What do you think about the survival mode in the companion app?
I just don’t know if anyone even needs it. I want to try implementing a mechanism where the player needs to eat and drink every n times, otherwise there will be penalties to their stats. Of course, such tracking will only work while the character card is open; when the app is closed, no calculations are performed. And at the same time, add a chance of getting sick if you eat raw (unprepared) food. The setting can be either enabled or ignored — whatever you prefer.