
What is the cut?
Would you keep Graduation Day or Restoration Seminar?

Would you keep Graduation Day or Restoration Seminar?
I have a bunch of mana dorks and trove/roots - but I’m still hesitant to run the 16….maybe I just cut a Banishing Betrayal and send it?
I think I'm better off resigning and not losing any rank points.
So for those of you that get to mythic how do you do the grund? I feel like I am doing pretty well (I think I am sitting at like 65%+WR in SOS draft atm), but I am still only Plat 2. Even assuming I can keep that winrate won’t it take a long while to get mythic? I feel like I already drafted a lot have like 100 unopened prize packs.
I tried to splash green for mind into matter but I just couldn't pick up the fixing for it so I decided to cut it in this build. I also saw almost zero counterspells, and was only able to pick up brush off. So all I have is a lot of removal and bounce/stun effects. will definitely struggle against other controlling decks I think. Would you build it differently? Advice on tweaking this build? My whole pool is included in the second photo.
This post is attempting to highlight two major flaws in the online gaming community. While I see there is a small (or maybe large?) group that may be defensive because they are part, I think the majority of us would agree that these are problems. I anticipate professionals and others with immense time would not be in agreement of the following. Or, they may be in agreement but not going to be a part of the change they are profiting off. I hope some sort of solutions can come.
1 - the concept of the “Arena.” In very few competitions do casual competitors (amateurs) compete against professionals. In Magic, that’s commonly the case. When we think of the game of Magic, one of the most important factors to skill development is time. And while professionals and others devote an immense amount of time to this game, others simply cannot. Yet we put both groups against one-another on a daily basis. This needs to change because it is simply unfair, and pits people with totally different skills levels against one-another.
2 - I am a huge fan of the current set and love playing limited. What continues to give me a bad experience is playing against players that clearly know their stuff in both gameplay and card pools, yet they are walking around in Bronze, Silver, and Gold late in the month. This tells me they are working with multiple accounts. That simply add to an experience that is not fair or fun for others.
Possible solutions:
While I think both problems can in some ways be intertwined, I do feel like Wizards needs to begin exploring solutions. If not, play experience will continue to dwindle for those that cannot put in comparable time.
Severe penalties for creating multiple accounts should be the start. If this happens, they can track specific players. Or, when signing up, there needs to be more personal data shared when creating accounts. I would imagine Wizards can see which credit cards (bank info) are paying for multiple accounts and use that.
I love this game and I cannot get out to LGSs often, so I hope these are things that we as players can begin to notice and voice so that solutions and a better play experience can come about.
-The Common Magic Player (like most of you)
I just did a premier draft from Diamond 4 where I went 3-3 and got paired up into mythic 4 out of 6 games including 3 in top 1200. Seems a bit unfair that I’m getting put against such strong competition!
After getting bodied repeatedly in SOS, they brought back my favorite format EOE. Went from 54% WR to 70% immediately lol. Seriously though, I'm really happy to finally hit Mythic, but what really stood out to me was the quality of the players. There was a notable gap in player skill level when I was matched vs Mythic players on my way up compared to my fellow Diamonds. The Mythic players consistently had really tightly made decks, used complicated high value play patterns, and would hop on even the most minor mistakes like stationing with the wrong creatures. Attached is the deck that got me over the final hump. I knew it would get me past Diamond 2 for the first time the moment I drafted the second Godmaw.
Had my weirdest SOS draft so far. Pack 1 I figured I would be normal Converge Soup, then Red dried up and Black was plentiful. Reluctantly about halfway through the pack I was consigned to Witherbloom (a deck I have only trophied once, out of about 5 attempts). I was planning to leave cards like Flow State and Deduce behind.
P2P3(!?) Emeritus is passed to me, so I had to pick it. Black continued to be wide open, and my green was not very good.
I've played a few Sultai drafts before, but never Blue Black Control.
I'm not sure that Splashing for Snarl Song was correct, but it felt right when I got a Trove and needed some life gain outside of the pests. I am a sucker for the Psuedo-Mind Twist though.
One of my favorite plays was I had a pest and the Apprentice staring down a Transcendent Archaic and a Colorstorm Stallion that had copied itself. They had tapped out to stop my End of the hunt. I played Trove, entered full control, and Cast Withering Curse. I used Trove to gain 2 life with Curse on the stack which turned on its Infusion ability. After wiping the field, Emeritus did its thing and grinded them out.
Following a 0-3 Gruul attempt, this was a breath of fresh air (and piggybacking off busted cards).
I ended up in 5c after P1P1 SnarlSong and then getting passed Wisdom. The lane ended up being at least partially contested, but I got most of the key pieces I needed. My biggest concern is surviving the early game against aggressive decks. I didn't see any of the cheap ramp cards and low cost removal was also thin.
Cards I'm considering adding at this point are Wander Off and/or a second copy of Embrace the Paradox. I'm thinking about cutting Goblin Glasswright or the Lorecaster to make room.
What do you think? What adjustment would you make?
Looks like they worked out some kind of deal. Actual Spiderman cards are coming to Arena and the upcoming Marvel set will have no silly "Arachnid Dude" genericized cards.
Basically title. This is pick two draft, Lorehold was open, deck looks decent. My last cut is most likely one of those expensive top end cards (embermare or lorecaster) or archaic.
Thanks for any insight!
SOS Arena direct, Silverquill deck. End result: 4-2.
This deck took me to 4-2 in the recent Arena direct. I was fairly happy with the deck, but the pool looks like it could have supported a fairly good UR and/or soup deck as well, so I'm unsure if I built it correctly. Which direction would you have taken this pool?
Pool: https://www.17lands.com/pool/0a61eb17075c4486913fb9d3f787acc1
Trophied in what is probably the weakest pick-2 pod I've ever drafted in:
2x Ark of Hungers
1x Germination Practicum
1x Together as One
1x Snarl Song
1x Antiquities on the Loose
1x Codie
1x Hardened Academic
2x Potioner's Trove
1x Elite Interceptor
1x Sanar
Pick-2 drafts have been noticeably weaker than the premium drafts, but I was still shocked to have seen this in plat. Any similar experiences?
Full Draft here