u/werytrololo

Patch 0.4.3.0 Now Live - Changelog

Patch 0.4.3.0 Now Live - Changelog

https://preview.redd.it/rvqog1lkch2h1.jpg?width=3200&format=pjpg&auto=webp&s=03eaaa0cfd74ece1d1c8e55a87498d10e047bb92

Hey, everyone,

We have deployed Patch 0.4.3.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download.

Read the full CHANGELOG below.

Overview

Patch 0.4.3.0 introduces Long-Term Contracts (LTCs for short) as a new activity for players. LTCs are extensive assignments that require players to search for specific items, investigate remote locations, or eliminate targets across regions. They are unlocked by discovering new world regions and are displayed in a separate panel on the map, unlike other task types.

We are also making improvements to the tactical map itself. Regions are now clearly highlighted with a border when hovered over. The improved region widget shows more details, such as the most common enemy type and how much of the region has already been explored.

The patch also includes various fixes, for example, improving handguard durability for the Mossberg M590 and several fixes related to mounting and using magnifiers.

https://i.redd.it/l9wmq0cpch2h1.gif

Changelog

Animations

  • Fixed an issue where the Type 51 was misaligned in AI NPC hands during a stun animation
  • Fixed an issue where the left hand was placed incorrectly during the weapon check animation for the SA Vz. 58
  • Fixed an issue where changing the fire mode on the M14 while aiming down sights caused the rifle to move erratically
  • Fixed an issue where players could briefly appear to be floating in the air during the jump animation

Audio

  • Fixed an issue where the mysterious ambient sounds in Ban Pa played constantly at night
  • Fixed an issue where players could hear ambient sounds at a specific underground location in YBL-1
  • Fixed an issue where the noise-canceling effect of the construction earmuffs persisted after the earmuffs were lost due to disconnection
  • Fixed an issue where the tinnitus effect could be removed by equipping headphones
  • Fixed an issue where landing sounds were not played after falls from small and medium heights

Gameplay

  • Fixed an issue where AI NPCs respawned at COPs despite players being in range
  • Fixed an issue where soft point ammo could not penetrate wire mesh gates
  • Fixed an issue where switching to a grenade while changing stances could fail, causing the equipped weapon to become invisible
  • Fixed an issue where players might appear invincible to other players
  • Fixed an issue where the player's hitbox could get misaligned during character rotation or sprinting
  • Fixed an issue where players could get pushed underground if they were lying prone on a helicopter landing zone when a helicopter landed
  • Fixed an issue where the Rangefinder scope displayed multiple distance values simultaneously when targeting objects at different ranges

Tasks and Tutorial

  • Added new task type: long-term contracts (48 in total)
  • Fixed an issue where the healing tutorial prompt failed to update if players opened the settings menu
  • Fixed an issue where the task “Echoes of Exposure” provided players with unnecessary sample kits
  • Adjusted the logic for repeating tasks to prioritize tasks completed the least often
  • Added region information to task overview descriptions
  • Removed an obsolete reputation loss warning icon from tasks that cannot be failed

User Interface

  • Fixed an issue where the options icon was pushed outside of the visible screen area in specific languages
  • Fixed an issue where medical items in the quick action menu were not sorted by importance if a splint was included
  • Fixed an issue where player visibility was incorrectly reported in the UI while standing within specific biomes
  • Fixed an issue where dragging items from the locker did not highlight equipped containers and displayed the message "No space to add item"
  • Fixed an issue where the death screen showed incorrect text after a fall death
  • Fixed an issue where players could get stuck on an infinite loading screen after comparing stats with another player if the statistics screen was closed
  • Fixed an issue where the statistics menu overlapped the character menu screen under specific circumstances
  • Fixed an issue where the “new vendor available” notification appeared outside safe areas where vendor interaction is unavailable
  • Fixed an issue where players could not unblock blocked friends after adding them as Steam friends
  • Fixed an issue where the player marker could be covered by the area info widget when fully zoomed out on the map
  • Fixed an issue where task icons on the map could not be clicked if they overlapped with a location name
  • Fixed an issue where some task marker outlines were duplicated after each reconnect to the server
  • Fixed an issue where some task marker outlines were duplicated after accepting a task
  • Fixed an issue where the "Invite to squad" button in the squad menu could become inactive
  • Fixed an issue where the icon for unavailable squad features overlapped the field manual button
  • Removed obsolete vendor restock timers

https://i.redd.it/s9ik4mxqch2h1.gif

Visual and Rendering

  • Fixed an issue where the TSR upscaling method was incorrectly selected while running the game for the first time in 4K resolution
  • Fixed an issue where the Vudu 3.5-18x and Razor 1-6x scopes could render the crosshairs in an incorrect position outside the character model when viewed from a third-person view (3PV)
  • Fixed an issue where an empty bullet casing appeared on the screen after shooting and switching weapons
  • Fixed an issue where infrared (IR) lasers and flashlights were visible on distant vegetation without night-vision goggles
  • Fixed an issue where some resolutions on the secondary monitor could not be used

Weapons and weapon parts

  • Fixed an issue where collimator mounts could not be attached to the Unity Optic Raiser
  • Fixed an issue where the reticle on the FDE Acog variant completely disappeared when switching reticles
  • Fixed an issue where Mossberg handguards broke completely after a single shot
  • Fixed an issue where attaching a mount and a magnifier separately could bypass weapon part compatibility checks
  • Fixed an issue where magnifiers attached to high mounts could be connected to low-mounted collimators, causing the collimator to malfunction
  • Fixed an issue where the camera position was too far back when using magnifiers

World

  • Fixed an issue where water in YBL-1 West sometimes did not drain properly and remained visible
  • Fixed an issue where players could vault through a glass door in UNLRA Headquarters in Tiger Bay
  • Fixed an incorrect collision on a staircase at a wooden house in Ban Suk (159, 125)
  • Fixed an area between a boat and a rock at Old Pier where players could get stuck (206, 137)
  • Fixed an issue where some loot spawns in the Midnight Sapphire Hotel could not be looted
  • Fixed an invisible collision on a road in the starter towns
  • Fixed an invisible collision at a house near the doctor's office in the starter towns
  • Fixed an issue where an incorrect corpse model was placed in the Radio Station
  • Enemy faction starter regions are now hidden on the map

Other fixes and tweaks

  • Fixed various client and server crashes
  • Fixed an issue where players could remain in the same squad after one of them wiped their character and changed faction while the other was loading into a server
  • Fixed an issue where multiple actions from different control categories could be bound to a single key
  • Fixed an issue where the Motel Owner's diary asset did not display the actual password
  • Fixed an issue where spamming the spectator key could result in disconnection from the server
  • Fixed an issue where the main menu character did not reflect gear changes in real time after abandoning a session

What's Next - More Patches and 25% Sale

https://preview.redd.it/fjofdu2tch2h1.jpg?width=3200&format=pjpg&auto=webp&s=b5775f34127a07e23f967bdb8f7ac4e48a5f3464

Several more patches are planned to further improve the overall experience through balancing, fixes, optimization, and additional gameplay enhancements. You can also expect support for squad play.

There's also 25% Steam sale on all editions of GZW running until May 25 at 8 AM PDT / 5 PM CEST. It’s the perfect opportunity to upgrade your edition or get your friends on board to play with you. If you encounter any issues, please report them to our support team.

Thank you for your feedback. We are deeply grateful for your support!

Every Move Matters,

MADFINGER Games Team

reddit.com
u/werytrololo — 23 hours ago

Server Maintenance

https://preview.redd.it/qf9xnxew7g2h1.jpg?width=1920&format=pjpg&auto=webp&s=f1a5dd264c3b1a3e5ee17c9b29d471176c887667

Hello, everyone,

We're deploying Patch 0.4.3.0 on the public branch today.

The release will require SERVER DOWNTIME from 7:00 AM EDT / 1:00 PM CEST to 08:00 AM EDT / 2:00 PM CEST.

Starting at 6:30 EDT / 12:30 PM CEST, the shutdown process will begin, and servers will no longer be joinable for new players.

Thank you for your understanding.
MADFINGER Games Team

reddit.com
u/werytrololo — 1 day ago

AI Improvements in 0.4.2.0: Feedback Poll

Hello, everyone,

With Patch 0.4.2.0, we introduced changes to AI behavior intended to make combat more challenging and engaging. What do you think about fighting AI now?

Thank you very much for your answers. Your feedback means a lot to us!

MADFINGER Games Team

View Poll

reddit.com
u/werytrololo — 3 days ago

Player Visibility Indicator: Feedback Poll

Hey, everyone,

We’ve introduced a new experimental feature in Patch 0.4.2.0: the Player Visibility indicator.

How do you feel about it so far, considering that the known issues will be addressed as soon as possible?

Known issues:
- Shadows inside buildings, as well as some light sources (lamps or other players' flashlights), do not affect player visibility
- Player visibility to AI NPCs is reduced too heavily by low vegetation
- Visibility distance is incorrectly reported in the UI while standing within specific biomes

Thanks in advance for your feedback!

MADFINGER Games Team

View Poll

reddit.com
u/werytrololo — 3 days ago

Deploy Into Gray Zone Warfare, Now 25% Off

https://preview.redd.it/ktr38omg741h1.jpg?width=3200&format=pjpg&auto=webp&s=b850a6c331a5e257dc074a8e83ffa6f14d5f229f

Hey, everyone,

We're happy to announce a 25% Steam sale on all editions of GZW, starting on May 14, at 8 AM PDT / 5 PM CEST and running until May 25, at 8 AM PDT / 5 PM CEST.

It’s the perfect opportunity to jump into the game, upgrade your edition**,** or get your friends on board to play with you!

Get GZW now on Steam.

Edition Upgrades

If you’d like to further support the development of Gray Zone Warfare, you can upgrade to one of the higher editions.

Each edition includes additional gear, weapons, and resources, giving PMCs a stronger starting point while offering extra value to those supporting the game’s continued development. Supporter Edition owners also receive exclusive morale patches.

Learn more about the editions here.

https://preview.redd.it/7blsbejj741h1.jpg?width=3840&format=pjpg&auto=webp&s=45730b35db5cb8249c9cc8f4d9e4a79be0ddbb66

What's New

Freshly deployed, Patch 0.4.2.0 introduces an experimental player visibility system displayed through a HUD widget. This feature works alongside nighttime lighting adjustments, making nights significantly darker. The patch also brings AI behavior improvementsgameplay tweaks, and fixes for a wide range of community-reported issues.

Watch the devlog for a full overview or read the changelog on Steam.

https://preview.redd.it/wr7ff91x741h1.jpg?width=3840&format=pjpg&auto=webp&s=1b4519fbd34bd58181157ee3ca86715556e914bd

Every Move Matters,

MADFINGER Games Team

reddit.com
u/werytrololo — 8 days ago

Patch 0.4.2.0 Now Live - Changelog

https://preview.redd.it/znwm52ttt21h1.jpg?width=3840&format=pjpg&auto=webp&s=86fbf2bed9989202c95b5d5a045bba280051069f

Hey, everyone,

We have deployed Patch 0.4.2.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download.

For a quick summary of what's new, watch this VIDEO DEVLOG: https://youtu.be/RSEzyv0LHVo or read the full CHANGELOG below.

Overview

Patch 0.4.2.0 introduces fixes for various community-reported issues and a new experimental feature: player visibility, displayed through a HUD widget (more details below). This feature ties into the nighttime lighting adjustments, as nights are now darker.

We are also bringing further fixes and tweaks to AI behavior. For example, we adjusted AI NPCs' health states in combat to improve their responsiveness during engagements and help them follow their intended tactics more reliably.

Other fixes include wallet improvements that prevent unintended items from being placed inside, as well as a fix for the repair price of the M-201C.

New Experimental Feature: Player Visibility

  • The distance at which AI NPCs can spot a player is determined by multiple factors and is now displayed in the top-left corner of the HUD
  • Visibility distance is influenced by:
    • Vegetation: The surrounding vegetation type and density significantly affect visibility. Dense jungle provides significantly better concealment than open terrain. Entering thick vegetation, such as bushes, further reduces the chance of detection.
    • Light exposure: Darkness provides better concealment than well-lit areas
    • Weather: Adverse weather conditions, such as rain and fog, reduce player visibility for AI enemies
    • Player stance: The lower a player stays to the ground, the harder they are to detect
    • Movement: Movement increases player visibility. The faster a player moves, the more visible they become to AI enemies
    • Noise: Loud actions, such as firing a weapon, temporarily increase player visibility. Using suppressors reduces this effect

Player visibility is an experimental feature. We want your feedback on what you like, dislike, or would change about it. It is a first iteration, and there are a couple of known issues with it that will be addressed in future patches:

  • Shadows inside buildings, as well as some light sources (lamps or other players' flashlights), do not affect player visibility
  • Player visibility to AI NPCs is reduced too heavily by low vegetation
  • Visibility distance is incorrectly reported in the UI while standing within specific biomes

Changelog

AI

  • Fixed an issue where AI NPCs could engage players from longer distances than intended
  • Fixed an issue where AI patrols failed to react to players and remained unresponsive
  • Adjusted AI NPCs' behavior to reposition more frequently and reposition to smaller cover positions more frequently
  • Added additional AI NPCs in areas between points of interest (POI)
  • Added additional AI NPCs to late-game areas
  • Increased the overall AI difficulty in the late-game areas
  • Increased AI NPCs' accuracy in all areas

Gameplay

  • Fixed an issue where vomiting or fainting interrupted healing actions
  • Fixed an issue where grenades could fail to throw when switching stances during the throw animation
  • Fixed an issue where military miscellaneous loot could be placed into a wallet
  • Fixed an issue where placing a task item into an admin pouch could cause it to disappear during handover
  • Fixed an issue where some keys could not be placed in the Admin Pouch or Kombat Folder
  • Adjusted the loot distribution in Ban Pa to better match the area's difficulty

Weapons and weapon parts

  • Fixed an issue where the repair cost of the M-201C pistol was affected incorrectly by front and rear sight durability
  • Fixed an issue where players could not buy the magazine for Buran's boss weapon after completing the required task
  • Fixed an issue where weapon part compatibility settings were ignored during part swapping
  • Fixed an issue that prevented weapon parts from swapping if they were placed in pockets

Visual and Rendering

  • Fixed an issue where the IR laser's impact point was visible without night vision goggles (NVGs) at certain distances
  • Fixed an issue where low-detail vegetation models were visible at incorrect distances
  • Adjusted the visual effects of hits at longer distances
  • Reduced the muzzle flash effect on suppressors

Tasks and Tutorial

  • Fixed an issue where players could not hand in the task item for the task "In the right hands"
  • Fixed an issue where task progression did not reset after force-closing the game while in a coma
  • Fixed an issue where some tasks could be blocked from activating due to other tasks being too close
  • Fixed an issue where players were able to perform actions before receiving the tutorial prompt during the shooting range tutorial
  • Fixed an issue where a player might get stuck in the tutorial by completing tasks too quickly
  • Fixed an issue where tutorial hints were displayed over the open field manual or settings screen
  • Changed the location of the MCX Chameleon magazine to another part of the hotel lobby

User Interface

  • Fixed an issue where the Complete button was hidden behind the task panel on the map screen
  • Fixed an issue where the loot window closed unexpectedly while looting
  • Fixed an issue where splitting stacks of money or ammo in a dropped backpack did not update the value on the original stack
  • Fixed an issue where online status notifications were displayed incorrectly
  • Fixed an issue where pressing the drop key while hovering over overlapping items triggered a critical failure error message
  • Fixed an issue where a previously used character name could sometimes appear in the user interface after a character wipe
  • Adjusted the ban duration display on the ban screen to better reflect the remaining time

World

  • Fixed an issue where some vegetation did not react properly to bullets and remained static
  • Fixed an issue where some windows in Midnight Sapphire were impenetrable
  • Fixed an issue where players were unable to walk over a fallen fence near Pha Lang Airfield
  • Fixed an issue where the third cache in the "Cache Report" task was a box instead of a cache
  • Fixed the position of a misplaced jewelry box in Hidden Rock POI

Other fixes and tweaks

  • Adjusted the sell price for the ATM hacking tool
  • Reduced the drop chance of grenades for selected AI NPCs
  • Fixed an issue where inactive light sources increased players' visibility as if they were active
  • Fixed a minor animation glitch when switching from a primary weapon to a grenade
  • Fixed an issue where players could be kicked from a server after joining a squad and then connecting to a new server
  • Various text tweaks
  • Various server and client crash fixes

Fixed the following locations where players could get stuck:

  • Starter Town areas
    • between rocks overlooking the Criminal Hideout
    • at two spots near the Criminal Hideout
    • in a corner of the garden of the Criminal Hideout
    • next to a wall near the Criminal Hideout
    • in rocks near Hilltop Villas
    • on a curb near Hilltop Villas
    • in an empty building in the center
    • in various street food shops at the Marketplace
    • between a fence and a tree near the Warehouse
    • on a blocked staircase in a house near the Marketplace
    • between a wall and a tree near the Warehouse
    • in the collision gap near the Lumberyard
    • underneath the house near Small Marketplace, west of Khonwan Village (180, 121)
    • between a fence and a tree near Kiu Vongsa (145, 161)
    • between rocks and trees near Nam Thaven Viewpoint (162, 116)
  • Base Camp areas
    • between a bench and a table at Motel locations near base camps
    • when going prone under tables at Restaurant locations near base camps
  • Tiger Bay area
    • in a tree near Tiger Bay shopping center (200, 128)
  • Ban Pa area
    • at two spots at the base of the Elder house (205, 137)
    • between a mountain and a palm tree (191, 136)
    • between boxes on the ground below a house (205, 137)
  • Blue Lagoon area
    • in rocks with a missing collision near the Kapu Boat Rental (209, 122)
  • Pha Lang Airfield area
    • under an airplane in Remote Hangars (176, 158)
  • Fort Narith (FN) area
    • in a hole near FN-3 Base (150, 135)
  • Hunter's Paradise area
    • at two spots near the Leuod Waterfalls (157, 167)
    • between rocks near Sunset Chalet (167, 157)
  • Midnight Sapphire area
    • at Villa Petra entrance (174, 165)
  • YBL-1 area
    • between rocks near YBL-1 W (138, 120)
    • between rocks in Ban Suk (159, 125)
    • between rocks and a tree in Ban Nong (150, 120)
  • Sawmill area
    • between rocks near Phousai Village (145, 146)
    • at two spots between rocks near the ROMEO 1 landing zone (144, 151)
    • in the wooden shed near the ATLAS COP (140, 154)
    • behind barrels in the trenches (130, 149)

What's Next - More Patches and 25% Sale

https://preview.redd.it/pq6v7470u21h1.jpg?width=3200&format=pjpg&auto=webp&s=75a7b605c92a833b2bdcc0609eb731d3b37c9685

Patch 0.4.3.0 and subsequent patches are already in development and will continue to improve the overall experience through balancing, fixes, optimization, and additional gameplay enhancements. We’ll also keep refining the task system.

On top of that, a 25% Steam sale on all editions of GZW starts on May 14, at 8 AM PDT / 5 PM CEST and runs until May 25, at 8 AM PDT / 5 PM CEST. It’s the perfect opportunity to upgrade your edition or get your friends on board to play with you. If you encounter any issues, please report them to our support team.

Thank you for your continuous feedback. We are deeply grateful for your support!

Every Move Matters,

MADFINGER Games Team

reddit.com
u/werytrololo — 8 days ago

Server Maintenance

https://preview.redd.it/w8gcb7qny11h1.jpg?width=1920&format=pjpg&auto=webp&s=f9cd7c1e37512202c0dd047a6d9f5cccb91c35ef

Hello, everyone,

We're deploying Patch 0.4.2.0 on the public branch today.

The release will require SERVER DOWNTIME from 04:00 AM EDT / 10:00 AM CEST to approximately 07:00 AM EDT / 1:00 PM CEST.

Starting at 03:30 AM EDT / 9:30 AM CEST, the shutdown process will begin, and servers will no longer be joinable for new players.

Thank you for your understanding.
MADFINGER Games Team 

UPDATE: Due to unforeseen complications, the server maintenance will be prolonged by one hour. The end of the maintenance is currently expected at 08:00 AM EDT / 2:00 PM CEST.

reddit.com
u/werytrololo — 8 days ago

https://preview.redd.it/yznejallwxxg1.png?width=3200&format=png&auto=webp&s=83c381f55bc5644e82337292fb56a49f024e0b6d

Hey, everyone,

Submit your best short videos for a chance to be featured on official GZW and MADFINGER Games social media and live streams.

Requirements:

  • Length: up to 120 seconds
  • File size: up to 1 GB
  • Format: .mp4 or .mov preferred
  • Codec: H.264 preferred
  • Aspect ratio: Horizontal, 16:9 preferred
  • Resolution: 1920×1080 or higher
  • No visible overlays or watermarks
  • No logos
  • No non-game music
  • No AI-generated content

Use this SUBMISSION FORM: https://forms.gle/oxaoEt92QNNTUj9U6

We’re looking forward to seeing what you’ve got!

Every Move Matters,
MADFINGER Games Team

reddit.com
u/werytrololo — 24 days ago

https://preview.redd.it/cl3y4d48cwxg1.jpg?width=1920&format=pjpg&auto=webp&s=47db84dcb30dc6b39e636334ac0f3292a2674b80

Hey, everyone,

Our server provider will be performing maintenance from 7 AM EDT / 1 PM CEST to 3 PM EDT / 9 PM CEST. During this time, you may experience brief disconnections.

We’ll be monitoring the situation on our end in case any complications arise. There will be no server downtime (unless it becomes absolutely necessary).

Thank you for your understanding.
MADFINGER Games Team

reddit.com
u/werytrololo — 24 days ago

https://preview.redd.it/43r6jtxdqqxg1.png?width=1600&format=png&auto=webp&s=3dc0a1d40f5214f57feed843d78625d0f5a2114c

Hello, everyone,

Come celebrate our second Early Access anniversary with us during a special live stream.

The Gray Zone Warfare developers will be there to answer your questions, and we’ll also host a fun in-game event where we team up with Community Leaders, Game Masters, and selected content creators.

We’ll be launching multiple custom servers for the community to participate in. Capacity will be limited, but some of you will have the opportunity to attend. Make sure to join our Discord so you don’t miss details on how to play the event.

We're going live on Thursday, April 30, at 12:00 PM EDT / 5:00 PM BST / 6:00 PM CEST on Twitch.

Got a note for the developers?

To mark the second anniversary of entering Early Access, we’d love to hear your thoughts on Gray Zone Warfare. If you have something to say, write a short message in the comments, and you might be featured during the stream.

Thank you for your support!

Every Move Matters,

MADFINGER Games Team

reddit.com
u/werytrololo — 25 days ago