




A simple coal plant
A nice simple coal plant I threw together last night. T3 miner / 32 generators / 12 water - all at 200%.





A nice simple coal plant I threw together last night. T3 miner / 32 generators / 12 water - all at 200%.
Was playing around with the modeler as the cascade effect on 0.25 materials in 1.2 had me interested in what it did to nuclear. It's comical.
Not even using optimized recipes - mostly default, a few alts - precisely 4.94 uranium ore will power a pipeline of just over 203 fully overclocked nuclear reactors (3.04 burning uranium rods, 100 burning plutonium rods, and 100 burning ficsonium rods). And the bill of materials is jaw droppingly small.
Been playing with the new experimental scaling settings, and decided early this morning to see just how quick things go on 0.25/0.25/0.25 - Random/All Pure.
Ended up completing Phase 5 deliveries and Saving the Day at just over 15 hours, about a third of which was AFK time while things ran and I did work around the house.
It could be done much, much faster - I was not pushing for speed intently, just moving from one thing to the next and keeping the production line flowing.
I used no slooping - and only a handful of power shards at just particular moments when certain components need to spin up.
One of the surprisingly enjoyable things about these settings was the ability to always build forward on the production line. From the beginning of the game, until about mid Phase 5, I just continually built onto / ahead of the same production chain. The reduced materials is really what makes this possible.
Overall, I would not recommend these settings for someone learning the game - but it does pose a fun, fast, replay option for veterans looking for something different.
I normally build very aesthetically... so this was.. an adjustment to live with heh.
Cheers.
Saw this tucked in the patch notes and immediately ran to check... its glorious.
Left to right is Carbon Steel, Caterium, Chrome, Copper, Unpainted.
Bottom is default.