Looking for more seasoned Keepers opinions on possible 'Pulp Cthulhu" rules to add to a game while trying to maintain some of the dread for a Great War set idea.
Recently I have been struck by the inspiration via the various games, shows, ect I have been consuming that I have got it in my head that WW1 could be an interesting setting to run a story through. It is in the most early, 'huh that might be neat' vague planning stage so nothing concrete.
The vibe I feel could play well to horror, the tight claustrophobic trenches where who knows what is around the next corner, the haze and fog of No Man's Land after nightfall hiding whatever might be skulking among the bodies left to rot, what madness might desperate men harrowed by the war turn to in their foxholes to try and break the stalemate, perhaps call on whatever the idol dredged up in the mud is depicting for salvation.
Now I could easily see just running this as vanilla CoC just fine as the time of WW1 is next door to the stock 1920's setting so technology, economics, ect are not too far removed. It might even add to the tension to have players that are just the poor soldiers/civilians caught out where one rifle crack across the way could kill them unceremoniously, but I tend to be a Keeper that does not aim to kill my players ASAP and prefer having the starting band in it for the long haul to see the story idea develop, unless the dice step in to say they ain't gonna make it.
To this end I am for the first time looking to the Pulp Cthulhu book that has been gathering some dust on my shelf for some options for more 'lasting' Players in a more conflict rich setting. Book itself even talks about setting how 'pulpy' I would want to make a game so its a scale almost. Its not an idea I am fully ignorant of as I have run the wild west supplement 'Down Darker Trails' a few times so I already am thinking of the 'Bonus Health' rule at the very least.
My main question being for those with history running Pulp Cthulhu where tends to be the cut off where the mix goes from horror to more the out and out 'strange action' as ideally I am wanting a middle ground, as fence sitting as that might sound. I would still like some sanity shell shock to take my players but also want the people in a warzone to have a good chance to see peace scared and rattled individuals