u/yeromi14

Pause event except for one track (FMOD)

Hi,

So I am working on a vertical music system. My music event has a few music layers, but in game when there’s a cutscene I want all layers to pause except for one layer (percussion). That one layer should continue playing when the cutscene is active.

When the cutscene is done, all paused music layers should play again.

Is this even possible within FMOD/code?

Would appreciate any advice!

reddit.com
u/yeromi14 — 9 days ago

Hi everyone,

I have been making music for a while and while I feel quite confident in writing for synth based music, I am not so familiar with other types of music.

Could anyone help me figure out what kind of percussion is used in the following tracks, and which VSTs offer a similar sound? I was guessing it might be frame drums or a bodhrán, but the instruments I’ve tried don’t produce a similar result. I’ve also experimented with layering percussion, but it sounds off, either too thin or unbalanced. I’m looking for drums with a fuller low end and a warm character, like in the examples below.

Would appreciate any help!

Over Yonder (Lord of the rings)
http://youtube.com/watch?v=GZjJbkTxlMs&list=RDGZjJbkTxlMs&start_radio=1

Flow of the Brandywine
https://www.youtube.com/watch?v=jqBFsqBMo8Y&list=RDjqBFsqBMo8Y&start_radio=1

u/yeromi14 — 24 days ago