Drafting Red/White. A surprisingly good home for Red when it's open.
So this isn't going to be some crazy post of how to redefine the format, but I think this can provide small value. So Red is a pretty bad color in MSH. Definitely the worst color. Often there can be value in learning how to draft the worst color because it's often open. Usually the best way to draft a bad color that is often open is to go hyper synergistic. Since you can consistently get the synergy pieces of the open color you go all in and the synergy boosts all the cards. This would indicate drafting Blue/Red or Black/Red because those decks have a lot of synergy. However, the best red deck in the data is White/Red.
I assumed this was just because white is such a powerful color that it was carrying red, and that is partially true. However, I think white and red are particularly well suited for each other in this set. We look at red's removal and it's a bunch of damage spells that are very flexible (can often even go face) as long as you only need to target creatures/artifacts and they aren't too big. Well white's removal is great at targeting big creatures and enchantments (Murdock's Crusade basically covers everything that red removal doesn't kill), but isn't ideal for small creatures or dealing damage. So they both cover each other's weaknesses. White has lots of great creatures you can play on curve, but isn't great at card advantage (I think that's why Hero in Training is so good). Well red has a shocking amount of card advantage in this set, but a lot of really wimpy creatures. Again they cover each other.
So yeah I think Red/White is a pretty good home for Red. Make sure red is open, but if it is you can mostly take red card advantage creatures and removal spells and pair that with just typical white midrange, and you have a pretty good deck.