▲ 10 r/GameNative+1 crossposts

Kena: Bridge of Spirits on Android (GameNative) | Configuration & 30 FPS Test

Kena: Bridge of Spirits running locally on an Android phone Poco F6 Pro through GameNative using the Steam version. The test runs at 1200x540 with a 30 FPS cap, with internal resolution scaling reduced to 80% during gameplay to maintain playable performance.

youtu.be
u/Illustrious_Cod_5212 — 1 month ago
▲ 8 r/GameNative+1 crossposts

The Binding of Isaac: Rebirth runs on Android via GameNative | 60fps at 540p on Snapdragon 8 Gen 2

Full video: https://www.youtube.com/watch?v=QwWjB3HpYwM
The Binding of Isaac: Rebirth running locally on an Android phone Poco F6 Pro through GameNative using the Steam version with all DLC. The test runs at 1200x540 with a 60 FPS cap, which is more than enough for the game while placing an extremely low load on the phone.

u/Illustrious_Cod_5212 — 2 months ago
▲ 108 r/GameNative+1 crossposts

Palworld runs on Android via GameNative | 25-30fps at 540p on Snapdragon 8 Gen 2

Palworld running locally through GameNative on a Poco F6 Pro (Snapdragon 8 Gen 2, Adreno 740). 960x540, lowest graphics preset, 30fps cap - holds 25-30fps in practice, so it's playable but not rock solid.
Full config, test and specs: https://www.youtube.com/watch?v=l8JTfgaqHkA

u/Illustrious_Cod_5212 — 2 months ago
▲ 1 r/GameNative+1 crossposts

Dishonored on Android (GameNative) | Configuration & Test

https://preview.redd.it/51a34w76i4mh1.png?width=1911&format=png&auto=webp&s=089930e02f88f1777a833afabba3c0fe1828ecf5

https://www.youtube.com/watch?v=uHpw88qXwso
Dishonored running locally on an Android phone (Poco F6 Pro) through GameNative using the Steam version. The test is conducted at 1600x720 locked at 30 FPS.
The video starts with the complete GameNative configuration, followed by the in-game gameplay test locked at 30 FPS.

It is possible to use frame generation to increase the displayed framerate and improve perceived smoothness. I personally prefer a stable capped FPS on handheld devices, as frame generation can introduce additional latency, visual artifacts, and extra processing overhead. Feel free to experiment with it if you prefer the smoother presentation.

Driver Note: My device experiences graphical corruption and flickering bugs known on Xiaomi and Samsung. To fix this, I use the OneUI driver variant (e.g., Turnip_v26.3.0-R4-Oneui.zip) or when I use other Turnip driver versions, I apply the fix through this environment variable:
FD_DEV_FEATURES = enable_tp_ubwc_flag_hint=1
If your device does not have these graphical issues, standard driver versions without modifications work properly.
Drivers used in these tests are downloaded from StevenMXZ/Adreno-Tools-Drivers releases.

SPECS
Phone - Poco F6 Pro
Chipset - Snapdragon 8 Gen 2
GPU - Adreno 740
RAM - 12GB LPDDR5X
Storage - 256GB UFS 4.0
OS - Android 14 (HyperOS)
Game - Dishonored (Steam)
App - GameNative
Resolution - 1600x720
Recorded with OBS via scrcpy (USB) for no FPS loss.

reddit.com
u/Illustrious_Cod_5212 — 2 months ago