u/xhavez

Highly Recommended DLCs?

I’ve only just started playing this game this week but and getting completely engrossed in it. Still playing pretty low difficulty, have only finished one full cycle, but the game itself has been completely absorbing my time.

Initially I was going to “play it out” completely and see how it goes - but as this game is essentially never-ending, that logic doesn’t necessarily hold the same way.

Are any of the DLCs ones that are 100% should definitely get? I’ve only recently unlocked Foxes - so still early and I think I saw there were bats in the vanilla game?

Definitely wouldn’t mind adding a DLC though if it was a solid one though.

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u/xhavez — 3 days ago

Beginner Q&A Tips/Questions

Hi all - finally installed the game after it sitting in my Steam for so long. Finished the first cycle, and I finally understand a handful of things about the game and the idea behind it. I played on Settler through all of the missions (except once where I tried out Pioneer). Now onto the next cycle, I feel like I understand now the general long-term concept of the game. Just do it again, but up the difficulty.

I did have a number of technical and strategy questions though I didn't fully get answered in the wiki.

  1. It seems that unless the Impatience meter is in true danger of causing a loss - a high impatience is generally preferable? Are there really no downsides to having a high impatience meter - other than potential risk of losing when it gets near limit?

  2. Population size/attrition - in my first playthroughs I was trying so hard not to lose a villager or two during certain periods. Strategically - is it generally ok to allow a few of those to die off since each year, there's a new influx? Also increases impatience a bit?

  3. Complex vs Raw foods - So - I know preferred complex foods are very beneficial - add resolve and bonuses and such. However, reading, it sounds like the villagers will still take an unpreferred complex food over a raw food - which is apparently good. Are there downsides to villagers taking a raw food? For example - what is the effect of a Human taking Jerky over Berries during their break? Do they still benefit from some bonuses of the unpreferred complex food where they don't with the raw? Is the preferred food purely for resolve points?

  4. My biggest question is about micromanaging the population and how it affects their "inventory".

  • a) If a villager is in the middle of producing or gathering an item and I remove them from the building or disable the building - have the raw materials been used up? Or are those consumed only after it's finished?
  • b) If a villager has finished producing, but is transporting the item to a warehouse - and I remove the villager or disable the building - what happens to those items? I don't think I can click on the villager to see their "inventory". Will they still finish transporting the item? Does the item just appear in warehouse?
  • c) Same question as above - but transporting items to a building to be built or a glade/cache. If I remove them or reassign them (was a free builder, but now assigned to new building) - what happens to those items they were carrying?

There's no downside to just building a whole bunch of warehouses, right? As I open up new glades, just build another one?

I've finally gotten a decent understanding of the blueprints and missions and how shifting priorities really happens a lot. Going a single route can often hurt you later. My first seal event - last task I had to either:

- 35 Human Resolve + 30 Beaver Resolve for 5 mins. -- first time failed after 2 mins. Second time barely got it at the last second!

- Ancient Tablets -- I had sold a couple already and all the new dangerous glades weren't giving me any!! Took me at least 6 dangerous/forbidden glades to finally find them

- Luxury Goods - which... I had not built a valid building. Had the other goods, but not Luxury! Also didn't have pies until forever when I discovered an abandoned building in a glade!

reddit.com
u/xhavez — 5 days ago