The Binding of Isaac on Galaxy S25 Ultra and the fps hits 120 regardless of the limit I set.

I tried adding a variable "DXVK_FRAMERATE" and "DXVK_FRAME_RATE" with value set at 60 but none worked.

I'd really appreciate more battery life than 120fps ;-;

reddit.com
u/nanoosx — 2 days ago

Dread Delusion graphical issues

I'm using the known config and experiencing good performance but texture/graphical issues on my Odin 3. Has anyone managed to play this game without these problems?

u/ComradePoolio — 2 days ago
▲ 13 r/GameNative+1 crossposts

Dark Souls Remastered in your pocket?! Steam Version Running Natively on Android!

Can the POCO F6 Pro handle the Steam version of Dark Souls Remastered through GameNative? In this test, I'm running the full PC version on the phone at 1600x720 ultrawide resolution and getting a stable 60FPS experience.

The complete GameNative configuration used for this test is shown at the end of the video, so you can see exactly how the game is configured.

🔧 SPECS 🔧
◾️ Phone - Poco F6 Pro
◾️ Chipset - Snapdragon 8 Gen 2
◾️ GPU - Adreno 740
◾️ RAM - 12GB LPDDR5X
◾️ Storage - 256GB UFS 4.0
◾️ OS - Android 14 (HyperOS)
◾️ Game - Dark Souls Remastered (Steam)
◾️ Launcher/Compatibility Layer - GameNative
◾️ Resolution - 1600x720 Ultrawide
◾️ Framerate - Stable 60FPS

⚙️ GameNative configuration is shown at the end of the video.

🎥 Recorded with OBS via scrcpy (USB) for no FPS loss.

#androidgaming
#darksouls
#darksoulsremastered
#gamenative
#pocof6pro
#snapdragon8gen2
#androidgameplay
#pcgamingonandroid
#60fps

youtu.be
u/Illustrious_Cod_5212 — 3 days ago

Retroid Pocket 6 compatibility + 8gb RAM any problem?

Since I don't want to spend a lot of time configuring stuff (already did that on PC/Steam Deck often enough), I'm wondering how many Games have a "known config" that works for the RP6 - I feel like the RP6 or RP5 are some of the most owned and used Android Handhelds so I have high hopes but I thought I'd ask before buying one

Since 12gb RAM isn't an option, 8gb is the only thing left but I've heard that the RAM doesn't bottleneck the RP6

My main intention is to be able to run GameCube and PS2 Games + modern indies from Steam - Silksong, Mina the Hollower, Rain World, Darkest Dungeon, some Visual Novels, maybe some lower end 3D Games (not lower end but I think KCD1 would be the biggest and most demanding game I'd want to play, rather interested in stuff like Brush Burial or Little Nightmares-like games)

I am very much fine with having to tweak something here and there or having the option to tweak for better battery/better performance etc. but if I have to spend half an hour everytime I want to get a new game running, it's not worth it for me

I am somewhat well-versed with PC settings and also some emulation settings on PC but even when it comes to drivers on Android I am absolutely clueless - I think I saw a 20 minute long video about how to do your settings on GameNative so that's something I'd be willing to watch as well.. Putting in 5 hours of work, not so much

Cheers yall, thanks for the replies!

reddit.com
u/Sau-Baer — 3 days ago

Getting missing interface on retroid pocket 5

Hi! I’m brand new to this. I just got a retroid pocket 5, standard setup, I didn’t change anything. I installed game native. Installed fields of mistria. And when I try to play it I get this popup. I’ve tried uninstalling, restarting, all the basic things. But that hasn’t worked and I really don’t know what the error means so I don’t even know where to begin with trying anything else.
I would greatly appreciate any help!

u/LauraLn — 3 days ago

Wizard101 Textures Bugged S26 Ultra

Hi I just wanted to ask if anyone knows what the problem is with this, its barely lagging when playing but the textures are super buggy and sometimes blocking the screen does anyone know a fix to this?

u/yousefs2430 — 4 days ago

Getting Anti-Cheat to play RL Online

I'm trying to play rocket league online on my phone. I got it running and eveything! It runs amazing @ like 60+fps! But it wont let me play online because I need the anti cheat! Does anyone know how to run the anti cheat so I could play online?​

Feel free to roast my bad rocket league skills 😂😅

u/Sickhair — 5 days ago

Dave The Diver on Odin 3 black screen?

Hi, I am trying to run dave the diver from ankergames on odin 3.

Got black screen and 0 fps.

Any help? I tried known config but still doesnt work.

reddit.com
u/d4rk_m4n — 4 days ago

Gamenative microsd card loading speeds

Anyone figure out a fix for the abysmal microsd card loading speeds when using gamenative? I see people using gamehub to install the games first on the sd card, then loading them in gamenative for its better performance, but the gamehub versions ive tried dont allow you to install to the microsd card. Can someone share what version they are using? Anyone got some other fix/workaround?

reddit.com
u/csl110 — 4 days ago

Need help with running Fields of Mistria on my tablet, Huawei Matepad 11.5s, HarmonyOS software, GameNative ver 1.1.1

With the recent full release of Field of Mistria I've been having issues booting it up on GameHub which I was previously using and worked fine. But with the update GameHub doesn't let me play so I decided to try GameNative with no luck either, only showing a black screen and a cursor. Cant always play on my computer because I live away from home for collage. If anyone is willing to give some advice it's greatly appreciated 🙏

reddit.com
u/Least_Atmosphere2308 — 4 days ago

Dishonored screen usage issue how do I fix this

Dishonored only uses a small portion of my screen in GameNative — how do I fix it?

I'm running Dishonored (PC) through GameNative on a OnePlus Pad (Mali-G710).

The game launches and runs, but it only occupies a relatively small 16:9 rectangle in the middle of the screen instead of scaling to the tablet display.

My tablet display is 2800×2000, and the game is currently rendering in a smaller resolution. There is also no fullscreen option available in Dishonored's graphics settings.

I've tried changing the resolution, but I can't figure out how to make GameNative scale the game properly to the full screen.

Screenshot attached.

Does anyone know which GameNative/XServer scaling or display setting controls this? Is there a way to force Dishonored to stretch/scale to the full tablet screen?

GameNative version / Proton / other settings: I can provide them if needed.

u/No_Cardiologist3115 — 5 days ago

Is there a way to copy games directly from Steam to GameNative?

Title. I know I can copy the game to my phone and then add the exe as a non Steam game. But I would prefer to add it as my Steam copy, for achievements and such. GN is iffy when it comes to downloads on my phone even at max download speed, so I'd like to be able to copy the game files directly from my PC if possible. Please let me know if it's possible to do and for GN to recognize it as my Steam owned game, rather than adding it as a separate non Steam game. Thank you!

reddit.com
u/Story_Weaving — 6 days ago