Flower men feel waaaay overtuned
Several things make flowermen quite overtuned at the moment:
- It’s very difficult to locate their heads
- The movement animation is janky, making it very difficult to track them
- Always more than one, and they hit hard. The bushes they wear obfuscate your vision
- Somewhat resistant to melee
- Step on a flower? Oops here’s fourteen Mach speed flowermen even though you just cleared the area
I would love a smoother movement animation from them, maybe a better way to indicate where their head is from afar, and maybe like 15% less health. Them tanking 6-8 AKM shots in the body is not very fun.