Do villagers prefer complex food they DON'T like OR raw food?

Do villagers prefer complex food they DON'T like OR raw food?

The wiki says villagers will only eat complex food they don't like when there is no other food available.

My question is, would villagers eat non-liked complex food if there is raw food available? It generally seems bad, because complex foods are more efficient than raw food.

Yesterday I had a settlement without jerky eaters (no one from the South), and I created jerkies just so one species could eat that instead of raw food or the other species' complex foods. I just realized they probably eat raw food anyways.

I guess the only option is to consumption control raw food?

u/ProfessorEasy4715 — 2 days ago

"Almost free" glades with Secure Perimeter and Foxes

I was testing glade hostility reduction today on Prestige 20, and opened 4 small and 4 large (2 forbidden) glades with Secure Perimeter, after our discussion today: https://www.reddit.com/r/Against_the_Storm/comments/1vqpzdo/opening_a_lot_of_glades_actually_good_or_a_noob/

Wanted to share this cool screenshot, where together with the Fox hearth ability, they reduced Small Glade hostility from 15 to 3, and large glade hostility from 30 to 12. I guess this means that doing 3 Forbidden events small glades provide ZERO hostility. I'll have to try that at some point.

I didn't want to spam the subreddit with another post, so here's the full game: https://youtu.be/75NYGVuHxfs (still uploading). I played absolutely abysmally, therefore we could have opened more glades if I played better to make use of this combo. I just had to share, because it was just the craziest game I've ever had with two overtimes and 800%+ corruption at the end WITH TWO negative forest mysteries for Blightrot (had to keep hostility to lvl1 at the end to not lose).

u/ProfessorEasy4715 — 3 days ago

Opening a lot of Glades - Actually good or a noob trap?

Is exploration a valid strategy, or is it just another toxic positivity "every strategy is valid" community thing?

People say I should open one dangerous glade every year, and that "Discover 6 glades" timed orders and "Complete 2 Loyalty events" orders and exploration styles cornerstones are good. I don't know if they don't play on higher difficulties, or if it's more of a "worked once, must be statistically good" fallacy, but upon repeated testing, I don't find these to be good.

I've played on Prestige 20 before and completed the adamantine seal, and I noticed when I pick these exploration style orders and cornerstones my win percentage drops. It seems far better to only open additional dangerous/forbidden glades when I actually have enough villagers to collect the resources, rather than accruing 2 extra hostility levels early for no reason.

I'm trying to make a guide so I don't want to pass off wrong information in case if it's just a skill issue on my part. Apologies for the abrasive title and writing - I don't know how to motivate people to read posts since the advent of AI. Thanks for your input!

--------------------------------

Here are some Prestige exploration orders as an example:

Tier 1 (first 3 orders)

  • Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 10:30 minutes. - Seems doable IF you opened this order either in the middle, or just before your first storm season, so you have an entire year to finish the event.
  • Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 17:00 minutes. - I'd cut into 2 dangerous glades and open a cache with stone.
  • Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 15:00 minutes. - Similar to the previous event.
  • Cut through the forest to discover 5 glades. 6:00 minutes. - Ideally, I'd cut into 2 dangerous and 3 small glades, but this order doesn't even give an entire 10:00 minute year to amass resources and complete one dangerous glade event under a reliable amount of time.
  • Cut through the forest to discover 3 glades. Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count. 9:00 minutes - Fine with frog ability.
u/ProfessorEasy4715 — 3 days ago

Created another guide video, this time the tips are a little more intermediate. Thank you so much for the 40,000 views on the first Beginner Guide!

Part 1: https://youtu.be/QLNQG7WJ2GI (60 Beginner tips that pretty much teach you how to play)

I have also written tips for Part 3 (Advanced) and Part 4 (Master) sections.

If you don't want to watch the video, here's the entire guide written down:

Intermediate Tips ★

(The em dashes – were written by me, not AI.)

1.    Wacky Biomes
The last 4 biomes released as of 2026 all require unique strategies and a lot of practice to master.
Don’t be afraid to run a couple of “empty cycles” on the actual world map to practice, as doing Training Expeditions offers no rewards. There is no downside to losing, unless you are working towards your next seal.

2.    Blueprint Madness
When starting a new settlement, don’t pick your building blueprints immediately. Check your first cornerstones, cut into your first glade to see what resources you have, or even wait for the first group of Newcomers after 10 minutes to see what species you have. All of these can assist in picking the right starting blueprints.

3.    When should you take orders?
If you recently started playing, select orders as soon as possible. This way you make progress on non-retroactive actions such as opening glades.

4.    Timed Orders
Unlocking Timed Orders in the citadel changes everything.
With timed orders unlocked, you should wait until the second year to open your first orders to stockpile some resources for potential timed orders. Also maybe finish any ongoing glade events first.

5.    Auto Pause
Newcomers visit your settlement every ten minutes, which is easy to tell on lower difficulties, as a year is also 10 minutes long. Above Prestige 2 however, the storm is 2 minutes longer so it’s hard to keep track of Newcomers.
Luckily, you can turn on the menu option for pausing the game at various events, for instance when you get Newcomers.

6.    Quick Cornerstones
Unfortunately, there is no pause option for when you get your yearly Cornerstones. In general, you should pick these up as well as soon as you get them, but we’ll talk more about Epic and Legendary cornerstones in the next video.

7.    Foolish Actions
Remember from the first video, the Queen’s Impatience is the red bar in the bottom right, that fills up passively over time and causes you to lose the game if it fills completely up.
Certain foolish actions also increase Impatience in big chunks, for instance losing villagers, calling for traders instead of waiting, or attacking them outright.

8.    Hostility Recap
Like I mentioned in Part 1, Hostility of the forest itself is the other negative force in the game. Let’s talk about Hostility for the next few tips.
I messed this up in the first video, so let’s recap: Higher Impatience will lower Hostility. This is good because it often prevents you from snowballing into a loss.
Hostility itself does not affect Impatience generation at all, so it’s always a good idea to minimize hostility as much as possible.

9.    Hostility UI
Hovering over the Hostility UI it will tell you all the actions which make up Hostility, so you know what to look out for if you want to reduce it.

10.Resolve and Hostility
Hostility causes two debuffs that reduce villagers’ global resolve.
The first one simply called “Hostility of the Forest” is active from Hostility level 1 and will decrease the global resolve of your villagers by 2 throughout the whole year, for every hostility level.
The second one called Looming Darkness is active from Hostility level 0, and will decrease global resolve by an additional 4 during the Storm season alone, for every hostility level.

11.Confusing Hostility
The previous tip is a bit confusing, so to give a useful example, imagine that you are at Hostility level 2. How does this affect your villagers?

a.     During the drizzle and clearance seasons your villagers have a -4 resolve debuff from two stacks of Hostility of the forest.

b.    During the storm season your villagers have a -16 resolve debuff; -4 from Two stacks of Hostility of the forest and -12 from three stacks of Looming Darkness.

c.     Also, Foxes are immune to Hostility of the Forest, so they have a -12 from the Looming Darkness in the storm season alone.

12.Please, No More Mysteries
Forest Mysteries are randomized positive and negative buffs you get every settlement.
The positive mysteries are active in the Drizzle season, and on higher difficulty levels you’ll only get 1 positive mystery.
Negative mysteries activate in the Storm season with after reaching various Hostility levels, with the more impactful mysteries needing a higher hostility.

13.Meaner Every Year
Hostility increases annually by a large amount. Annual hostility on all difficulties is 50% more than cutting into a single large glade.
Since Hostility and Impatience constantly increase by a large amount, the goal of Against the Storm becomes clear: win every settlement as soon as possible, before you run out of time.

14.How quickly should I be winning settlements?
The answer is: about Year 7.
So, try to achieve this pace with your settlements before tackling higher difficulties, because impatience and hostility might just be too much to handle after this point.

15.The Prestige of Prestige
There are 20 prestige levels at the time of making this video, and you must win on them sequentially to unlock the next level. Each of them stack with the previous levels and all of them are devastating in their own way, but in my opinion, these Prestige levels are the skill gates of the game:

a.     Prestige 1: Longer storms

b.    Prestige 6: Buildings cost more

c.     Prestige 10: Trading nerf

d.    Prestige 19: Glade tax

16.Shortcuts: B, Alt
Learn these shortcuts: B, Alt.
B will show you all the resources on the map.
Alt can be used to check which villagers are assigned where, and you can just left and right click to reassign them.
For more information on using the UI, check out my User Interface Tips and Tricks video**.**

17.Useless Cornerstones
When picking cornerstones, orders and perks, always check the natural resources on the current map. For instance, there’s no use picking the Dye Extractor on Royal Woodlands where insects don’t exist as natural resources.
Small tip: Instead of escaping out the cornerstone menu to check the resources on the current map, you can just hover over this icon to check them.

18.Common Species Interests
Aim to fulfill the common interests of the races you have. If you have both Harpies and Bats for instance, they both like Paste, Coats and Education – At least at the time of making this video – so try focus on creating these first, to knock out two birds with one coats.

19.Double Yield or Production Chance
There are various villager buffs that help with production, like the speed of the activity or increasing the villagers’ resolve when performing the activity. One of the most important villager buffs is increasing the double production bonus, and there are various ways to boost this. If your villager has a 10% double production bonus, they might harvest 2 herbs instead of 1, or create 4 planks instead of 2 one tenth of the time. In theory this is a 10% production bonus, but it’s actually even better, because it costs no extra input resources when crafting.

20.Complex Needs not created equal
You already know complex needs such as food, clothing, and services give resolve. But did you know they give different amounts of resolve?
Porridge – a fairly cheap food – only gives 4 resolve max, where else Pickled Goods gives double of that.

21.Complex need buffs
You already know complex needs give a different amounts of max resolve, but did you know they also give other buffs?
Food gives +5% to the double production chance, services give +10% to the double production chance. Clothing gives an extra 3 resolve boost throughout the Storm, whilst Boots give a whopping 15% extra movement speed bonus at all times.

22.Favor boost
A very powerful Intermediate tip for Against the Storm is Favor boosting. Favor species to push them over the resolve generation threshold, or to keep them from leaving in the storm season.

23.Villager Numbers
When there are multiple species just under the resolve threshold, favor the species with the higher population first. As explained in the first video, their resolve threshold will grow anyways, so you’ll need to play a balancing game between multiple species throughout the lifecycle of your settlement.

24.No idle hands
Generally speaking you should have 0 idle villagers at all times. I like to leave at least one or two villagers unassigned constantly to be builders, but otherwise everyone else should have a job, or be at the very least warehouse haulers.

25.Warehouse Haulers
Resources will not count as such inside gathering or production buildings, until they get carried to a warehouse.
Assigning villagers at the main starting warehouse or the built smaller ones will help with taking back gathered or produced items.
It’s hard to test how useful haulers are in terms of total production speed.
They have been buffed in 2026, so now you can click on the Hauler tab in the warehouse and set priorities.

26.Farm Haulers
2 farmers might be able to seed your plot of land in the Drizzle season, but you will most likely need assign 2 additional “seasonal farmers” at temporary farms to collect everything in the clearance season. Keep an eye out for how many tiles of produce is left.
Alternatively, you can set farms to be a priority for haulers.

27.Small glades, large hostility
Small Glades are generally a noob trap. Cutting into them, you’ll only get half as much hostility as large glades, but they have fewer than half as much resources as large glades. So don’t be afraid of dangerous or even forbidden glades, and only open small ones when your species tell you there’s farmland or a geyser.

28.Glade Cutting Good Practices
Finally, let’s talk about good practices when it comes to glade exploration.
We talked about finishing settlements under 8 years, but how many dangerous or forbidden glades should you open, and when should you open them?
Most players would tell you to open one large glade every year. This always feels a little hectic to me, so I only open the next large glade once I used up most of the resources in the previous ones.
Don’t be afraid of Forbidden glades, just treat them like Dangerous ones.
Skip them in the first 2 years though to build up the complex resources often needed for the Forbidden events.

29.When should you cut into large glades?
In the lower difficulties it really doesn’t matter, but later on when glade events require more time and resources to complete, time your woodcutters to cut into them early in the storm season.
Why?
You can use the current storm season to figure out crafting the glade event requirements, and actually do the event over the next drizzle and clearance seasons.
Glade events often give a resolve penalty whilst doing them, so doing them in the storm season is a death sentence on higher difficulties.
Make it a habit to cut into large glades in the storm season. There’s even a cornerstone for it. [Improvised Tools]
Just make sure you don’t accidentally increase your hostility to the next level.

30.Training Expeditions Prestige Presets
Training Expeditions are only useful when you want to start with a specific caravan or combination of races to test stuff.
You can replicate Prestige difficulties on the Training Expedition tab, but it’s fairly unintuitive, because some Prestige debuffs have to be set manually.
If you want to replicate Prestige 5, 10, 15 and 20 and save them as template presets for later use, I won’t talk about it in this video, because it would be too long, but here are the on-screen instructions explaining it.

a.     In case the Prestige difficulty settings change in the future, open the Hooded Horse’s wiki about Difficulty and scroll down the Prestige Difficulties section to check the debuffs.

b.    Open Training Expeditions in game and start creating the presets.
Make sure to select the Forsaken Altar (bottom right, scroll down to Prestige) with every prestige preset, and select only 1 positive forest mystery (left, scroll down to Forest Mysteries).

c.     For Prestige 5:
We’ll have to set the Prestige 1 and 2 debuffs manually:
18 reputation points
Storm season 4 minutes
Then select these Prestige 3,4,5 debuffs (in the bottom right under Forsaken Altar).
Save template as Prestige 5.

d.    For Prestige 10, just load Prestige 5 and select the next 5 prestige debuffs in order.
Save template as Prestige 10.

e.    For Prestige 15, load Prestige 10 and we’ll have to replicate Prestige 11 manually: Set blightrot footprint to 200% and corruption to 150%. Then just select the next 4 prestige debuffs in order.
Save template as Prestige 15.

f.      Finally for Prestige 20, just load Prestige 15, select the remaining five prestige debuffs and save template as Prestige 20.
This way you can have custom games on four different prestige difficulties.

g.     Right now Difficulty is bugged, so even after loading a prestige template make sure you manually select “Viceroy” under Difficulty to get those debuffs as well.

youtu.be
u/ProfessorEasy4715 — 5 days ago

When you have a non-popular opinion on Reddit

It's pretty fun starting with maxed out enemies in the map options. You have to be sneaky with the pollution early on and unlock the assault rifle immediately

u/ProfessorEasy4715 — 6 days ago
▲ 185 r/factorio

I started playing recently and made a super long ammo belt go around the entire base, supplying the troops with ammunition. [This post has been fact checked by real Hoxxes IV patriots]

u/ProfessorEasy4715 — 11 days ago

Can we get Prestige presets in the Training Expedition tab? I have no idea how to replicate Prestige 5 and 10 in it

Some negative effects are easy to decipher like the 4 to 1 negative to positive effects. Other ones, you have to launch into a game or hunt down specific conditions one by one to replicate the Prestige level.

u/ProfessorEasy4715 — 22 days ago

Someone on the wiki uploaded a FAKE Deep "Rock" Galactic logo, Google cached the fake version, and I only just realized it after using it literally 10 times for my video game series...

If you don't believe me, Google "Deep Rock Galactic logo" and it's the third entry. If you click on the link, it will lead to the Wiki with the original logo already changed.

u/ProfessorEasy4715 — 3 months ago