
Beaver nerfing
As IF I just got this when embarking with 10 beavers :'(

As IF I just got this when embarking with 10 beavers :'(
Hello all. I'm confused.
This is about rocketry and space travel, but I only have the base game, not Spaced Out etc.
I have already built a rocket, and sent it off to space twice - once to each of the closest asteroids.
The rocket was steam powered, with seven research modules.
My first trip gave me enough data banks to research Solid Fuel Combustion, giving me the Solid Fuel Thruster and the Mission Control Station. After the second trip, I have now also researched Hydrocarbon Combustion, giving me the Petroleum and Biodiesel engines, the Liquid Fuel Tank, and the Solid Oxidiser Tank.
It looks like I need more data banks again before I can complete the research for the cargo bay etc.
But now I'm confused about what I need to build next. I've demolished the lower three research modules to make some space, and anticipate replacing the steam engine. Now I have all these new modules for the rocket, I wanted to read up on them to work out what I need next if I'm advancing on from steam power.
To that end, I thought I'd check the in-game database, but it is completely baffling, talking about Rocket Platforms and Nosecones and Cartographic Modules.
I have none of these. It's as if it was written for a different game.
So. What should I be aiming for next?? I did a quick google but most things appear to be about Spaced Out so I quickly got quite lost again, and thought I'd come here for help from actual humans instead of dodgy search algorithms and AI summaries that may actually be more confused than I am.
I have lots of crude oil. Only a bit of petroleum so far - I was hoping to use the crude oil as coolant until it magically became petroleum all by itself.
I've also started producing biodiesel, but I don't really know what sort of volumes I'll be outputting there.
Do I need the petrol/biodiesel engine AND the liquid fuel tank AND the solid oxidiser tank? Are all three necessary?
Should I be producing my own oxylite for the oxidiser, or are the odd bits I can mine on the map likely to be sufficient?
If I haven't got the cargo bay yet, should I aim for a new asteroid for the research? Is it a waste of time returning to the others without any of the cargo modules?
I'm sorry. I have all the questions and none of the coherence.
Thankyou. Insert crying emoji here.
Wow okay.
Having had issues repeatedly in previous runs with my power distribution system, I finally did it in a way that i THOUGHT would be the "proper" way. That is - running a heavy watt wire all the way down the main shaft, and then setting transformers at various intervals off that to create spurs of standard wire.
But. The massive decor penalty from the heavy watt wire!!! It's ridiculous! I mean look at that deep bright red shock down the middle. HUNDREDS of points off the decor value, even in a closed room to the side.
What's the answer??
The heavy watt wire is visible, presumably through the pneumatic door? How can I block it off & still retain accessibility??
If the wire ends up with hundreds of decor points lost, how can all the other furniture bits which only add #15 decor here and there, mitigate that?
I'm used to the fact, now, that pretty much every time I come up with a solution to a problem, I create a whole new stack of problems... but this one has really annoyed me.
How do I avoid this, and still have decent power distribution?
(The answer is more metal isn't it. I'm so short of metal... so short of it that it's taking me AGES to get the refinery up and running this time.)
I've been playing for two weeks now. I've just started a new colony, after getting to a point I was quite happy with in the previous one - discovering lots of new things, learning loads, getting much further than I expected.
Around 180-200 cycles, temperature management was beginning to be a problem (predictably). General gradual warming. I was getting oil > petroleum > plastic/power going, filling up my star map, blah blah blah - but everywhere was getting much too warm. My best attempt at cooling things down a bit resulted in cracked pipes, and then my "excellent idea" for managing gas supplies around the base just resulted in bottlenecks, and ultimately kept taking my atmo suits offline.
So - new world, with the intentional new focus of keeping things cool.
HOWEVER.
I appear to have both a steam geyser and a leaky oil fissure RIGHT THERE basically in the middle of my base.
This feels awesome, resources wise.... but also a bit of a problem in terms of my main intention this time to keep things cooler.
This is going to be impossible, isn't it, with those massive sources of heat so close...
(The tooltip on the neutronium is where the leaky oil geyser is, according to the !! yellow alert notification)
Is this a lost cause?
Hi everyone, I'm confused.
In this image is a tiny power circuit intended to isolate the supply to the Metal Refinery (at this point my only >1kW building).
The red wire on the left goes down to a natural gas generator - which according to the tooltip outputs 800W, which is plenty within the 1kW limit of the copper wire.
That copper wirer feeds into a smart battery. (I've not added the automation to the battery yet - very short on refined metals! Hence trying to get this refiner online...)
The smart battery connects to two transformers. I used conductive wire here in case the load pulled from the battery is higher. Two transformers so the output from each can add up to the requirement of the refiner.
Oh. Oh. I think I've answered my own question.... I was wondering why the copper wire before the battery is overloaded, but it's because everything BEFORE the transformer is one circuit. So if the pull from the battery to the transformers is over 1kW, then the copper wire earlier in the circuit still overloads.
Argh.
How do I avoid this?? Do I need a transformer before the battery? And then the same two after the battery?
Now I have this:
Generator > Copper wire > Battery > Conductive wire > 2 transformers > Conductive wire > Refiner
Is the answer this:
Generator > Copper wire > Transformer > Conductive wire > Battery > Conductive wire > 2 more transformers > Conductive wire > Refiner
?
I may have worked this out while writing the question, but posting anyway on the off-chance it helps someone else.
Thanks for rubber ducking my dilemma!