u/wuhoh_

Wowza! A lotta bad changes since I last played, huh?

After taking a break from the game, I've been getting back into it with a friend since that big update came out!

A lot was fun! I like the panther and the goopfish :) and spike traps are one of the most fun hostile additions the game has ever gotten imo

But! Wow! A lot of: bad!

For starters - Cadavers are, perhaps, the worst enemy this game has ever added. They aren't scary, they're oppressive beyond belief, they drop my frames like crazy, and not only is their counterplay limited, it isn't even fun! Awful design!

Coilheads have a recharge after chasing you for a while now! Why? They were perfect enemies before (dangerous, scary, tons and tons of counterplay), so why even nerf them? Bad change?

Dine is wild. I understand it's good for high quotas, but it's - like - not fun? Maybe if they added a body bag item that let you compound the many smaller scrap into fewer more valuable pieces? Were that the case, I think it could be pretty fun. BUT: it still shouldn't be a main moon. Imo, Dine should be an evolution on Rend (harder, more valuable, and more interesting terrain), not a gimmick moon. Add another unlisted moon like Art and make that one current dine. That would be fun.

Final thing here, when I saw that kidnapper foxes were back I was excited because I thought that they would have been reworked to be more fun! They: were not. They're still bad. Just make vein shrouds their nests like baboon hawks and remove its moon spread gimmick. Then make dealing with the fucker more interactive and fun (maybe the player has to put an object in between themself and he fox to break the tongue connection?) and the enemy is fixed. Letting you destroy their nests with weed killer would just be a fun extra bit of counterplay instead of a nessecity.

Alright that's all. If Zeekers were to fix only one of these issues PLEASE be the cadavers. They're genuinely awful. Just an absolute miss of an enemy.

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u/wuhoh_ — 17 hours ago