Pause event except for one track (FMOD)
Hi,
So I am working on a vertical music system. My music event has a few music layers, but in game when there’s a cutscene I want all layers to pause except for one layer (percussion). That one layer should continue playing when the cutscene is active.
When the cutscene is done, all paused music layers should play again.
Is this even possible within FMOD/code?
Would appreciate any advice!