
r/Against_the_Storm

I want all species in my town
Why stop with 3? I want them randomly being part of my town.
I wish there will be an update in this game and the dev would just say, fuck it! we ball, you will get random species. You want harpies, frogs, humans, bats, foxes, lizards and beavers in one town,Yo gotem!
Sure start with 3 species on embark, but the newcomers you will take or the camps have mix species.
Bats can exile them for all I care.
It's just weird that "Hey you know that town, they only accept Humans, Lizards and Foxes... they hate Harpies like you bitchin in the camp"
or when you stumbled a camp "hey we are exactly 3 made of Human, Fox and Lizards, well we used to be 4 but as you can see we already rostin the harpy coz we're starvin"
Please give this to me!
How does the game select what species I get?
For example for this run I selected the starting caravan with only humans. Are the other two species already determined once I start the run? If I send this large encampment to the citadel is there a chance to get another third species but foxes?
Warehouse Shift
First post, frequent visitor. In love with ATS. Random question: what (if any) are the tangible benefits of actually staffing a warehouse? I’ve never done it, but from time to time I’ll notice the empty worker slots, and wonder. Thanks in advance - cheers!
Last QHT run before 1.10
Some thoughts:
- If you're bored of the meta of grinding low prestige Y3-4 runs, it's perfectly viable to go high prestige and aim to win Y6-8. I averaged P14 and 7 year wins here, with all runs P11+
- If you do it in this way, you don't have to pick up any extra seal fragments. There are just enough years in the cycle to get to 105+. All bonuses can go towards settlement range or embarkment points
- Taking over a derelict settlement is a nice event, as they start you off in Y3 with some infrastructure, and you can typically finish them by Y7-8, which shaves a few years off that settlement
- This was my first run since the patch that let bats start with the manor unlocked. Made them way more viable. If you play like me and max population ASAP, the bats give you something to do in ~Y4-5 when you might have more population than you need. The double % chance makes up for the lack of citadel upgrades in QHT
- Also my first run when I never got offered a hearth upgrade, so had to live without levelled up hearths all run. Certainly slowed me down from my typical tempo play
Looking forward to the new world events in 1.10!
I don't think service buildings should be offered if none of my species uses their respective services, regardless of the passive effect that's neutrally helpful
Any good cheatsheets out there?
Hey all, someone on this reddit recommended me this cheatsheet a while back and it's been super helpful. I recently bought the expansion for bats though, and unfortunately that cheatsheet doesn't have bats included.
Was wondering if anyone had recommendations for something similar and more updated
Level 2 trade route and this is what I get
the tablet and 8 provisions add up to 12 amber... What a deal lol
The Queen Offers you a unique choice: Gain this blueprint for free for the whole cycle. The 3 you don't pick will never be offered. What do you pick?
To be clear, the 3 blueprints not picked cannot be chosen as embarkation options, will never show up in blueprint offerings and will never be sold by traders. They can still rarely appear as ruins in glades. The small versions of these will still be available to build as normal.
The one blueprint chosen will be unlocked automatically in every settlement and not use up a blueprint choice nor cost any embarkation points.
Quick questions about Beacon Tower
I am using the Hooded Horse wiki which said that there are three options for the first level, the third being chest of farming tools. It was missing. Is it a citadel upgrade to the beacon tower thing or what? The other thing is do y'all have any beacon tower related strategies? I read about using the level III ability to increase event speed but that's about it.
I know for sure I'm playing at P1 and I think I'm on the silver seal. I'm not really struggling so I will keep going up in difficulty. I like the game a lot and have very well gotten my money's worth but I am getting a tad bored and have other games calling me. I'm kind of annoyed that I think the dlc is overpriced even on sale but it's okay as I'm still having fun without being a bat or frog but it still feels bad a little. While the graphics are seriously lacking, I love the art style and vibe and it's a phenomenal game. My favorite touch is the home with your Aunt. It's very reminiscent off old pc gaming when a floppy disk was power <3
"Dude, where did I leave my farming tools?"--J. Bridges
Two more settlements to the seal
I was too passive in my last settlement and only opened 1 glade until year 4 in the marshlands with half the orders not finished. I had resources to survive but no way to push resolve. Also was too busy with Blightrot 450% on year three that I barely managed to not get it to explode. And finally the coffin on the nail is I had zero gathering camps to pursue Forbidden glades.
Also, I just noticed I could have used a syndicated merchant, not that it would make a huge difference on P15.
Last settlement Species:
- beavers (9 in the beginning), humans and harpies came very late)
My evolving relationship with the Fluffbeak
Does this line up with others experiences? Or am I just a jaded caretaker at this point?
P20 People opening dangerous glades year 1, how do you deal with them?
Hello. My strategy so far was to open 1-2 small glades year 1, mostly to clear close space around heart/warehouse. And beggining year 2 to open dangerous glade.
I realize that opening it asap leads to better choices from blueprints, so I would like to try open them sooner, however Im afraid of dealing with events I wont have resources for
How do you deal with it? How often does that happend to you? Do you need to call traders several times? Do you even do it on P20 ?
Does reckless plunder apply to amber and reputation reward?
reddit.comWhat do you hope to see in the ATS survival game?
Survival games were never my cup of tea. Even with games like Subnautica, I just could never get into them. But I'd be lying if I said that a survival game set in this universe didn't intrigue me. What do you hope to see in this game in terms of gameplay, aesthetics, and progression? I'm definitely more interested in seeing the world I grew to love rendered in a different lense than seeing it in a top down perspective and the lore and music that'll come with it.
Anyone else tries to memories recipes before starting settlements?
This game is insanely complex and i always aim to min-max my production lines and be as efficient as possible and also be aware of every resource i need for each chain, etc...
this makes me play and readjust stuff while on pause screen for very long sessions.
i love it, but its also getting on my nerves XD so whenever i start a new settlement i spend a good portion on my species needs and tell to myself
"so humans like porridge right? do i already know how make porridge by heart or do i need to look it up to remember?? i know there's rainwater involved, also either veggies/GRAIN!! (forgot it last time, silly me)/ roots and mushrooms! haha.. fuck no theres no roots, theres herbs!! damnit. also i completely forgot about the fishing update which happened while i stopped playing so now theres also fish uhhh"
and i do that for basically any other recipe.
"how do i make fabric?? plant fiber, reed and leather right?? NOOO its not leather its scales...
NOO its not scales either its algae?? completely forgot about it too goddamnit brain.
so basically i still play every settlement 90% of it pausing and checking things and adjusting stuff i couldnt remember from before or 5 minutes ago XD