
Average D:OS2 experience
First playthrough and at this point I just accepted I will be fighting in fire 24/7…

First playthrough and at this point I just accepted I will be fighting in fire 24/7…
Hello. I saw a few posts about it but I need to ask it not for general but for mostly myself.
I like to be jack-of-all-trades character in games. I know min-max get rewarded more in games but I just like to build a character to challenge myself to make it flexible.
I play one single (which I have other 3 characters) and one with friend which we do lone wolf. He'll use a front-line and in my single save I use Red Prince to face enemies.
My question is, how I should put my points to schools and after doing it, which ones I should focus for doing damage? Im gonna need to put some serious points to memory but mnemonic in single and lone wolf with friend can help me boost it further.
What are your suggestions for a build like that?
I was thinking using Fane, my current save is Fane - Red Prince (Knight) - Sebille (Rogue) - Ifan (Ranger) but Im open for other suggestions as well.
Edit: I mostly use Fane with mask of shapeshifter or an elf from the start with scoundrel 1, so I can get Adrenaline for free from Fin's body part at the start of the game. Also I start with mostly Rain - Armour of Frost and Chloroform. What you guys think about it? (The reason is basicly stealing from Hydro is one of the harder ones in Fort Joy from the vendors I use.)
>>ACT 3<< I write the tittle wrong
I've basically completed all the side and main quests of Act 2, I've already got the 3 points I needed for all that Source stuff, I've already killed the Advocate, but the main problem is Gareth. After I completed that mission about the murder of his parents and delivered Jonathan's ring as proof that I killed him, Gareth simply disappeared from my map... He's not in Lady Vengeance or at the farm and I can't advance to Act 3 because I can't find him anywhere.
Is he hiding somewhere? Is this a game bug? It's my first time playing so honestly I have no idea what to do.
I am playing DOS2 Definitive Edition for the first time, solo. I'm on Steam and I don't have any mods installed. I am on Act 1 in Fort Joy.
First it was the Purging Wand from the witch in the cave. I didn't equip it, just left it in my inventory. and continued playing. Hours later I rescued Gareth and he explained he was looking for a wand like that. I looked in my inventory and the wand wasn't there anymore.
I thought I must have sold it to someone by accident so I checked the skeleton guy at the bridge, and every single person at Amaia's refugee camp but no one had it. I even went back and checked some people from the eastern side of the map even though I was pretty sure I hadn't been there in a while. I could not find it.
I checked the crafting menu, checked backpacks and hollow items, and carefully checked each companion's inventory. I haven't changed companions since the very beginning so it couldn't be in a dismissed companion's inventory.
I was confused and annoyed but figured I have lost it somehow. Until! It happened again. This time with the Tracks of the Tyrant. Exactly the same scenario except this time I also ran around with the ALT key pressed to see if I had somehow dropped the items on the floor. Nothing came of it.
I did this whole detective maneuver and went back to old saves to try to narrow down when they disappeared. And couldn't pin point a specific location or area (apparently I move around all over the place doing bits and pieces of the different quests). I guess I need to drop hard saves more often.
I genuinely don't understand what's happening, I'm frustrated and confused. Please help.
The ruptured tendons and bleeding fire combo is hilarious and surprisingly effective. I decided to make an entire build around it and I’m trying to figure out the best way to do it. For that combo to consistently work, you need ways to break magic armor, and physical armor is less relevant. This means my focus will be built mostly around pyro damage since the scoundrel skills that deal magic are too few and far between to depend on constantly.
Attributes:
- Finesse: enough to wear gear but most likely not worth significant investment to scale gag order and chloroform.
- intelligence: primary damage scaling, max
- wits: enough to go first and then extra points here for savage sortilege crits
Skill points:
- pyro: max for damage scaling
- aero/huntsman/warfare/poly: dip for skills (traps, sparks, bleed fire, teleport, etc)
- scoundrel: increase crit damage
Talents (most likely in order):
- torturer
- pawn
- elemental affinity
- five star diner
- savage sortilege
- anything else
I feel like the build might either function as a physical rogue who takes an elemental dip and is worse off for it or a bad Pyro mage with daggers but I am inclined to combat the ladder since it’s at least more consistent with the combo. I’m a bit torn between scaling intelligence over finesse since I feel like prioritizing the scoundrel skills makes it much more thematic. But I feel like scaling intelligence makes it much more practical and I don’t want to make it anymore convoluted than it already is. It also feels a bit bad to be leveling scoundrel so early since criticals will be inconsistent until later in the game. Unfortunately, it doesn’t seem like there are many helpful alternatives without seriously impacting the concept of the character.
Act one is easy enough that it shouldn’t be much of an issue playing a bit of a clunky build. Act 2 you get terrorbite which can actually be a pretty serious buff with potential terror triggers and can be converted to pure magical damage with the God stealing exploit. By act three and four The full kit will be online that it should do relatively well aside from fire immunities/resistances.
The goal would be to streamline it enough to try a solo honor without LW that is good enough that it doesn’t have to rely on too much cheese. Any input is much appreciated!
Hello! I want to play the co-op mode for the Classic version on Steam with my partner. I'm kinda new to this genre of game, we've played Diablo II and III before but I wouldn't consider myself a pro-player. I'm still trying to get used to this kind of game, so I need some help before I can start.
Edit: We both care more about the gameplay rather than the lore/story. It's like 70% gameplay and 30% lore for us.
Thank you so much in advance!
Started playing DOS1 EE for the first time a couple days ago. My buddy is a big BG3 fan and this is my first time playing a Larian Studios game. We decided to do honor mode for our first run to raise the stakes, both going into the game completely blind. After clearing the lighthouse to the left of the city we traveled north to kill some of the undead in the same area. My fried whiffed a shot with his mage character and somehow stunned both of our main guys for 3 turns. No problem right? We can just flee one of our companions back to the city and come back with full health and res scrolls to take them on. Welllll it turns out if your main 2 characters die EVEN IF you have 2 companions alive the game wipes your party. It sucks finding that out the hard way but better now than 30hrs in I suppose. Lesson learned and we are starting another run soon. Really enjoying the game so far and looking forward to playing DOS2 and Baldur’s gate if we ever make it through the first one lolz!
Hi, I am worried if I didn't mess up quests. Not that long ago i entered Driftwood and till now mostly only gather like a milion things to do. I also didn't finish quests given by magisters yet. Problem is, that by mistake I took of Fane's helmet and every magister in close proximity attacked us. Unfortunately, last save was some time ago and I wonder if just killing them is a very bad solution.
Just completed Lohse's quest on Bloodmoon Island and went ahead to gear her up.
Her physical armour value after I was done made me chuckle...