u/whatrweyellingabout

Locked saved file

What about the ability to lock one or more of the save spaces of a session to make it so you can't overwrite it? I use every space in my session but sometimes i like to keep a particular spot saved in case i decide i want to roll back to a certain point. Like before i do the world engine. I usually remember to click on the second or third file in to overwrite so the one in the first position is much older than the rest. But this time i forgot and saved over it. If we could lock them out so that they cannot be overwritten, i would love that. Of course not a permanent lock. Just curious if anyone else would like a feature like that

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u/whatrweyellingabout — 10 days ago

Can we please get the rails to reverse direction just by clicking right mouse button before finalizing the build? By doing that it would save me a ton of time flying back and forth when doing long stretches of 3 or 5 rail.

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u/whatrweyellingabout — 23 days ago

Can we get a second option for the curved walkways that has railings, maybe that look something like the ziplines? I like them without railings in some places so i don't want them all to have it. But in some places i would like to have railings. I figure it wouldn't be too hard to have zipline style railings since the zipline can curve in pretty much the same ways the walkways do.

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u/whatrweyellingabout — 28 days ago

The stuff you get from the recycler is something you basically get from other sources in an infinite supply once you setup the machines. So I'm not dumping stuff into recycler for what i get out... I'd like to be able to run though all the junk I'm dumping in there quicker than clicking "drop" on every item i want to get rid of, but having to move cursor back and forth for every single stack actually takes longer than just dumping the stuff on the ground, therefore defeating the purpose for me. If you could just double click everything you want to recycle and then click the button once, it would be much quicker

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u/whatrweyellingabout — 28 days ago

I think the drone should have an expandable range as unlockable reward for something. Either company deliveries or development station. Maybe even something you put together from wrecked parts of stuff that you feed into the analyzer. That way you could have us watch for certain parts to hold onto instead of just mindlessly dumping everything into the analyzer. The drone's range needs to be, at the bare minimum, enough to be able to line up base core coverage areas. Which would also mean having the boundaries of other cores visible from further away than it's currently set to

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u/whatrweyellingabout — 30 days ago