r/Against_the_Storm

Have you tried Queen's Hand Trial on P20 only?

Have you tried Queen's Hand Trial on P20 only?

My friend is currently doing this real cozy gaming challenge where he's fixating on completing Queen's Hand Trial on P20 only.

Have you ever tried it? It sounds impossible to me but he's already on his 6th settlement so I'm starting to think he can do it.

If you like to watch people struggle, he's uploading his battle here.

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u/Solid-Ad-368 — 15 hours ago

I'm 40h in, getting close to purple seal and minimum difficulty level on maps next to modifiers is veteran. Is it worth buying any dlc at this point or should I just keep playing? It's getting harder, if the game will force me soon to up difficulty level I might drop it at some point😅

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u/Angel_Dust_696969 — 17 hours ago

Thoughts on Field Kitchen?

This sums up my attitude towards the Field Kitchen, though the x-axis is hours played, not IQ.

Ultimately, the 1/2 - star recipes aren't ideal, but they also don't incur any net *loss* of food, even in the worst case. Combine it with Rainpunk + other double-production sources, and it becomes genuinely acceptable.

I've found it can be very beneficial *not* to tunnel-vision on food and food blueprints, and instead spend more blueprint picks on building materials, service buildings, service goods, packs, coats, tools... anything really. All those things get you closer to a win condition in a way that having 2-star biscuits instead of 1/2 - star biscuits does not.

Anyone have a different view on this?

should i take trade hub?

https://preview.redd.it/dw51cx6xjf2h1.png?width=859&format=png&auto=webp&s=66dd8ce69347e8889edeb0ecb61e7e25f623bb9c

i only just started building the trader, i dont really have much to sell yet and im really not sure if its good overall. im playing royaal watchtower so i dont need to worry about glade hostility at all, and a forest mystery is giving nodes more charges so maybe master blueprint is fine enough

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u/ThatOneDMish — 20 hours ago

Beginner moving to Viceroy difficulty. What's the gameplan when you lack 1 common basic resource (Stone/Clay)?

For what it's worth, I used to be a Rimworld veteran who exclusively plays a start with 1 colonist with 0 skill, 0 eyes, -1 leg and -1 arm, so I sorta have experience in dealing with constant crises and pressure in an unfair situation. But I feel like I need to have a clear plan before attempting to push through and since it's only my 4th game, I'm not so sure what to do yet:

- For my 3 previous games, I played Settler -> Pioneer -> x2 Veteran games. I heard that difficulties before Prestige are like tutorials so I thought it would be fine to advance to Viceroy for a game without any World Modifier, in the Marshland which I've gone through before. After 3 games I also feel like I'd gotten a closer understanding of the basics and what synergizes with what, and how to build efficient production chains that feed into goods to sell and Resolve to win. So I THOUGHT it'd be okay.

- The starting area's got no Stone. The map has no Clay. There is an abundant of those Algae pools.

- Seeing as there's no way to advance to higher tiers of resources without Brick, and therefore no concrete way to solve Dangerous Glade, I opted to open a Small Glade and found a coal mine with 30% Stone, but the mine needs Brick still.

- I have a Kiln and Weaver which I got to try to appease the single Harpy from leaving. I don't remember the exact Forest Mystery, but during Storms it seems I lose as much as 5-7 Resolve on Hostility 1, so I needed a way to patch her up, and the I picked the Kiln thinking Coal + Jerky would help with fuel + complex food for now, while the Weaver helps the Harpy and it would make sense to start a Fabric industries with how much Algae are littered around in this map.

- It didn't occurred to me that I SHOULD have relied on Traders for the early Bricks, so I opened a Dangerous Glade right before Year 2, and there's no Stone still, but a whole Forsaken Crypt annd some large nodes for Algae I have yet to have the gathering building for. The solve for the Dangerous Glade also seems like a lot more compared to Veteran. I'm unsure if I could solve it in time, even. 16 Fabric seemed like the way to go, but the Crude Workshop is slow, and I only get the Algae back AFTER fishing is finished. The failling cons doesn't seem that bad but failing is annoying for sure.

Looking back at it, it seemed the lack of easily accessible Stones caught me off guard and spooked me into making sub-par decisions. I should have develop a proper Fabric trade and buy Brick and prepare more before rushing the Dangerous Glade, which I've seen people tell to do on beginner tips. I also made the mistake of foregoing the Stone embarkment choice for extra villagers, greeding for extra push power not knowing this could happen. I thought the dxtra Stone were mostly good for breaking crates, which I thought I could always do later.

But what I'm also wondering is: How do veterans usually deal with lacking 1 basic resource? I haven't seen it mentioned on the tips yet, and very vaguely answered on similar threads. What should I have done from YOUR perspective?

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u/HQQ1 — 23 hours ago

Just started playing and already this game is ruining my gaming routine.

I play a lot of games concurrently, trying to fit in four or five different games each night. But I just started playing this game a few days ago and it's all I'm playing now I have to start playing it last in the evening otherwise I won't play anything else. And then I just end up staying up late, muttering to myself about one more glade then I'm stopping.

I will say I'm a little worried about how complex it might get. I'm already a little overwhelmed and I'm still on settler difficulty.

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u/smplgd — 1 day ago

What is your plan if you don't find food early?

Since I've reached P15 I've lost 3 maps in a row, doubling my lose count so far. On two of those maps I've struggled to find food even though I had good food production buildings. What do you do if you find only one small fish pond on first 4 opened dangerous glades? Do you open more glades disregarding the fact that hostility may kill a lot of villagers during the storm? What about dealing with all of those glade events, should you go for small glades instead? Or try getting forbidden glade early instead of a couple dangerous glades?

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u/Shakq92 — 1 day ago

Would you take a forester's hut as your first blueprint?

I'm in the coral forest. P3 (Just starting the prestige climb) No starting metal in my embark, besides the standard 10 pipes. Lizard majority starting population with a splash of harpies and beavers. Starting glade has a healthy sized patch of fertile soil. My initial blueprint offering has a forester's hut. The other three are not very attractive early game picks, and don't solve for complex food early. None of them make use of the other materials in my starting glade (stone and roots, both with only 2 small patches).

In this situation, would you instant -pick the forester's hut so you can start planting from year 1? Or would you hold your BP pick until you see your first set of orders and open your first glade?

To be clear, if I picked it I would grow exclusively crystalized dew so I can get pipes for my rainpunk engines setup nice and early.

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u/Pinstar — 1 day ago

I can't even get close to beating Prestige 10 Sealed Forest and its making me want to punch my monitor

I seem to be doing fine and then suddenly a long storm hits where I can't sacrifice any fuel at the hearth and go from 19 villagers to 6. How can I stop the resolve from dropping so low that I just lose villagers in seconds? It doesn't make sense to me that in my second year I have to see my whole town die with no way to stem the tide.

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u/DraidenSathanas04 — 2 days ago

Does micromanagement get more important at higher prestige levels?

So far I've been unable to get past P15. The impatience always gets me first.

A big issue I'm having is unhappy villagers, and their leaving is adding to the impatience. If I'm short on fuel to sacrifice during a storm I'm scrambling to put them wherever they're comfortable or where there are rain engines with resolve buffs (IF I have or if I remember).

I'm hoping that with better strategies this is something I won't need to do as often - I really dislike it and it feels tedious to me to be switching people constantly when it's not for production purposes. It feels kind of cheap to dump three lizards at the blight post if they won't be doing anything, or beavers on an unbuilt mine just for the resolve bonus.

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u/perpechewaly_hangry — 3 days ago

Highly Recommended DLCs?

I’ve only just started playing this game this week but and getting completely engrossed in it. Still playing pretty low difficulty, have only finished one full cycle, but the game itself has been completely absorbing my time.

Initially I was going to “play it out” completely and see how it goes - but as this game is essentially never-ending, that logic doesn’t necessarily hold the same way.

Are any of the DLCs ones that are 100% should definitely get? I’ve only recently unlocked Foxes - so still early and I think I saw there were bats in the vanilla game?

Definitely wouldn’t mind adding a DLC though if it was a solid one though.

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u/xhavez — 3 days ago

Queen's impatience - not decreased by orders?

Ouch! I just had a hard hit on P20 Adamantine seal.

I was one sealed order away from winning and I had 4 orders saved up for when the queens impatience hit max. I was in the storm and tried all 4 and they didn't decrease impatience.

I didn't have any kind of debuff on this. Is there a reason the orders stop decreasing the queen's impatience?

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u/L-Energy — 3 days ago

When you get the perfect building.

I just want to share this.

Viceroy difficulty, marshlands with both the sparkdew crystals modifier (+6 starting impatience) and cursed from a world event (+150 base hostility, kills villagers if you spend more than 90 seconds sacrificing materials). I had harpies, lizards and foxes. Keeping everyone happy and alive in the early game was not easy.

I'm in year 5, my orders have all been awful. My impatience is running very high but I'm only about halfway through the reputation track. I have a tea doctor and a druids hut, but no containers. My granary used up my supply for pickles and the last two traders have had none for sale. Meanwhile I have the three races that want boots and like 300 leather stored up from wood cutting and a large leather node.

I turn in my 4th order (the last one id be able to do) and get my blueprints. And finally I see it: The leather worker. 3 star water skins, 2 star boots. I build it, max out the rain engine and open the flood gates to all foods, clothing and services. I win just before the storm on resolve alone.

I just wanted to share this, and why Against the Storm is such an awesome game. Does anyone else have tales of "the right blueprint at the right time makes all the difference"?

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u/Pinstar — 4 days ago

Beginner Q&A Tips/Questions

Hi all - finally installed the game after it sitting in my Steam for so long. Finished the first cycle, and I finally understand a handful of things about the game and the idea behind it. I played on Settler through all of the missions (except once where I tried out Pioneer). Now onto the next cycle, I feel like I understand now the general long-term concept of the game. Just do it again, but up the difficulty.

I did have a number of technical and strategy questions though I didn't fully get answered in the wiki.

  1. It seems that unless the Impatience meter is in true danger of causing a loss - a high impatience is generally preferable? Are there really no downsides to having a high impatience meter - other than potential risk of losing when it gets near limit?

  2. Population size/attrition - in my first playthroughs I was trying so hard not to lose a villager or two during certain periods. Strategically - is it generally ok to allow a few of those to die off since each year, there's a new influx? Also increases impatience a bit?

  3. Complex vs Raw foods - So - I know preferred complex foods are very beneficial - add resolve and bonuses and such. However, reading, it sounds like the villagers will still take an unpreferred complex food over a raw food - which is apparently good. Are there downsides to villagers taking a raw food? For example - what is the effect of a Human taking Jerky over Berries during their break? Do they still benefit from some bonuses of the unpreferred complex food where they don't with the raw? Is the preferred food purely for resolve points?

  4. My biggest question is about micromanaging the population and how it affects their "inventory".

  • a) If a villager is in the middle of producing or gathering an item and I remove them from the building or disable the building - have the raw materials been used up? Or are those consumed only after it's finished?
  • b) If a villager has finished producing, but is transporting the item to a warehouse - and I remove the villager or disable the building - what happens to those items? I don't think I can click on the villager to see their "inventory". Will they still finish transporting the item? Does the item just appear in warehouse?
  • c) Same question as above - but transporting items to a building to be built or a glade/cache. If I remove them or reassign them (was a free builder, but now assigned to new building) - what happens to those items they were carrying?

There's no downside to just building a whole bunch of warehouses, right? As I open up new glades, just build another one?

I've finally gotten a decent understanding of the blueprints and missions and how shifting priorities really happens a lot. Going a single route can often hurt you later. My first seal event - last task I had to either:

- 35 Human Resolve + 30 Beaver Resolve for 5 mins. -- first time failed after 2 mins. Second time barely got it at the last second!

- Ancient Tablets -- I had sold a couple already and all the new dangerous glades weren't giving me any!! Took me at least 6 dangerous/forbidden glades to finally find them

- Luxury Goods - which... I had not built a valid building. Had the other goods, but not Luxury! Also didn't have pies until forever when I discovered an abandoned building in a glade!

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u/xhavez — 5 days ago

So uh, any advice on the cloaked wanderer event? I've yet to get the blood flower farmer achievement. 😅

Or should I have just gone on a lower prestige level?

u/LivesInALemon — 5 days ago

Upgrade in QHT, help pls!

For the re-rollable upgrade in QHT, wiki says "Please note, Faction-related upgrades will stop rolling after 4 successful settlements." This is not what I've been experienced in game. Can someone explain a bit whether I've interpreted something wrong or the information is simply outdated. THX

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u/lisun4fun — 5 days ago