u/MajorMcDonalds

🚓🚨 New Vehicles Coming To Dalniy Island!

🚓🚨 New Vehicles Coming To Dalniy Island!

Operatives - the Agency will be rolling out new transport options, and tuning up the existing fleet, as part of the upcoming update.

Feast your eyes on just one of them: a true post‑Soviet relic - the iconic GAI (traffic police force) patrol car! Use it exactly as intended: flip on the lights, hit the siren, and strike fear into your opponents across Dalniy Island.

The roads of the Multiverse need your inspection! 🚨

The Iconic GAI 🚔

u/MajorMcDonalds — 3 days ago

🦅 US Independence Day

On July 4, 1776, the founding document of the United States was adopted in Philadelphia. The Declaration of Independence explained the moral, political and legal justification for the independence of the Thirteen Colonies from the Kingdom of Great Britain.

From July 2nd (13:00 UTC) to July 8th (13:00 UTC), you can get rewards for completing tasks.

Rewards

For completing 6 out of the 12 tasks, you will receive two unique Khukuri knives, and for 8 and 10 completed tasks, a unique Colt Swartz M1911!

Rewards

Tasks

Phase 1 (July 2nd - July 4th):

  • Kill 100 enemies.
  • Kill 50 enemies using a submachine gun.
  • Kill 40 enemies using a bolt-action rifle or a semi-auto rifle.
  • Complete 4 battles.

Phase 2 (July 4th - July 6th):

  • Kill 50 enemies using a vehicle.
  • Kill 10 enemies using a special weapon (mortars, anti-tank rifles, flamethrowers, projectile launchers).
  • Kill 15 enemies using a pistol or a shotgun.
  • Complete 4 battles.

Phase 3 (July 6th - July 8th):

  • Kill 50 enemies using a machine gun.
  • Destroy 4 vehicles.
  • Build rally points and deploy APCs that will be used 30 times.
  • Complete 4 battles.

Temporarily available

Temporarily available

During the event the following squads will also temporarily return to the shop for Gold:

  • 96th Cavalry Reconnaissance Troop with M8 (USA, BR I)
  • 743rd Tank Battalion with Calliope (USA, BR IV)
  • 502nd Parachute Infantry Regiment with M50 Reising (USA, BR I, Collectible)
  • 2nd Marine Raider Battalion with Thompson M1928 USMC (USA, BR II)
  • 129th Infantry Regiment with Winchester G30R (USA, BR IV)
  • 112th Infantry Regiment with Colt Monitor (USA, BR III)

Terms

  • The tasks can be completed in the Squads mode.
  • The list of tasks is updated every two days at 13:00 UTC.
  • Tasks can be completed simultaneously.
  • Uncollected rewards will disappear when the tasks change.
  • From July 8th (13:00 UTC) to July 10th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.

 

u/MajorMcDonalds — 4 days ago

🪖 Update 0.7.5.103

  • Variable thickness armor now works against all damage types correctly. The armor analyzer in the hangar does not support it yet, so the values displayed there may differ.
  • Fixed the incorrect armor values on the stat card of the Skink (USA, Premium).
  • Fixed the missing shield icon for the body armor of the 1277th Infantry Regiment (USSR, Premium) in the "Battle of Moscow" and "Battle of Stalingrad / Rzhev" campaigns.
  • Fixed the incorrect display of the Soviet guerrillas' arms while wearing black pants in the "Battle of Berlin / Far East" campaign.
  • Fixed the missing bullet hit marks on the arms and heads on dead soldiers.
  • Fixed the missing arms of AI soldiers in battles.
  • The "Auto" Graphics API option now starts the game using DirectX 12 on GeForce RTX 30 and 40 series graphics cards. The option to use DirectX 11 specifically is still available.
u/MajorMcDonalds — 4 days ago

🔖🗒️ Developer Q&A: July 1st 2026!

With our first XBOX demo wrapping up, we heard from players waiting for the Steam release, others eager for the next big content update, and many curious about why we tested the unique "Headquarters: Assistance Protocol" Overtime Raid. Check out the answers below to see what we’re working on!

General

When do you expect the next big update?
July-August. We’re still working on it and want to show it at its best.

What would you say is the game’s overall objective at the moment? What should players expect long-term?
We’re preparing the "endgame" for the upcoming Steam release. In short, it will focus on groups of players competing for spheres of influence across the Multiverse.

Are you planning an "ultra-low quality" or "minimal client" option to reduce game size? Other Gaijin projects have this, and SSDs are pricey.
Yes, but it’s a lower priority. It takes time to prepare a good no-HQ pack that still preserves acceptable image quality.

Any update on whether those who bought the game on the Gaijin Store will be able to play it on Steam without purchasing again? Many of us are waiting for details.
We’re still working on this, and we’ll give more details through the news as soon as we can confirm anything!

Can you confirm your plans for cross-play between console and PC when both versions are released? If full cross-play isn’t feasible for competitive reasons (e.g., aim assist), could co-op Isolated Raids at least support cross-play with friends?
Isolated Raids will definitely support cross-play. For Open Raids, cross-play will require manual consent from players on both sides before entering joint battles - given the different platform-specific advantages that can affect gameplay.

Why is there console-only cross-platform matchmaking on the XBOX demo if Playstation doesn’t have the demo? Will there be a PS5 demo?
A festival started on XBOX in June, and we decided to participate. That also let us avoid splitting our efforts across multiple platforms at once. A PS5 demo will definitely be available, just later.

Will there be keyboard and mouse support for XBOX demo players, or maybe when the game releases on XBOX?
We’ve seen the reviews and feedback, so we will work on keyboard & mouse support for consoles.

If I run the game on Linux and enable BattlEye for Linux, and the game doesn’t kick me for anti-cheat reasons, will I get in trouble, considering the game is not yet supported on Linux? I did a solo raid and it ran even better than on Windows.
We enabled anti-cheat support on Linux so that the game runs on Steam Deck. We still don’t have an official Linux launcher, but if you run the game with BattlEye, you won’t have any issues.

How well does Active Matter run on ROG Ally and similar handheld PCs? What’s the status on Steam Deck - and Linux support overall?
The game runs well on Steam Deck, as we and players saw during the latest Steam demo. We haven’t tested on the ROG Ally. Though, we’re also working on a build for ARM processors based on the N1X.

What improvements are planned for console controller settings? It seems many players love the game but notice controller feel the most. What about PC players who use a controller?
We’re actively reviewing community feedback to improve controller feel. If you have specific setting suggestions, please share the details on our social channels so we can have a look.

https://preview.redd.it/7b863ru0qmah1.jpg?width=1100&format=pjpg&auto=webp&s=3918f3d138f69c04e6f8e6edc33f6cc0a0c33985

Body Sleeves

Is an armor system rework planned, including whether the physical placement of armor elements on Body Sleeves or gear be taken into account?
Armor slots protect only the parts of the body where they’re located. We’re working on new types of ammunition and a related redesign of how armor plates work, but we can’t share details yet - this is a complex task that heavily affects overall balance. We want the game to be both realistic and fun, so we’re not adding deep sim features like instant face/eye kills. Those feel like random insta-deaths and aren’t fun.

Are cosmetics planned that can significantly change an Body Sleeve’s appearance - for example, removing the Phantom’s ghillie suit if we want to?
Future cosmetics will let you change a Body Sleeve, but not so much that it loses its identity. Without the ghillie suit, the Phantom wouldn’t be the Phantom!

Will some Body Sleeves be purchasable with Crystallised Active Matter (CAM)?
The Body Sleeves themselves won’t be sold for CAM right now - they’re more than just items; they’re storytellers. Cosmetics for them are possible.

Will the pre-order Body Sleeve and Premium Edition Body Sleeve be available on XBOX at release? What about Steam and PlayStation?
We’ll share the contents of the editions - and the fate of Sleeves from older editions - closer to when they appear in stores. We don’t want to create misinformation by speaking too early.

https://preview.redd.it/4xq0slq8qmah1.jpg?width=1100&format=pjpg&auto=webp&s=c45b25b64b505d8d9b742323c460c6255ce0ed86

Raids & Maps

Players shared a datamined satellite composite of Dalniy Island showing the full landmass versus the current playable areas. Does this hint at a future mode that uses the entire island - perhaps something more DayZ-like with global "persistence" instead of instanced raids - or at least the ability to infil/exfil at multiple points and walk between them?
We’re working on a raid that covers the entire island and lets you spend long sessions on the map with other players. The past Overtime Raid “Headquarters: Assistance Protocol” was a testbed for some of the mechanics for that larger raid!

Will the Gigastructure map continue to be developed - for example, with variable blocks and different environmental conditions?
Yes - new building blocks and new global scenery (e.g., an Africa biome) are planned.

Do you plan to add dynamic landscape elements in the future? In Cargo Port there are static barges around an active matter clump, and in Shegolskoe there are floating houses and islands - will new locations feature moving versions of such objects that travel across the map which could serve as tactical points, or even a location built entirely around moving objects within some gravitational anomaly?
Probably not. We tried those "rides," and they weren’t pleasant to play on. Elements that change position based on player activity (like huge islands), yes - but not constantly moving objects.

The Overtime Raid "Headquarters: Assistance Protocol" seems to have been very successful, with lots of new interaction between players. What are your plans for these raids with both PvP areas and friendly zones going forward?
We’re looking toward a massive whole-island raid that makes gameplay something more than just "grab and run." You’ll encounter other players, help them, or fight in dangerous red zones - more of an MMO vibe.

Will rewards in future Overtime Raids be comparable to the unique camouflages from “Headquarters: Assistance Protocol”?
Yes. We plan to continue a similar reward track, though we’re still evaluating how to handle potential player FOMO.

Can you increase the number of raids in the raid archive from, say, 10 to 20?
Yes - we plan to expand it!

Will you add a graphics option to adjust render distance? Sometimes terrain elements pop in; it’d be nice to avoid that on high-end PCs.
This is mostly a matter of poorly configured LODs. We’re identifying and fixing them across maps, but there are a lot of objects and it’s a very empirical process.

Will you add colorblind accessibility options? Also, linking to this, can we make the compass color brighter or customize its color?
Yes, we will explore it.

https://preview.redd.it/a3wjhn6iqmah1.jpg?width=1100&format=pjpg&auto=webp&s=431620c9590d3da140433944f70ff2d6fa392c6d

Loot & Equipment

Is a rebalance planned for weapons and equipment unlocked in the Monolith versus gear found in raids? Right now, most top-tier items come from the Monolith.
We consider the Monolith a progression system. You’ll of course be able to find various high-level and unique weapons in raids, but the most reliable source will remain leveling the Monolith.

Can you share how the loot rebalance you mentioned before is progressing - specifically efforts to make loot rarer or more valuable?
We’re working on a system where loot becomes a source of components required for crafting and progression.

Will you consider adding a button that immediately converts weapon and armor rewards from completed contracts into credits without extra menus?
Yes!

Will functional sunglasses be added? Given how sunlight works and impacts vision, they could be useful.
No, we haven’t created plans for such special items as of yet.

Is something like a dedicated helmet mod slot for active headsets on helmets planned, or alternatively support for mounting them in a separate helmet slot similar to NVGs?
Yes, we’re exploring possibilities.

The volume of various magazines feels odd. For example, a 7- or 10-round mag is 20 volume, a 40-round mag is 30 volume, and most 30-round mags are also 30 volume. Individual bullets are 1 volume, so it seems like some mags "shrink" bullets - is this intended? Similarly, for the same ammo type (say .45), a pistol mag can be 20 volume with only 7 capacity, while a UMP magazine is also 20 with 25 capacity. What do you rely on when setting the volume, and will the values be revised for existing magazines?
We’re currently adjusting volumes of magazines to make them more physically accurate.

u/MajorMcDonalds — 5 days ago

🏚️ Update 0.3.0.168

We patched up some holes in the flying house in the Shegolskoe location, the bodies of Operatives no longer block doors from opening, and a number of other fixes.

  • Fixed instances of broken collision for the flying house in the Shegolskoe location, so that players can no longer see through certain parts of the walls and roof.
  • Fixed a bug that allowed players to refine more dog tags than intended or than is required to make full use of the "Legacy of the fallen" fuse recipe in the Refiner.
  • Fixed an issue where a fallen Operative’s body in a doorway could prevent the door from opening.
  • Resolved issues causing client crashes.

The Multiverse awaits!

u/MajorMcDonalds — 5 days ago

❤️🎮 Thank You For Trying Out Active Matter on XBOX!

Access to this XBOX demo for Active Matter has come to a close. The Agency thanks all the new Operatives who took the leap into the Multiverse!

We’re tracking your feedback and continuing to make the game even better!

Keep the conversation going on Discord, follow us on our social media, and keep an eye on the game’s official website for news and future updates so you don’t miss progress updates.

u/MajorMcDonalds — 5 days ago

🤑💸 Summer Sale!

From June 25th (13:00 UTC) to July 9th (13:00 UTC), discounts in the Gaijin store await you.

Gaijin store discounts

  • 50% discount on all starter packs.
  • 50% discount on all premium squads, except for the squads added with the "Operation Neptune" and "Hidden Threat" major updates.

TO THE STORE!

Please note: When the sale ends, the following squads will no longer be available for purchase on all platforms:

  • (USA) M26 T99 Squad
  • (Germany) Me 262 A-1/U4 Squad
  • (Germany) STG 45(M) Squad
  • (USSR) SVD-30 Squad
  • (USSR) SVT-40 (AG) Squad
u/MajorMcDonalds — 11 days ago

🤑 Save Up To 30% On Active Matter!

From June 25th (11:00 UTC) to July 2nd (11:00 UTC), take advantage of discounts on Active Matter editions in the Gaijin Store!

  • Standard Edition - 30% off
  • Advanced, Premium, and Elite Squad Editions - 20% off (including edition upgrades)

Gear up and step into anomalous locations teeming with hostile creatures and rival Operatives. Take on high-stakes contracts, secure valuable loot, and extract before the quantum-unstable zone collapses.

The Agency is standing by for your arrival, Operative - the Multiverse awaits.

u/MajorMcDonalds — 11 days ago

⚔️ Trial by Combat №3

Forget everything you learned at the academy - in these battles, whoever hits the enemy first wins! Put aside the rules: it's just you, your weapon and the enemy.

From June 24th (13:00 UTC) to June 30th (13:00 UTC), you can get rewards for completing tasks.

Rewards

For completing 7 and 10 out of the 12 tasks, you will receive an order that you can use to buy a weapon, and for 4, 6, 8 and 9 completed tasks, a unique portrait!

Rewards

Tasks

Phase 1 (June 24th - June 26th):

  • Kill 50 enemies using a machine gun.
  • Kill 40 enemies with headshots.
  • Kill 60 enemies using a bolt-action rifle or a semi-auto rifle.
  • Complete 4 battles.

Phase 2 (June 26th - June 28th):

  • Kill 50 enemies using a vehicle.
  • Destroy 4 vehicles.
  • Kill 10 enemies using a special weapon (mortars, anti-tank rifles, flamethrowers, projectile launchers).
  • Complete 4 battles.

Phase 3 (June 28th - June 30th):

  • Kill 10 enemies using grenades.
  • Build rally points and deploy APCs that will be used 30 times.
  • Kill 15 enemies using a melee weapon or a shotgun.
  • Complete 6 battles.

Terms

  • The tasks can be completed in the Squads mode.
  • The list of tasks is updated every two days at 13:00 UTC.
  • Tasks can be completed simultaneously.
  • Uncollected rewards will disappear when the tasks change.
  • From June 30th (13:00 UTC) to July 2nd (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.
u/MajorMcDonalds — 12 days ago

🪷 Update 0.3.0.165

  • Fixed an issue that prevented starting a Hired Ops skirmish when in a squad.
  • Fixed an error that occurred when purchasing multiple items at once from the Shop after opening it through an inventory slot.
  • Fixed kill statistics for Anomalous Flowers, which were previously counted as Hives.
  • Fixed visual artifacts on water surfaces on Dalniy Island locations.
  • Fixed graphical artifacts that occurred when performing a buttstock strike and when switching weapons.
  • Improved localization across supported languages.

The Multiverse awaits!

u/MajorMcDonalds — 12 days ago

✈️ Update 0.7.5.94

  • Fixed the firing sound of the 20 mm M3 cannon on the F7F-1, now it is louder and more appropriate for the caliber of the weapon.
  • Fixed an issue that made it impossible to apply decals and decorators to vehicles when using a gamepad on PlayStation.
  • Fixed a bug that caused the Type 1 Ho-Ha (Japan, Premium) to brake sharply and stop when turning at low speed.
  • Fixed the appearance of foam on water.
  • Improved the placement of infantry spawn points in the "Sword beach (Invasion)" and "Sword beach (Confrontation)" missions.
u/MajorMcDonalds — 13 days ago

🥸🥷 Overtime Raid "Cargo Port: Deep Cover" Returns!

The coordinates for an anomalous location have resurfaced - it’s time for the next Overtime Raid! For the coming week, the Agency has opened access to "Cargo Port: Deep Cover."

Slip into Agency-issued gear to become indistinguishable from the Turned - your disguise is your greatest advantage in a zone crawling with hostile soldiers who won’t engage their own without cause. Infiltrate the location in search of artifacts that let you become an entity whose mind has long since been claimed by the Multiverse.

But beware: other operatives are in the zone with you. Can you spot the real threats among the Turned before they spot you?

Good luck out there, Operatives!

u/MajorMcDonalds — 14 days ago

📋 Update 0.7.5.88

  • Fixed the incorrect display of the Soviet guerrillas' arms.
  • Fixed the poses of the Suomi KP/-31 (Germany, Premium) squad.
  • Fixed the incorrect details of the rewards on the Battle Pass screen.
  • Fixed the inability to apply decals to the B-25J-30.
  • Fixed the prolonged camera shake after artillery explosions.
  • Fixed the endless fire at aircraft crash sites.
  • Fixed a bug that made the bayonet on the KoKo rifle look huge when viewed from a distance.
  • Fixed the inability to launch the game using DirectX 11 on certain Intel graphics cards.
  • Fixed the incorrect hit camera behavior while using the Kugelblitz where the shrapnel caused by its shells remained visible for an extended period of time.
  • Fixed the performance drops that could occur rarely when firing the Kugelblitz.
u/MajorMcDonalds — 18 days ago

🪖 Update 0.3.0.161

Respawning in the Overtime Raid “Headquarters: Assistance Protocol” after being killed in the Secure Zone now automatically gives you your equipment back, fixed Beacons being able to be taken from a corpse, improved animations for the AR, added enriched copies of the STG, plus many other changes and fixes.

  • Ensured players killed by another player in the Secure Zone during the Overtime Raid “Headquarters: Assistance Protocol”, the player respawns on the spot with all the equipment they had at the time of death.
  • Fixed an issue where players could loot Beacons from enemy corpses.
  • Updated animations for the AR416A5.
  • Added enriched versions of the STG77 A1.
  • Enabled Scout drones loaded with grenades to stack correctly in the inventory.
  • Hid the Dog Tags Storage filter in the Refiner until the relevant "Legacy of the fallen" fuse recipe is obtained; you can still dispose of excess dog tags via the "Quick Refine" option in the inventory.
  • Fixed a bug where a squad member could ready up for a Hired Ops skirmish even though a regular raid was selected by the squad leader.
  • Fixed a bug where the selected skirmish in Hired Ops would reset if the squad leader opened regular raids.
  • Fixed a bug that showed the reverse of the animation for collecting Active Matter while spectating another player.
  • Fixed an issue where objective markers on the map sometimes had incorrect numbering.
  • Fixed a bug that caused vehicles to stop burning when they were shot at.
  • Added the ability to extinguish a burning vehicle with a Fire extinguisher.
  • Adjusted the Quad Bike’s burning effect (reduced intensity and made it easier to extinguish and repair).
  • Improved interaction with the Quad Bike’s cargo trunk, making it easier to open.

The Multiverse awaits!

u/MajorMcDonalds — 18 days ago

⚔️ Battle Pass: Sixth Season of 2026

The next Battle Pass season is nearly here, it starts on June 17th and brings you new rewards!

Main rewards of the season

https://preview.redd.it/axyt5q3ylo7h1.jpg?width=3840&format=pjpg&auto=webp&s=b544ba7934f53d46a0cfc8d91d6d1bb91a6fd85e

Lahti-Saloranta M/26-32 (BR III, Germany)

A later variant of the Finnish Lahti-Saloranta M/26 light machine gun that was modified to be compatible with both 20-round box and 75-round drum magazines. Unlike the original 20-round variant, this iteration of the weapon was not widely used by the Finnish military, but you can test its effectiveness on the battlefield.

In the Elite Battle Pass, you will also find a unique AP-4C and a unique camouflage for the KV-1 (L-11).

https://preview.redd.it/mphu7eb2mo7h1.jpg?width=3840&format=pjpg&auto=webp&s=dc01c7b7bcf916f29354d35d50abe8a738f2616d

AP-4C "Sky Pirates" (USA)

https://preview.redd.it/ltwm2ff4mo7h1.jpg?width=3462&format=pjpg&auto=webp&s=771127e7f8c7d139042247e8168403078136b6ad

KV-1 (L-11) - "Leningradec"

In this Battle Pass, you will receive an aircraft that can be assigned to its respective Fighter pilot squad and a camouflage that you can apply through the "Customization" menu of the respective tank.

And of course unique soldiers for the USSR and Japan:

https://preview.redd.it/shav2y47mo7h1.jpg?width=1600&format=pjpg&auto=webp&s=781c79b93f9eb1ca91ce305a4ee4c93229370bd3

Mihail Kyrchanov - Engineer II (USSR)

https://preview.redd.it/7e4i5pu8mo7h1.jpg?width=1600&format=pjpg&auto=webp&s=c82bd32b9c4261c1057386f64f9ba81effe3f913

Ei Yamaguchi - AT Gunner II (Japan) - requires Elite BP

As a reminder, Elite BP owners receive four unique weapons, two unique soldiers, one unique tank camouflage and one aircraft with unique camouflage by progressing in the Battle Pass. Meanwhile, players with basic BP receive one weapon and one unique soldier of the season.

u/MajorMcDonalds — 20 days ago

⭐ Update "Operation Neptune"

⭐ Update \"Operation Neptune\"

Commanders, it is time to launch Operation Neptune! In the update, you will find a new map, improved effects and animations, a soldier filter, additional customization pieces, weapons and vehicles for your armies, plus a lot more!

https://preview.redd.it/bhx129ls6n7h1.jpg?width=1100&format=pjpg&auto=webp&s=7f529ce5b47f6f8246ffe94d3c25c759be41061e

The map draws inspiration from the Omaha and Sword beaches of the Normandy coast and the missions set there will offer you a wide variety of combat situations and intense battles, both while fighting on the heavily fortified beaches or in the urban areas.

https://preview.redd.it/a566kccl6n7h1.jpg?width=1100&format=pjpg&auto=webp&s=5ae46b31f91eb11e04b8c125dc3c79c250cd0d26

As always, new unlocks await you in the research trees of each army, plus two premium anti-aircraft tanks to help you clear the skies and a unique premium Rider squad for Germany with medical gear and supplies! Additionally, the added soldier filter will help you set up your squads even faster than before and when it comes to personalizing them, the new customization pieces allow you to make them even more unique!

https://preview.redd.it/bb2zf8sy6n7h1.png?width=1100&format=png&auto=webp&s=870028b24cc097525728a40bff12a89bd7cabf3f

Animations also got improvements. Sprinting and switching between your guns are now more smooth and realistic, plus a number of weapons got their reload animations reworked too! Ground vehicles and aircraft received spectacular new effects, such as tank turrets being blown off after ammunition explosions and torn-off aircraft parts leaving smoke and fire trails, to make the battles even more immersive!

https://preview.redd.it/96qv5hl88n7h1.jpg?width=800&format=pjpg&auto=webp&s=013d0f9233765073930270a730a594ad0e724e31

Along with the update, the Silver Chest also returns! From the release of the update until June 30th (13:00 UTC), the "Arsenal of the Far East" chest will be available in the shop with an updated list of rewards up to the Vienna offensive event, including the previously unavailable rewards from the Operation "The Gates of Destiny" event too.

But that’s not all. You can read about the main changes below, but the update also includes numerous additional minor fixes and improvements too!

Weapons and soldiers

  • Added new weapons:
    • Suomi KP/-31 (SJR) (Germany, BR V, Research)
    • Type 4 90mm AT (Japan, BR III, Research)
  • Adjusted a number of weapons:
    • LAD: BR V -> IV
    • AVS-36: Reload time 2.7 -> 2.3
    • DT-29: Base RoF 550 -> 600, Recoil 33/19 -> 34/17
    • PPD 1929: Reload time 4.0 -> 3.1
    • PPD-34/38 (Snail drum): Damage 6.4 -> 6.6
    • FG 42, FG 42 with grenade launcher: ADS speed 0.65 -> 0.75
    • FG 42 II: ADS speed 0.65 -> 0.8
    • Gewehr 43 (8mm Kurz): Ammo count 30/60 -> 30/90
    • Gerät 03: Damage 14.4 -> 15.3
    • MP 35/I : Base damage 5.7 -> 6.0
    • Gewehr 41: Base damage 12 -> 12.7
    • Sniper Gewehr 41, Gewehr 41 (M): Damage 14.4 -> 15.3
    • Walther A115 : Reload time 4.4 -> 3.7
    • Mondragón M1908 (10): Reload time 4.8 -> 4.2
    • Erma EMP 44: BR III -> II
    • Sturmpistole: Reload time 6.0 -> 4.0
    • FNAB-43: Base spread 0.88 -> 0.58
    • ZB-26: Base RoF 750 -> 600
    • Carcano M91 with scope mount: Base RoF 40 -> 50
    • T20, T20E1: ADS speed 0.65 -> 0.8
    • Patchett Mk I: Damage 6.6 -> 6.8
    • Viper No.3: Damage 6.6 -> 6.8
    • Turner SMLE: Reload time 5.6 -> 4.2
    • M1A1 Thompson Para: RoF 690 -> 810
    • Lanchester Model 1: Recoil 22/22 -> 27/16, Recoil control 50% -> 70%
    • Type 2a SMG: Base recoil 10/10 -> 13/7
    • Type 4 rifle: Fixed the damage falloff at longer ranges (similar to other rifles like the M1 Garand)
    • Type Ko rifle: Reload time 5.4 -> 3.6, Recoil 68/25 -> 49/18
    • Type Otsu rifle: Base recoil 66/34 -> 49/25
    • Type 99 rifle (early): Base RoF 48 -> 60
  • Added the ability to attach a bayonet to the Mondragón M1908.
  • Improved the sprint animations with melee and ranged weapons.
  • Improved the weapon switching animations.
  • Updated the reload animations for multiple weapons: Walther PP, Walther PPK, Mauser C96, MP 43/1, StG 44, StG 44 (S), Sniper StG 44, StG 45(M).
  • Improved the hold and use animations for the detonator of the TNT charge.
  • Added the ability to purchase bayonets and scopes.
  • Fixed a bug where the M1A1 Carbine had no unique reload animation when there was still a round in the chamber.
  • Fixed a bug where the Winchester 1866 ejected the shell casing before the trigger was released.
  • Fixed a bug where there were no rounds in the new magazine when reloading the SVT-40 15.
  • Fixed a bug where the camera would clip into the scope of the Springfield M1903A1 while aiming.
  • Fixed a bug where the chambered round in the VG-2 was not counted for its ammunition.
  • Adjusted the position of the Fedorov Avtomat in first person view.
  • Added 50+ new customization pieces across multiple squads.
  • Disabled the option to purchase bare hands when customizing soldiers. Purchased ones will be refunded with appearance change orders.

Vehicles

  • Added new vehicles:
    • SU-122 (USSR, BR III, Research)
    • Nashorn (Germany, BR IV, Research)
    • R-75 Medical (Germany, BR I, Premium)
    • Kugelblitz (Germany, BR III, Premium)
    • F7F-1 (USA, BR V, Research)
    • Skink (USA, BR III, Premium)
  • Added gun barrels to the x-ray view of vehicles with additional information about the cannons.
  • Added bomb sight for the Tu-2S, Pe-2-31, Ju 188 A-2, B-25J-30, Potez 633, AP-1, B5N2 and the D4Y1.
  • Bullets fired from small arms now ricochet off armored vehicles.
  • Added working hull machine guns to Tier 4 vehicles.
  • Separated the customization options for Japanese vehicles into "Pacific War / Burma" and "The Far Eastern Front".
  • Reduced the slowdown of wheeled vehicles in water.
  • Improved the physics of blown-off aircraft parts.
  • Adjusted the visuals of the cannon's recoil when firing.
  • Fixed a bug where tank shells couldn't penetrate soldiers.

UI

  • Added a new filter for soldiers in reserve.
  • Added vehicle names to camouflages in the Silver Chest.
  • Weapon attachments now show up correctly on the Battle Pass screen.
  • Added a timer for event tasks.

Graphics

  • Improved the shape, size and appearance of projectile tracers, depending on the caliber.
  • Improved the explosion effects of bombs, tanks and artillery strikes.
  • Added an explosion effect for aircraft destruction in air.
  • Changed the antialiasing mode on PlayStation 4 to high quality Temporal Hyper Resolution.
  • Changed the antialiasing mode on Xbox One to high quality Temporal Hyper Resolution, upscaling from 720p to 1080p.
  • PlayStation 4 Pro now outputs a 4K image, rendering resolution is the same as before.
  • Motion vectors are now used with all antialiasing modes. This fixes the ghosting on aircraft with high Global Illumination when using FXAA for example.
  • Fixed a bug where tank tracks were missing in BVH.
  • Merged the High Quality Volumetric Clouds and High Quality Volumetric Fog settings into their main settings (Cloud Quality and Fog Quality) as the "Movie" option and added a performance warning to them.
  • Replaced the performance warning popup of the Supersampling Antialiasing with a new inline text.
  • Fixed the shiny artifacts in RTR on the edges where two planes with perpendicular normals met (stairs for example).
  • Improved the CPU performance when using ray tracing.
  • Improved the explosion effects of tanks when their ammunition detonates.
  • Added the ability for turrets to be blown off upon ammunition detonation.
  • Adjusted the placement of flames on torches.
  • Separated the effects of 20-60 mm shells into 20-40 mm and 40-60 mm ranges.
  • Added additional effects when the armor of vehicles is penetrated.
  • Improved the dust effects when hitting rocks.
  • Improved the fire effects, they are now smoother.
  • Added smoke and fire trails for blown-off aircraft parts.
  • Fixed a bug that caused airplane cockpits to be excessively noisy with ray traced reflections.

Locations and missions

  • Added a new location: "Omaha".
  • Added new missions: "Omaha beach (Invasion)", Omaha beach (Confrontation), "Sword beach (Invasion)" and Sword beach (Confrontation).
  • Added additional cover in the "Heilongjiang" and "Heilongjiang Airport" missions.
  • Added a new possible "Hangar" capture point in the "Heilongjiang Airport" missions.
  • Reduced the number of positions where tanks had direct line of sight to capture points in the "Heilongjiang" and "Heilongjiang Airport" missions.
  • Improved the battle areas in the "Pokrovskoe City (Conquest)" mission.
  • Improved the placement of the strategic objects in the "Pokrovskoe City (Destruction)" mission.
  • Improved the placement of vehicle spawn points and battle areas in the "Pokrovskoe City (Conquest) Large" mission.
  • Improved the battle areas in the "New Georgia (Destruction)" mission.
  • Improved the placement of spawn points when the first capture point is active in the "River crossing North (Invasion)" mission.
  • Improved the placement of spawn points in the "Tractor Plant East (Invasion)" and "Tractor Plant (Confrontation)" missions.
  • Improved the placement of spawn points in the "Lehrter Bahnhof West (Invasion)" and "Lehrter Bahnhof North (Invasion)" missions.
  • Fixed the floating fire effects in the "Birch Grove" missions.
  • Improved the placement of spawn points when the first set of strategic objects is active in the "Werbig station (Destruction)" mission.
  • Improved the placement of spawn points win the "Königsplatz (Confrontation)" mission.
  • Improved the placement of spawn points in the "Werbig station East (Destruction)" mission.
  • Improved the placement of spawn points when the first capture point is active in "The Kroll Opera House (Assault)" mission.
  • Improved the placement of spawn points when the second capture point is active in the "D-Day North (Invasion)" mission.
  • Improved the placement of spawn points, battle areas and the paratroopers' spawn camera in the "Ministry Garden (Destruction)" mission.
  • Improved the placement of spawn points when the second capture point is active in the "Heilongjiang South (Invasion)" mission.
  • Improved the battle areas in the "Communist street (Destruction)" mission.
  • Improved the placement of spawn points in the "Le Bre West (Invasion)" mission.
  • Improved the placement of spawn points when the third capture point is active in the "Heilongjiang North (Invasion)" mission.
  • Improved the placement of vehicle spawn points when the third objective is active in the "Mountain pass" missions.
  • Improved the placement of spawn points when the second capture point is active in the "Königsplatz West (Invasion)" mission.
  • Improved the placement of the paratroopers' spawn camera in the "Rzhev: Left bank" missions.
  • Improved the placement of spawn points when the second capture point is active in the "Moat East (Invasion)" mission.
  • Improved the placement of spawn points in the "Birch Grove (Assault)" and "Birch Grove (Confrontation)" missions.
  • Improved the placement of spawn points in the "Lehrter Bahnhof West (Invasion)" and "Lehrter Bahnhof North (Invasion)" missions.
  • Improved the battle areas and the position of the respawn camera in the "Guadalcanal Coast" missions.
  • Improved the placement of spawn points in the "Heilongjiang North (Invasion)" and "Heilongjiang South (Invasion)" missions.
  • Updated the churches in Normandy
  • Adjusted the physical materials of trenches in Berlin and Normandy.
  • Added hit marks on ice, soil and snow.
  • Made paddles destructible in the village on the New Georgia location.
  • Adjusted the destructibility of wooden fences on almost all locations.
reddit.com
u/MajorMcDonalds — 20 days ago

Changes to the Overtime Raid "Headquarters: Assistance Protocol"

Operatives! 📢

The Agency has detected shifts in the Overtime Raid "Headquarters: Assistance Protocol." The location - once overrun by Flowermen - is now swarming with Distorted and Mimics. Gear up and move in - we need fresh intel.

In addition, a new objective has been added for the raid, and completing it unlocks the new black-and-white Urban Camouflage! Progress on the previous additional objective “Reconnaissance” has been preserved, in case some Operatives have not finished it yet.

All Agency regulations on aggressive behavior toward other Operatives still apply within the anomalous zone.

Good luck in your raids! 🤝

u/MajorMcDonalds — 25 days ago

🎯 Update 0.3.0.156

We have extended and improved the Overtime Raid "Headquarters: Assistance Protocol", doubled the safe respawn radius, and made various other changes and fixes!

Overtime Raid "Headquarters: Assistance Protocol":

  • Extended the "Headquarters: Assistance Protocol" Overtime Raid until June 19th, 03:00 UTC.
  • Restricted Excommunicados (Violators) to a single available extraction portal, disabling access to all others.
  • Improved the behavior of Burned-Out Operatives when hunting Excommunicados (Violators).
  • Fixed an issue where the frame around a player indicating their PvP status would get stuck after rerconnecting to a session.

Weapons:

  • Increased the Gepard SMG Suppressor drop rate.
  • Added the PP-19-01 and STG77 A1 to the weapon pool for the "modern" Turned Soldiers on the Headquarters map.
  • Ensured pools of fire left by a CF-400 Flamethrower and Incendiary grenades correctly damage Hellhounds and Anomalous Flowers.
  • Fixed issues with reloading SV-98 and VSSK Vykhlop magazines.
  • Corrected the zeroing distance on the Origin-12.
  • Fixed firing animations for suppressed pistols; they no longer tilt sideways.

Other Changes:

  • Enabled Headphones Mode (from wearing Active Headsets) between raids if still wearing the headset (previously, it only activated at the start of a raid).
  • Increased the safe spawn (invisibility and invincibility) zone radius from 15 meters to 30 meters.
  • Ensured that Monolith Emission Scanners for the "High-Priority Cargo" Operative Objective spawn in a vertical position to make them easier to find.
  • Updated the raid debriefing screen to include players you encountered who fired at you (previously, only voice chat encounters and deaths recorded player names).
  • Fixed an issue where changing headgear reset any selected camouflage in the Body Sleeve selection window.
  • Fixed an issue where the Alpha Mimic could sometimes fall through the ground in the Dogorsk raid.
  • Fixed a bug where new audio tracks weren't added to favorites when the "Add new tracks to favorites list" Music Player setting was enabled.
  • Prevented audio tracks from sometimes switching when rewinding or fast-forwarding through a specific track that is playing.
  • Fixed an issue where identical civilian items were split into separate stacks.
  • Fixed an issue that prevented refining more than 150 rounds of ammunition at a time.
  • Fixed an issue where corpses sunk into the terrain after falling from great heights.
  • Fixed an issue that reduced texture quality.

The Multiverse awaits!

u/MajorMcDonalds — 25 days ago

🚀❤️ 500,000 Operatives Are Ready For Raids!

Friends! Over half a million Steam users have added Active Matter to their wishlists - thanks to everyone following the game’s development and waiting for the release; this milestone is a huge motivation for our entire team to keep pushing forward.

Active Matter is planned to launch in Early Access on Steam in 2026, but you can jump in and try the game right now!

Check out the latest news on the official website and follow our social media to stay in the know!

See you in the Multiverse, Operatives! 🫆

u/MajorMcDonalds — 25 days ago

🪖 Reinforcements received: D-Day

🪖 Reinforcements received: D-Day

In the "Reinforcements received" events, you’ll upgrade your army with unique and well-armed squads, rare weapons, vehicles and always-useful items. Main rewards will help you unlock content that normally takes more time to reach in a regular lineup.

On the morning of June 6, 1944, the largest amphibious landing operation in history began, with approximately 156,000 Allied soldiers landing on the coast of Normandy in northwestern France. To commemorate this event, also known as D-Day, we have prepared special rewards for you!

From June 4th (13:00 UTC) to July 4th (13:00 UTC), get battle score in battles and move up the rewards ladder! You have two days to complete each task!

Rewards

You'll get rewards during the whole event, and the further you progress through it, the more valuable they'll become. You can easily skip a few tasks and still get the main rewards!

Rewards

Main rewards

Main rewards

Sd.Kfz.221 (s.Pz.B.41) (Germany, BR I)

Sd.Kfz.221 (s.Pz.B.41) (Germany, BR I)

A light German armored car developed in the mid-1930s, designed primarily for reconnaissance. Its weak armor is compensated by high mobility, making it a formidable weapon in skilled hands.

The tank comes without a squad and is available for the 5th Tank Division (Tanker I).

M6A2E1 (USA, BR V)

M6A2E1 (USA, BR V)

An American experimental heavy tank, based on the T1E1, featuring thicker frontal armor and a new turret developed for the T29. Its main advantage is the 105 mm T5E1 cannon with exceptional armor penetration.

The tank comes without a squad and is available for the 66th Armor Regiment (Tanker III).

Terms

  • Tasks are updated every two days at 13:00 UTC, and the scoring starts again. Be sure to collect your reward before then, if you have managed to accumulate the required number of battle points, otherwise the task will not count.
  • The task can be completed in the Squads mode.
  • From July 4th (13:00 UTC) to July 6th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.
reddit.com
u/MajorMcDonalds — 1 month ago