u/vital-ET

▲ 42 r/fakemon

What If Miltank Had a Battle Bond Form?

it transforms after successfully attracting its opponent pokemon!

u/vital-ET — 2 days ago
▲ 47 r/fakemon

What if Dragonite had a Battle Bond form?

bringing back battle bond because they're groovy

u/vital-ET — 4 days ago

Using a random Pokemon generator to create a new Fakemon! part 2!

this one isn't as convincing to me but i still like the silly lil guy

u/vital-ET — 6 days ago
▲ 24 r/fakemon

Using a random Pokemon generator to create a new Fakemon! part 2!

this one was a bit more of a mishmash, think i could have made it more cohesive like

u/vital-ET — 9 days ago
▲ 34 r/fakemon

A Pokemon Entry Hazard Of Every Type: Flying!

a redo of the flying type entry hazard because people didn't like the last one putting the opponent to sleep, hopefully this seems more balanced!

u/vital-ET — 28 days ago
▲ 56 r/fakemon

A Pokemon Entry Hazard Of Every Type: Dark!

people were justifiably weren't vibing with smoke bombs lowering accuracy. this MIGHT be worse but i think it's also more interesting

u/vital-ET — 1 month ago
▲ 21 r/fakemon

A Pokemon Entry Hazard Of Every Type: Ice!

might give those slow bulky ice types a change to shine. probably won't.

u/vital-ET — 1 month ago
▲ 144 r/fakemon

A Pokemon Entry Hazard Of Every Type: Ghost!

maybe if a ghost type comes in, the curse status is inflicted on them?

u/vital-ET — 2 months ago
▲ 73 r/fakemon

A Pokemon Entry Hazard Of Every Type: Flying!

might be a bit broken but it's a way to keep momentum going in battle

u/vital-ET — 2 months ago
▲ 18 r/fakemon

A Pokemon Entry Hazard Of Every Type: Psychic and FIghting!

an entry hazard that directly impacts stats!

u/vital-ET — 2 months ago
▲ 27 r/fakemon

A Pokemon Entry Hazard Of Every Type:

i think this is one of my favourite effects because it acts kind of like soak but for dragon types, which makes sense because dragons are weak to dragons.

u/vital-ET — 2 months ago
▲ 29 r/fakemon

A Pokemon Entry Hazard Of Every Type: Normal!

only now am i realising this would have the potential to one shot anything quad weak to stealth rocks upon entry. maybe only the first effect is necessary

u/vital-ET — 2 months ago
▲ 48 r/fakemon

A Pokemon Entry Hazard Of Every Type: Electric!

completes the new trio of entry hazards that cause a non volatile status condition (toxic spikes, hot coals and now electrodes)

u/vital-ET — 2 months ago

A Pokemon Entry Hazard Of Every Type: Water!

inflicts 1/8th damage (depending on type effectiveness) on the entering opponent and creates a damp environment for 5 turns, weakening Fire-type moves and disabling self destructive moves

u/vital-ET — 2 months ago
▲ 36 r/fakemon

A Pokemon Entry Hazard Of Every Type: Fire!

we have toxic spikes for poison, what about hot coals for burn? i imagine they'd be washed away by a water-type move from either side.

u/vital-ET — 2 months ago
▲ 26 r/fakemon

A Pokemon Entry Hazard Of Every Type: Grass!

basically an ingrain you use on your opponent

u/vital-ET — 2 months ago
▲ 81 r/fakemon

A Pokemon Entry Hazard Of Every Type: Dark!

is there a smoke pokemon? i guess there are koffing and weezing but they're more smog

u/vital-ET — 2 months ago

A Pokemon Entry Hazard of Every Type: Fairy!

think we need more ways to infatuate your opponent, it feels like a forgotten status condition

u/vital-ET — 2 months ago