r/ActiveMatter

Wheres early access for xbox?

Seems like the demo worked pretty well, they even ironed out some issues as it was ongoing. Why not release early access for xbox at this point as well? Server issues? Felt odd the demo ended without some way to buy into early access if you enjoyed the game. Seems like a missed opportunity to strike while the irons hot.

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u/BigLRakim — 7 hours ago

Pray tell what is this?

Sorry prtscr took also the second monitor in the screenshot but what is this Biomatter from a past raid thingy please?

u/Etmurbaah — 1 day ago

It’s the online game with the most Soviet immersion I’ve ever seen and I love it

This game has incredible potential, and for the crazy people of the Eastern / Soviet European environment it is to suck our fingers. Crazy

reddit.com
u/Due-Salt4687 — 2 days ago

Active Matter — The Quiet and Liminal Side of the Zone (Atmospheric Fan Edit)

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The official trailer focused heavily on the chaotic action, but what really drew me into Active Matter was the eerie, liminal atmosphere of the environments. The floating buildings, the broken dams, the silence between the gunfights. I wanted to capture that specific mood using the ambient tracks. Let me know what you think!

u/reflexus888 — 2 days ago

🚓🚨 New Vehicles Coming To Dalniy Island!

Operatives - the Agency will be rolling out new transport options, and tuning up the existing fleet, as part of the upcoming update.

Feast your eyes on just one of them: a true post‑Soviet relic - the iconic GAI (traffic police force) patrol car! Use it exactly as intended: flip on the lights, hit the siren, and strike fear into your opponents across Dalniy Island.

The roads of the Multiverse need your inspection! 🚨

The Iconic GAI 🚔

u/MajorMcDonalds — 3 days ago

Help with Active Matter (xbox).

Haveing troubling getting into the game for 2 days now. I keep getting the server is down for maintenance. When I look it up online it doesn't say the server is down or under maintenance. My friend is also haveing trouble on xbox.

Is anyone else haveing this problem? Or know what's going on?

reddit.com
u/shirtwaffles — 3 days ago

Flower men feel waaaay overtuned

Several things make flowermen quite overtuned at the moment:
- It’s very difficult to locate their heads
- The movement animation is janky, making it very difficult to track them
- Always more than one, and they hit hard. The bushes they wear obfuscate your vision
- Somewhat resistant to melee
- Step on a flower? Oops here’s fourteen Mach speed flowermen even though you just cleared the area

I would love a smoother movement animation from them, maybe a better way to indicate where their head is from afar, and maybe like 15% less health. Them tanking 6-8 AKM shots in the body is not very fun.

reddit.com
u/yoyohohopirateslife — 5 days ago

🔖🗒️ Developer Q&A: July 1st 2026!

With our first XBOX demo wrapping up, we heard from players waiting for the Steam release, others eager for the next big content update, and many curious about why we tested the unique "Headquarters: Assistance Protocol" Overtime Raid. Check out the answers below to see what we’re working on!

General

When do you expect the next big update?
July-August. We’re still working on it and want to show it at its best.

What would you say is the game’s overall objective at the moment? What should players expect long-term?
We’re preparing the "endgame" for the upcoming Steam release. In short, it will focus on groups of players competing for spheres of influence across the Multiverse.

Are you planning an "ultra-low quality" or "minimal client" option to reduce game size? Other Gaijin projects have this, and SSDs are pricey.
Yes, but it’s a lower priority. It takes time to prepare a good no-HQ pack that still preserves acceptable image quality.

Any update on whether those who bought the game on the Gaijin Store will be able to play it on Steam without purchasing again? Many of us are waiting for details.
We’re still working on this, and we’ll give more details through the news as soon as we can confirm anything!

Can you confirm your plans for cross-play between console and PC when both versions are released? If full cross-play isn’t feasible for competitive reasons (e.g., aim assist), could co-op Isolated Raids at least support cross-play with friends?
Isolated Raids will definitely support cross-play. For Open Raids, cross-play will require manual consent from players on both sides before entering joint battles - given the different platform-specific advantages that can affect gameplay.

Why is there console-only cross-platform matchmaking on the XBOX demo if Playstation doesn’t have the demo? Will there be a PS5 demo?
A festival started on XBOX in June, and we decided to participate. That also let us avoid splitting our efforts across multiple platforms at once. A PS5 demo will definitely be available, just later.

Will there be keyboard and mouse support for XBOX demo players, or maybe when the game releases on XBOX?
We’ve seen the reviews and feedback, so we will work on keyboard & mouse support for consoles.

If I run the game on Linux and enable BattlEye for Linux, and the game doesn’t kick me for anti-cheat reasons, will I get in trouble, considering the game is not yet supported on Linux? I did a solo raid and it ran even better than on Windows.
We enabled anti-cheat support on Linux so that the game runs on Steam Deck. We still don’t have an official Linux launcher, but if you run the game with BattlEye, you won’t have any issues.

How well does Active Matter run on ROG Ally and similar handheld PCs? What’s the status on Steam Deck - and Linux support overall?
The game runs well on Steam Deck, as we and players saw during the latest Steam demo. We haven’t tested on the ROG Ally. Though, we’re also working on a build for ARM processors based on the N1X.

What improvements are planned for console controller settings? It seems many players love the game but notice controller feel the most. What about PC players who use a controller?
We’re actively reviewing community feedback to improve controller feel. If you have specific setting suggestions, please share the details on our social channels so we can have a look.

https://preview.redd.it/7b863ru0qmah1.jpg?width=1100&format=pjpg&auto=webp&s=3918f3d138f69c04e6f8e6edc33f6cc0a0c33985

Body Sleeves

Is an armor system rework planned, including whether the physical placement of armor elements on Body Sleeves or gear be taken into account?
Armor slots protect only the parts of the body where they’re located. We’re working on new types of ammunition and a related redesign of how armor plates work, but we can’t share details yet - this is a complex task that heavily affects overall balance. We want the game to be both realistic and fun, so we’re not adding deep sim features like instant face/eye kills. Those feel like random insta-deaths and aren’t fun.

Are cosmetics planned that can significantly change an Body Sleeve’s appearance - for example, removing the Phantom’s ghillie suit if we want to?
Future cosmetics will let you change a Body Sleeve, but not so much that it loses its identity. Without the ghillie suit, the Phantom wouldn’t be the Phantom!

Will some Body Sleeves be purchasable with Crystallised Active Matter (CAM)?
The Body Sleeves themselves won’t be sold for CAM right now - they’re more than just items; they’re storytellers. Cosmetics for them are possible.

Will the pre-order Body Sleeve and Premium Edition Body Sleeve be available on XBOX at release? What about Steam and PlayStation?
We’ll share the contents of the editions - and the fate of Sleeves from older editions - closer to when they appear in stores. We don’t want to create misinformation by speaking too early.

https://preview.redd.it/4xq0slq8qmah1.jpg?width=1100&format=pjpg&auto=webp&s=c45b25b64b505d8d9b742323c460c6255ce0ed86

Raids & Maps

Players shared a datamined satellite composite of Dalniy Island showing the full landmass versus the current playable areas. Does this hint at a future mode that uses the entire island - perhaps something more DayZ-like with global "persistence" instead of instanced raids - or at least the ability to infil/exfil at multiple points and walk between them?
We’re working on a raid that covers the entire island and lets you spend long sessions on the map with other players. The past Overtime Raid “Headquarters: Assistance Protocol” was a testbed for some of the mechanics for that larger raid!

Will the Gigastructure map continue to be developed - for example, with variable blocks and different environmental conditions?
Yes - new building blocks and new global scenery (e.g., an Africa biome) are planned.

Do you plan to add dynamic landscape elements in the future? In Cargo Port there are static barges around an active matter clump, and in Shegolskoe there are floating houses and islands - will new locations feature moving versions of such objects that travel across the map which could serve as tactical points, or even a location built entirely around moving objects within some gravitational anomaly?
Probably not. We tried those "rides," and they weren’t pleasant to play on. Elements that change position based on player activity (like huge islands), yes - but not constantly moving objects.

The Overtime Raid "Headquarters: Assistance Protocol" seems to have been very successful, with lots of new interaction between players. What are your plans for these raids with both PvP areas and friendly zones going forward?
We’re looking toward a massive whole-island raid that makes gameplay something more than just "grab and run." You’ll encounter other players, help them, or fight in dangerous red zones - more of an MMO vibe.

Will rewards in future Overtime Raids be comparable to the unique camouflages from “Headquarters: Assistance Protocol”?
Yes. We plan to continue a similar reward track, though we’re still evaluating how to handle potential player FOMO.

Can you increase the number of raids in the raid archive from, say, 10 to 20?
Yes - we plan to expand it!

Will you add a graphics option to adjust render distance? Sometimes terrain elements pop in; it’d be nice to avoid that on high-end PCs.
This is mostly a matter of poorly configured LODs. We’re identifying and fixing them across maps, but there are a lot of objects and it’s a very empirical process.

Will you add colorblind accessibility options? Also, linking to this, can we make the compass color brighter or customize its color?
Yes, we will explore it.

https://preview.redd.it/a3wjhn6iqmah1.jpg?width=1100&format=pjpg&auto=webp&s=431620c9590d3da140433944f70ff2d6fa392c6d

Loot & Equipment

Is a rebalance planned for weapons and equipment unlocked in the Monolith versus gear found in raids? Right now, most top-tier items come from the Monolith.
We consider the Monolith a progression system. You’ll of course be able to find various high-level and unique weapons in raids, but the most reliable source will remain leveling the Monolith.

Can you share how the loot rebalance you mentioned before is progressing - specifically efforts to make loot rarer or more valuable?
We’re working on a system where loot becomes a source of components required for crafting and progression.

Will you consider adding a button that immediately converts weapon and armor rewards from completed contracts into credits without extra menus?
Yes!

Will functional sunglasses be added? Given how sunlight works and impacts vision, they could be useful.
No, we haven’t created plans for such special items as of yet.

Is something like a dedicated helmet mod slot for active headsets on helmets planned, or alternatively support for mounting them in a separate helmet slot similar to NVGs?
Yes, we’re exploring possibilities.

The volume of various magazines feels odd. For example, a 7- or 10-round mag is 20 volume, a 40-round mag is 30 volume, and most 30-round mags are also 30 volume. Individual bullets are 1 volume, so it seems like some mags "shrink" bullets - is this intended? Similarly, for the same ammo type (say .45), a pistol mag can be 20 volume with only 7 capacity, while a UMP magazine is also 20 with 25 capacity. What do you rely on when setting the volume, and will the values be revised for existing magazines?
We’re currently adjusting volumes of magazines to make them more physically accurate.

u/MajorMcDonalds — 5 days ago

❤️🎮 Thank You For Trying Out Active Matter on XBOX!

Access to this XBOX demo for Active Matter has come to a close. The Agency thanks all the new Operatives who took the leap into the Multiverse!

We’re tracking your feedback and continuing to make the game even better!

Keep the conversation going on Discord, follow us on our social media, and keep an eye on the game’s official website for news and future updates so you don’t miss progress updates.

u/MajorMcDonalds — 5 days ago

It was fun, but…

As an Xbox player I loved getting this kind of game.

It’s gritty, challenging, and keeps you on the edge of your seat at any given moment.

When it comes to content, I seen how much of it there is to look forward to post-demo and I am absolutely hooked on the thought of playing this game on initial release.

What I was disappointed with:

Performance capabilities - I can totally understand that in a demo state that lower refresh rates is optimal for the game to be able to run smoothly and I can’t ignore the fact that the gameplay was nothing less than seamless, so why can I not get options for a 120hz refresh rate option and why is my experience being limited to the content of the game and not the quality of life features to help accommodate my console’s capabilities and what it’s able to perform at.

Pre-Order Content - So I like spending money on a game that’s just been put on my radar, oh well. I’ve been playing the game for about just over a week now and I wanted to see what content is available for purchase. The premium edition content is for PC only, right? I mean it would be in the Xbox store if it was meant to be for Xbox, right? So why is it that when I play the demo on Xbox I see people with “the veteran of the anomalous zone” tag which is an included item in the pre-order content with the premium edition. At the bottom line is, if they can do it, how can I, and how?

Great game, great content, excellent experience, with the expense of optimization being seemingly limited, and purchasable content being only for pc.

Show some love to Xbox too and please get me 120hz and everything I have will be yours!

u/TapNumerous223 — 5 days ago

new player on xbox, only got 3 days in but.....

im so lost on things like refiner and replicators and raid items.

so is refining only good for coin and chronowhatevers?

what is the use for the chronothingies in refiner?

what is best use for the remains of distorted, flowermen, and such?

civil items like spools rags old pills and such do i need to even pick them up?

how do i expand my stash? it feels really small now

what is the difference with rusty weapon a regular one and an enhanced one?

i only play pve mode cause im having a hard enough time on the normal enemies id hate to try to be fighting other players at the same time, loved the demo on xbox and hopefully it hurrys and releases the full version soon cause arc is just become infested with cheaters, preteamers and dupers and this is definitly gonna replace it when it releases hopefully.

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u/Conscious-Society-83 — 5 days ago

Active Matter Xbox Demo

Is today the last day for the demo? I was very late downloading and playing, I played for a few hours and am immediately hooked however I swear I seen something about today being the last day to play on Xbox 😭

reddit.com
u/yungdevth — 5 days ago

Who is this lady in our hub?

She has a few Miss universe posters from different years. They all say 2nd place. Is she real? I looked it up and couldn’t find anything.

u/Dayxah — 5 days ago

🏚️ Update 0.3.0.168

We patched up some holes in the flying house in the Shegolskoe location, the bodies of Operatives no longer block doors from opening, and a number of other fixes.

  • Fixed instances of broken collision for the flying house in the Shegolskoe location, so that players can no longer see through certain parts of the walls and roof.
  • Fixed a bug that allowed players to refine more dog tags than intended or than is required to make full use of the "Legacy of the fallen" fuse recipe in the Refiner.
  • Fixed an issue where a fallen Operative’s body in a doorway could prevent the door from opening.
  • Resolved issues causing client crashes.

The Multiverse awaits!

u/MajorMcDonalds — 5 days ago

I keep dying to friendly fire and I can't even be mad about it anymore

So ig my 1st mistake is trying to get my friends into so I dont really expect them not to as im new and make the same mistakes sometimes but then I que up for clash and get beamed in the head by teammates everytime I turn a corner, and if u dont immediately shoot whatever moves ur kinda fucked especially at a distance in the dark

Second reason I can't be mad about it is because some of the sleeves dont even have visible tape on every angle and its kindve an oversight to have

3rdly I find alot of people commonly run the same colors and I can't tell how many times we've had a mix up between a friendly and the enemy next to them(same sleeves same colors)

There's just gotta be a better way to identify teammates, i understand the grit and paranoia it adds and I do admire what they are going for but there's a reason every other game highlights friendlies

While this game is realistic it also has a touch of supernatural so what if there was like a psychic link or something?

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u/GaijinRoninanon — 6 days ago

Compared to fall 2025

Got the game in fall 2025 I think?? Not sure but I definitely put 20-40ish hours on it and thought it was decent. I thought the loot pool felt really small like I kept collecting the same items over and over. And that the flowermen were much too hard to hit when they ran crazy. Has anything changed? Or have any big changed happened since around that time? I did enjoy my time! But I am more of a Tarkov player. Thanks and maybe I’ll jump back in!

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u/Possible_Royal7569 — 6 days ago

To the devs: Any chance of an early access purchase for Xbox like the version you can purchase for pc right now?

Would love an option to buy the game in early access state once the Xbox demo ends. Feels like player interest on console may drop if there’s a large gap between demo ending and full release.

reddit.com
u/Zestyclose-Union4060 — 7 days ago

Have devs talked about adding player bot into pve before ?

Hello there, I was wondering if they talked about it or if anyone asked similar questions before? All the Discord link I saw doesn't work for me so I can't check it out myself... , and also I know there is already a "fake survivor", but because I play both pvp and pve, and there's already player bots in pvp mode, why not add them into pve to make it slightly more alive, it's not like they even have good gear or something, or maybe devs just really don't want pve mode?

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u/Amurorayc2 — 7 days ago