Batman Arkham Asylum on Android Is Actually PERFECT! 60FPS
▲ 8 r/GameNative+1 crossposts

Batman Arkham Asylum on Android Is Actually PERFECT! 60FPS

Batman: Arkham Asylum running locally on an Android phone through GameNative! The Steam version is tested at 1600x720 with a locked 60FPS, delivering a smooth experience on the phone.

The game is the Game of the Year Edition on Steam, developed by Rocksteady Studios and released in 2010.

The video ends with the complete GameNative configuration.

🔧 SPECS 🔧
◾️ Phone - Poco F6 Pro
◾️ Chipset - Snapdragon 8 Gen 2
◾️ GPU - Adreno 740
◾️ RAM - 12GB LPDDR5X
◾️ Storage - 256GB UFS 4.0
◾️ OS - Android 14 (HyperOS)
◾️ Game - Batman: Arkham Asylum GOTY (Steam)
◾️ Launcher/Compatibility Layer - GameNative
◾️ Resolution - 1600x720
◾️ Framerate - 60FPS locked

⚙️ GameNative configuration shown at the beginning of the video.

🎥 Recorded with OBS via scrcpy (USB) for no FPS loss.

#androidgaming
#batmanarkhamasylum
#batman
#gamenative
#android
#pcgamingonandroid
#60fps
#snapdragon8gen2
#pocof6pro
#mobilegaming

youtu.be
▲ 21 r/GameNative+1 crossposts

Batman Arkham City on Android, 60FPS at 720p Ultrawide!

https://www.youtube.com/watch?v=L3hLN6FPwNI&t=1s
Batman: Arkham City running on the POCO F6 Pro through GameNative! Testing the Steam version of the game at 1600x720 ultrawide resolution with a smooth 60FPS experience.

Can a Snapdragon 8 Gen 2 smartphone really handle one of the best Batman games at 60FPS? Here's the performance test.

🔧SPECS🔧
◾️ Phone - Poco F6 Pro
◾️ Chipset - Snapdragon 8 Gen 2
◾️ GPU - Adreno 740
◾️ RAM - 12GB LPDDR5X
◾️ Storage - 256GB UFS 4.0
◾️ OS - Android 14 (HyperOS)
◾️ Game - Batman: Arkham City (Steam)
◾️ Launcher/Compatibility Layer - GameNative
◾️ Resolution - 1600x720 Ultrawide
◾️ Framerate - 60FPS

GameNative configuration is shown at the end of the video.

Recorded with OBS via scrcpy (USB) for no FPS loss.

youtu.be
u/Illustrious_Cod_5212 — 2 days ago
▲ 13 r/GameNative+1 crossposts

Dark Souls Remastered in your pocket?! Steam Version Running Natively on Android!

Can the POCO F6 Pro handle the Steam version of Dark Souls Remastered through GameNative? In this test, I'm running the full PC version on the phone at 1600x720 ultrawide resolution and getting a stable 60FPS experience.

The complete GameNative configuration used for this test is shown at the end of the video, so you can see exactly how the game is configured.

🔧 SPECS 🔧
◾️ Phone - Poco F6 Pro
◾️ Chipset - Snapdragon 8 Gen 2
◾️ GPU - Adreno 740
◾️ RAM - 12GB LPDDR5X
◾️ Storage - 256GB UFS 4.0
◾️ OS - Android 14 (HyperOS)
◾️ Game - Dark Souls Remastered (Steam)
◾️ Launcher/Compatibility Layer - GameNative
◾️ Resolution - 1600x720 Ultrawide
◾️ Framerate - Stable 60FPS

⚙️ GameNative configuration is shown at the end of the video.

🎥 Recorded with OBS via scrcpy (USB) for no FPS loss.

#androidgaming
#darksouls
#darksoulsremastered
#gamenative
#pocof6pro
#snapdragon8gen2
#androidgameplay
#pcgamingonandroid
#60fps

youtu.be
u/Illustrious_Cod_5212 — 3 days ago
▲ 4 r/EdenEmulator+1 crossposts

Diablo III on a Phone? Buttery Smooth experience!

Testing Diablo III Eternal Collection(Switch version) on the Poco F6 Pro using the Eden Emulator at 1280x720 resolution with a buttery smooth 60fps experience!

⏱ Timestamps ⏱
Eden Emulator Setup, Settings - 15:35
Initial Boot & Loading Times - 16:20

🔧 SPECS 🔧
◾️ Phone - Poco F6 Pro
◾️ Chipset - Snapdragon 8 Gen 2
◾️ GPU - Adreno 740
◾️ RAM - 12GB LPDDR5X
◾️ Storage - 256GB UFS 4.0
◾️ OS - Android 14 (HyperOS)
◾️ Emulator - Eden Emulator (Latest Build)

🎥 Recorded with OBS via scrcpy (USB) for no FPS loss.

------------------------------------------------------------------------

#androidgameplay
#diablo3
#edenemulator
#nintendoswitchemulator
#androidgaming
#snapdragon8gen2
#pocof6pro

This video is provided for educational, informational, and performance-testing purposes only. I do not condone, encourage, or support piracy, copyright infringement, unauthorized downloading, or distribution of games, ROMs, keys, or other copyrighted material. I do not provide or distribute copyrighted game files, ROMs, keys, or other unauthorized content. Please use only games, software, and other materials that you have legally obtained and are authorized to use. Emulator legality and applicable laws may vary by jurisdiction, so please ensure your use complies with the laws applicable to you.

youtu.be
u/Illustrious_Cod_5212 — 8 days ago

The Witcher 3: Wild Hunt (WinNative) Poco F6 Pro Performance Test

NO FRAME GEN. STABLE 30 FPS.

Performance Disclaimer: Performance without recording is a few percent better, with a much more stable framerate and lower temperatures.

This is a performance test of the PC version of The Witcher 3: Wild Hunt running locally on Android. The game runs through WinNative-Emu/WinNative using an owned Steam copy.

The device is a Poco F6 Pro with a Snapdragon 8 Gen 2 processor and Adreno 740 GPU. Input is handled by a Gamesir X3 Pro controller. Performance without recording is a few percent better.

This is a performance test of the PC version of The Witcher 3: Wild Hunt running locally on Android. The game runs through WinNative-Emu/WinNative(available on github) using an owned Steam copy.

The device is a Poco F6 Pro with a Snapdragon 8 Gen 2 processor and Adreno 740 GPU. Input is handled by a Gamesir X3 Pro controller.

Chapters:

00:00 Gameplay & Open World Exploration

06:30 Bear Fight Combat Test

08:15 WinNative Configuration

08:48 Game Launch Time Test

10:09 Graphics Settings

u/Illustrious_Cod_5212 — 20 days ago
▲ 1 r/GameNative+1 crossposts

Skyrim Special Edition on Poco F6 Pro, GameNative (Snapdragon 8 Gen 2 / Adreno 740, 1600x720p)

This is a performance test of the PC version of Skyrim Special Edition running locally on Android. The game runs through utkarshdalal/GameNative 1.1.1 using an owned Steam copy.
The device is a Poco F6 Pro with a Snapdragon 8 Gen 2 processor and Adreno 740 GPU.
Input is handled by a Gamesir X3 Pro controller. GameNative 1.1.1 includes multicontroller support.
*Performance without recording is a few percent better.*

youtu.be
u/Illustrious_Cod_5212 — 22 days ago
▲ 101 r/GameNative+1 crossposts

The Witcher 3 - 1600x720p, Low Settings, 30fps lock

GameNative
Poco F6 Pro, Snapdragon 8 Gen 2, Adreno 740

u/Illustrious_Cod_5212 — 23 days ago

Suggestion: let matching game containers share storage space

First, I really appreciate the work of everyone involved in the development — it's the number one Windows emulator on Android for me. And there's only one thing I would love to see to make the emulator complete.

I'd like to suggest a feature request: could you look into sharing containers between games, instead of each game always getting its own separate one?

Right now every game gets its own container even if an identical config already exists elsewhere. Example: 5 small indie games that each only need ~500MB of actual game data still end up with 5 separate containers instead of 1 shared one. Since each container adds ~2.9GB overhead, that's ~15GB wasted purely on duplication, and it scales up fast for anyone with a bigger library.

Would be great if matching containers could be shared/reused. Thanks for considering it!

reddit.com
u/Illustrious_Cod_5212 — 1 month ago

Any way to set 60fps limit in The Binding of Isaac - Rebirth in GameNative? Display set to 60hz, builtin limiter set to 60, DXVK_FRAME_RATE=60 variable added and game still works in 120fps.

u/Illustrious_Cod_5212 — 2 months ago