Action Points: restrictions?
Hi folks,
I've launched my first Fallout2d20 campaign recently, absolutely loved it. However, there is something we picked up with my players, which is the use of AP.
During a combat and in a single turn, can a player spend 1 AP to get an additional d20 for his attack throw, then a second AP to add a d6 for his damage throw, then potentially 2 AP to get a second Capital Action??
I also noticed that my players could fairly easily get their full pool of AP during a combat, hence me asking if there are any restrictions to prevent them from using many (and therefore increasing their chances of receiving many).
Curious to hear if you apply any restrictions outside combat too?
Thanks!