
Conventional Maze, 10-3-26
For some reason, I can never be bothered to draw my mazes on a straight grid. I guess I just love freehand and am too lazy to use a background grid.

For some reason, I can never be bothered to draw my mazes on a straight grid. I guess I just love freehand and am too lazy to use a background grid.
This is kind of an experiment of a maze within a maze. The two layers aren't topologically equivalent, but the "wide paths" maze imposes enough constraints on the "narrow paths" maze that I'm not quite satisfied with how they work together as a design.
My mazes tend to have invisible "rules" that the paths have to follow, such as (for this one) that dead ends can only occur at the perimeter.
An extremely goofy maze, which was surprisingly time consuming to draw.
I tried to create a maze on an approximately square grid, but with no straight lines.