☢️ Access Granted to the Terminal Animation!

Operatives, the Agency has processed your request from the recent briefing and, as a result, has unlocked access to its official Terminal Animation.

Deploy it to customize your own personal terminals or even to enhance your live broadcasts!

GET THE FILE

u/MajorMcDonalds — 21 hours ago

🔥✈️ Reinforcements received: Fire and Flight

In the "Reinforcements received" events, you’ll upgrade your army with unique and well-armed squads, rare weapons, vehicles and always-useful items. Main rewards will help you unlock content that normally takes more time to reach in a regular lineup.

This time, command is sending you unique squads to assist in the fighting: a squad of Soviet soldiers armed with Zuckerman bottle launchers on their Mosin M91/30 rifles and an American fighter pilot with his P-39Q-5.

From August 18th (13:00 UTC) to September 11th (13:00 UTC), get battle score in battles and move up the rewards ladder! You have two days to complete each task!

Rewards

You'll get rewards during the whole event, and the further you progress through it, the more valuable they'll become. You can easily skip a few tasks and still get the main rewards!

Rewards

Main rewards

Main rewards

128th Separate Anti-Tank Regiment with Mosin M91/30 Zuckerman (USSR, BR III)

128th Separate Anti-Tank Regiment with Mosin M91/30 Zuckerman (USSR, BR III)

A regular Mosin M91/30 rifle that comes with a unique attachment, the Zuckerman bottle launcher.

Molotov cocktails were a cheap and effective way to combat enemy vehicles, but their use came with dangers. Soldiers had to get close to the enemy and the mixture could burn the thrower, this is what Zurckerman's design meant to solve. The launcher was easy to use and made it possible to fire bottles at a large distance.

The squad consists of 9 soldiers: 7 riflemen, one engineer and one AT gunner equipped with Mosin M91/30 Zuckerman rifles. The engineers in these squads have access to a wide range of buildable structures and can build machine gun nests, anti-aircraft and anti-tank guns!

39th Pursuit Squadron with P-39Q-5 (USA, BR III)

39th Pursuit Squadron with P-39Q-5 (USA, BR III)

A late-war variant of the Bell P-39 Airacobra. Compared to earlier models, the four wing-mounted 7.62 mm machine guns were replaced with two 12.7 mm ones in pods mounted under the wings. This further increases the aircraft's already impressive firepower, now consisting of a 37 mm M4 cannon and four 12.7 mm M2 Browning machine guns. In addition, there is also a 500 lb AN-M64A1 bomb for attacking ground targets. A true all-rounder!

Terms

  • Tasks are updated every two days at 13:00 UTC, and the scoring starts again. Be sure to collect your reward before then, if you have managed to accumulate the required number of battle points, otherwise the task will not count.
  • The task can be completed in the Squads mode.
  • From September 11th (13:00 UTC) to September 13th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.
u/MajorMcDonalds — 2 days ago

⚙️👨‍💻 Developer Q&A: August 17th 2026!

We’re getting closer to our Steam and console release — and a major update! In the meantime, here are answers to some of your questions about the launch and various other parts of the game.

Steam & Console Release

When will you announce the Steam and console release date? Will there be any more demos in the meantime?

>We’ll announce the full Steam and console release date toward the end of August. Additional demos are unlikely at this point, but if we do run another, we’ll share details in separate news posts.

Any updates on what happens to players who already purchased the game on the Gaijin Store? How will the transition to Steam work for them?

>Players who bought the game on the Gaijin Store will be able to claim an equivalent edition on Steam. The only exception is for Elite Squad edition owners: they’ll receive the Premium edition on Steam (which includes the same bonuses, just without the extra keys), and any friends who activated the bonus keys from your Elite Squad edition will receive the Standard edition on Steam. The time window to claim a Steam version will be limited — we’ll share full details and dates when we announce the transition.

Any update on additional localizations for the game’s release?

>In addition to English, German, Russian, and Chinese, we’re working on French, Spanish (both for the major update), as well as Portuguese (for the release). The website will also support these languages, and news posts will be translated into them too.

Gameplay, Raids & Maps

Gameplay, Raids & Maps

Will the game ever feature dynamic weather?

>A shrinking zone already showcases some dynamic changes: the wind picks up and the color palette shifts. We’re continuing to experiment with this!

In Isolated raids, will teams be able to include more players since it’s only your squad?

>We’ll add support for multiple squads to deploy into a single Isolated Raid, similar to something like custom games!

Will you add more interactions and puzzles with items in the world? The Park map stands out because of its item‑combining and puzzle mechanics. Will there be more such "quests" with bits of lore that use acquired items and electronics (for example, unique items from the Heaquarters map like toolboxes, batteries, wires, etc.)?

>We like this kind of gameplay, and it’s clear players do too. We plan to add more of these quests and, more broadly, expand the ways players can interact with the world.

Do you plan to add more bosses or extend the Park map’s investigation set (for example, a deeper basement), or add more hidden areas similar to Park’s underground?

>These investigations take a lot of time to create, but we love the results. We’ll continue to introduce new secrets, bosses, and interesting mechanics for contracts and investigations.

What measures are you considering to prevent cheating — both third-party devices and software?

>We’re working to identify cheaters who use third‑party tools through our own systems and analysis. Because this fight is ongoing, we won’t disclose specific methods, so we don’t make life easier for bad actors. We remain uncompromising opponents of unfair play: using third‑party apps to gain an advantage is strictly punishable with a lifetime ban.

Why can an operative be resurrected after their mindvault containing their consciousness has been hacked?

>We aim to give players a second chance within the same raid. We’re continually iterating on resurrection features, including in the new upcoming major update, not to overpunish the killer, but to let the victim learn quickly and apply that experience immediately instead of through multiple loading screens.

Will you be changing the enemy alert/aggro mechanics? For example, when you enter a multi-story building and silently take out two or three enemies with a suppressor, enemies from many other floors immediately seem to rush you.

>Yes. We’re reworking monster aggression behavior for an upcoming patch. This is one of the patch’s key tasks based on collected feedback from players.

New Features

New Features

Will grenades with an impact detonator appear in the game?

>Not currently planned, but it’s possible in the future.

Will factions (and/or Nexus) be available on day one of release? Will it cost in‑game currency, items, or a certain rank to create your own faction?

>We’ll share full information about factions by the game’s release.

Are tanks and helicopters still planned? Will they be added to Nexus soon?

>Heavy vehicles are planned for the battle mode on the Nexus map, where Operatives will represent the interests of syndicates.

Will there be more rusty weapons in the future? We really enjoy malfunction and clearing animations. Do semi‑automatic and bolt‑action rifles have malfunction animations?

>We don’t think frequent weapon failures are fun, so we don’t plan to develop that area in too much detail as of right now. For now, malfunctions will likely remain a feature of completely rusty weapons. In addition, we prefer that player actions grant bonuses rather than force routine maintenance of items just to keep them functioning normally. That would mean, if we add weapon‑cleaning, it would temporarily improve performance — not merely restore a battered gun to its baseline.

With the WWII‑themed items already in the game, are there plans to add more pre–Cold War content (e.g., SVT‑40, M1 Garand, STG‑44 — maybe even a PTRS‑41?) and/or one or more WWII‑era maps?

>New weapons are planned — for example, WWII machine guns like the German MG 42 or the Soviet DP‑27, and probably a Kar rifle. That said, we don’t want to overload the game with older weapons; plenty of other projects already focus on historical arsenals (especially WWII). We will occasionally pay tribute to these legends though so players can add them to their collections.

Do you plan to expand infrared use in the game? Could we get a manual toggle to switch off the NVG IR illuminator? And will accessories like flashlights and laser sights gain their IR modes in future updates?

>Yes. Especially as our night raids evolve, we’ll expand the IR‑capable arsenal and related functionality.

Will melee weapons display damage values for comparison, similar to how firearm caliber helps estimate gun damage?

>We’ll address it in future.

Community Requests & Other Questions

Is there an official place to read all the Active Matter lore or story?

>For now at least, it’s only in the game, but there’s already plenty to discover through contract and investigation descriptions and updates!

It’d be great if a live wallpaper of the game’s loading-screen/kaleidoscope animation was obtainable, also to use in content creation. Could you make this available?

>Yes; hold my beer...

Were there any concepts that were scrapped during early development — locations, themes, art styles?

>Early on, we considered borrowing some concepts from an event held by our friends at Enlisted.

Can players suggest music or submit original tracks to be considered for cassette tapes or the in‑game music player? Also, will we be able to remove/eject cassettes from cassette players?

>We welcome your desire to be part of our anomalous world! We may indeed open submissions for tracks in the near future; when it’s ready, we’ll share how to participate along with the rules.

Right now, to apply red‑dot sensitivity to the magnifier without changing the sensitivity based on magnification, players must disable the "Realistic magnification in scopes" option, so both features can’t be used together. When will zoomed red‑dot sensitivity and this Realistic magnification setting be separated? Zoomed red‑dot sensitivity could be its own control option.

>We’ll fix it.

Have you considered adjusting the XP system? After the 0.3 update, prestige feels too fast (players are often able to create a new personal timeline around operative level 15, far from the level cap of 28), yet leveling slows sharply after 20. Since level now affects gameplay more via the skill tree, could higher‑level XP requirements be rebalanced and more actions (e.g., kill streaks) grant XP?

>Our goal is to tune game mechanics including progression so they don’t discourage creating a new personal timeline or going for prestige rewards. A good example is that the more time a player invests in a current timeline, the harder it is to choose to prestige. That’s why we fully agree with your point and will make leveling easier and faster, with a smoother curve — especially at higher levels.

u/MajorMcDonalds — 3 days ago

⏳💥 "Dogorsk: Timeline Collision" Returns!

The Overtime Raid "Dogorsk: Timeline Collision" is now live again.

Drop into this anomalous version of Dogorsk in search of WWII hardware and battle Turned Soldiers pulled in from a time out of step with our own.

Beyond the gear, there are special zones containing timeline scars brimming with unusual resources — Fracture Shards. Extract them for Agency study; you’ll be paid generously for every specimen.

Good luck out there, Operatives!

u/MajorMcDonalds — 6 days ago

💉 Heal More Efficiently, Survive Longer!

The Agency has analyzed Operatives’ behavior when undertaking its contracts and found they were spending too much time on wound treatment, burning through more medical supplies than was considered acceptable. After months of development, the Agency will be rolling out a new healing system in the near future.

All medkits will now treat damaged body parts one by one, and continuously consumes charges until fully restoring all the Operative’s condition — or until the kit runs dry — like how the Streaming Injector currently works. Medkits will also become refillable, and you’ll be able to transfer contents between kits. Ampoules, which previously were used individually, will be phased out.

Streaming Injector

Building on the ampoule concept, we’ve developed a more effective solution — the Burst Injector. It instantly restores a significant amount of condition to a single body part of your choosing.

Burst Injector

Through experimentation, one Operative cracked a new formula for the Streaming Injector; enhancing its performance. It now stabilizes the entire body, treating damaged parts in parallel rather than sequentially. The Agency took notice of this development and moved quickly — these new Streaming Injectors will be entering mass production and replace existing units in the field.

The Agency believes these changes will help Operatives reduce medical consumption, cut down time spent healing, and unlock new tactical options during raids. We care about the lives of our Operatives. Stay sharp out there!

u/MajorMcDonalds — 10 days ago

⚙🔫 New Weapon Attachments: Variable Magnification Scopes, Foregrips, and Adapters

Soon, Operatives will be able to adjust scope magnification on the fly, improve recoil control, and mount modern optics to even Soviet-era firearms.

Variable Magnification Scopes

Variable Magnification Scopes

Among the upcoming additions are variable-magnification scopes. These optics let Operatives snap from long-range overwatch to close-quarters engagements in an instant, adapting to shifting combat conditions in seconds.

Foregrips

Foregrips

Alongside the new optics, a lineup of foregrips is inbound. These attachments reduce recoil and provide better control of weapons, keeping your muzzle flat and your shots on target during sustained fire.

Weapon Adapters

Weapon Adapters

The arsenal is also expanding with new adapters. Some will allow Picatinny-compatible attachments to be mounted on weapons equipped with a dovetail rail, bringing contemporary optics to rugged Soviet-era firearms.

Two more adapters are built to fine-tune optic height. Raise or lower your sight to clear a front sight post if it obstructs your view (or to dial in your preferred sight picture).

Weapon Adapters

Pistol Attachments

Pistol Attachments

Sidearms are getting upgrades, too. Dedicated collimator sights are coming to pistols, and two handguns will receive slots for laser sights.

One of them is already well known to the Agency’s existing Operatives: the M45A1. The other is a brand-new sidearm; details remain classified for now.

The Agency is currently conducting final inspections before authorizing field deployment of the new equipment. Stand by for the drop; more intel is also coming soon!

u/MajorMcDonalds — 14 days ago

🥳🎂 Melvin Johnson's birthday

On August 6, 1909, American firearms designer Melvin Johnson was born. His most famous designs, such as the M1941 Johnson rifle and the M1941 Johnson LMG, are already available in the game. This time, however, we've brought you a less widely known weapon, which is a further refined version of the latter!

From August 6th (13:00 UTC) to August 12th (13:00 UTC), you can get rewards for completing tasks.

Rewards

For completing 8 and 10 out of the 12 tasks, you will receive a unique M1944 Johnson LMG!

Rewards

Tasks

Phase 1 (August 6th - August 8th):

  • Kill 40 enemies using a machine gun.
  • Kill 100 enemies.
  • Kill 30 enemies with headshots.
  • Complete 4 battles.

Phase 2 (August 8th - August 10th):

  • Kill 60 enemies using a machine gun.
  • Destroy 4 vehicles.
  • Kill 150 enemies.
  • Complete 4 battles.

Phase 3 (August 10th - August 12th):

  • Kill 80 enemies using a machine gun.
  • Kill 50 enemies using a vehicle.
  • Build rally points and deploy APCs that will be used 30 times.
  • Complete 4 battles.

Terms

  • The tasks can be completed in the Squads mode.
  • The list of tasks is updated every two days at 13:00 UTC.
  • Tasks can be completed simultaneously.
  • Uncollected rewards will disappear when the tasks change.
  • From August 12th (13:00 UTC) to August 14th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.
u/MajorMcDonalds — 14 days ago

🔫 Update 0.7.5.127

  • Fixed a bug where puddles could float in the air.
  • Adjusted the destructibility of wooden fences, gates and posts, as well as stone fences in the Far East.
  • Updated the animations for the M1941 Johnson LMG.
  • The "Auto" Graphics API option now starts the game using DirectX 12 on AMD graphics cards with RDNA 4 architecture. The option to use DirectX 11 specifically is still available.

Additional changes that were added previously in a hotfix:

  • Fixed a bug that caused projectiles fired from turrets to fly in a direction different from where they were aimed.
u/MajorMcDonalds — 15 days ago

🎨 Weapon Customization — Paint Your Arsenal!

The Agency is testing the painting of weapons before issuing them to employees. Very soon, Operatives will be able to repaint their guns to better sync with your chosen Body Sleeve camo and the raid at hand.

How it’ll look:

https://preview.redd.it/la7qnlsrxdhh1.jpg?width=1100&format=pjpg&auto=webp&s=debd39d1b3b46b74cd2fc32a4be4aa5c7b22e9ff

https://preview.redd.it/mhx3mpjsxdhh1.jpg?width=1100&format=pjpg&auto=webp&s=18996fb43696f884d77abd2dc754a283e1c243c8

https://preview.redd.it/vfc2pv8txdhh1.jpg?width=1100&format=pjpg&auto=webp&s=9e832e01055f6f35767e6a89d16398ab2c527aa7

https://preview.redd.it/98lv5owtxdhh1.jpg?width=1100&format=pjpg&auto=webp&s=3bdf1b38a9b8406d72229b566418d497af1a0890

Get your favorite guns ready, Operatives — and own your look on the battlefield.

u/MajorMcDonalds — 16 days ago

🎯🐌 Join the Alpha team

Commanders, you all know about the Alpha team, whose key members are great people - you, our players. They test various game features before their official release, help with the collection of your bug reports from the Community Bug Report site and work together to make Enlisted better for all of us.

WE ARE EXPANDING THE TEAM

If you don’t keep quiet when you notice a bug, enjoy seeing bugs you’ve reported being fixed in the next patch and are familiar with the Community Bug Report site, then we’ll definitely get along well.

Tell us about yourself through the form and your application will get to us. We’re accepting them until August 18th.

Open form

u/MajorMcDonalds — 16 days ago

⚠️🌐 Recon Intel: Threats on Foreign Soil

The Agency has detected imminent shifts across the Multiverse. In the new "Downtown" raid set in America, former law-enforcement personnel have been spotted.

Agency recon teams are dropping first-look images of these emerging threats:

https://preview.redd.it/i1wu354g7lgh1.jpg?width=1920&format=pjpg&auto=webp&s=e013e3eb572cdd38e5053f352c72b0acd15d9a84

https://preview.redd.it/2k7m1xrg7lgh1.jpg?width=1920&format=pjpg&auto=webp&s=d1938da8a071f47f99a8eff73ac17ba59886ab34

These are well-trained adversaries - do not underestimate them in open combat.

u/MajorMcDonalds — 20 days ago

❤️ 📅 Event extension

Commanders! To compensate you for the recent server issues, we will be making adjustments to the Reinforcements received: Vintage arsenal event in a patch next week:

  • The event will be extended by 2 days, so it will end on August 15th (13:00 UTC).
  • There will be an additional task for 1500 battle score, which can be completed until the end of the event.
u/MajorMcDonalds — 20 days ago

🦵💥 OUTLISTED №10

Greetings, commanders! As we promised in our first Outlisted, here is the latest list of players who have been banned for using forbidden modifications based on your complaints.

Permanent ban

The list below only includes players who have been permanently banned due to your complaints, after their game replays have been reviewed by our team of game masters.

OUTLISTED commanders

As a reminder, we do not ban players for using allowed mods like custom hangars and sounds, which you can find on the official Sandbox portal.

Protecting Enlisted - Together!

If you notice a suspicious player, you can submit a complaint against him in battle by opening the scoreboard and selecting "Complain" from the context menu.

https://preview.redd.it/1tgz5ifhddgh1.jpg?width=1100&format=pjpg&auto=webp&s=17576ff793093a25883814245d18fd1554a3066f

You can also submit a complaint directly from the Replays section of our website.

https://preview.redd.it/lbvai19kddgh1.jpg?width=1100&format=pjpg&auto=webp&s=c52601dc474546577b2bf90094a024c578421f9c

Thank you for your help in fighting dishonest players!

u/MajorMcDonalds — 21 days ago

🚗🚙 Pedal to the Metal! New Vehicles, New Possibilities

Operatives! In the upcoming Active Matter update, you’ll get behind the wheel of legendary Soviet and American machines. Lean on the horn to send hostiles scattering and light up the night with spotlights!

The roads of Dalniy Island are finally opening up for some classic Soviet-style driving, including the iconic traffic police patrol car. Some of these vehicles have already visually appeared during raids, but now you’ll be able to take the wheel! The Soviet military jeep is also getting a full model overhaul.

https://preview.redd.it/ab4ngxqj27fh1.jpg?width=1920&format=pjpg&auto=webp&s=fdef76c53c8207f9fddba84d21bd05f8060b1d37

In other parts of the Multiverse, you’ll be able to cruise in American off-road vehicles, featuring both armored and civilian variants.

https://preview.redd.it/z94lgn9l27fh1.jpg?width=1920&format=pjpg&auto=webp&s=c03c817ced979239cba20b0b6dfabe6c3bfbb50a

https://preview.redd.it/3jy3io9l27fh1.jpg?width=1920&format=pjpg&auto=webp&s=824ec57f7943d70bb639bf846790226e7749dd14

These new vehicles aren’t just cool rides; they’re fresh tactical options. From any seat, even while the vehicle is moving, passengers can not only fire their equipped weapon, but also reload, refill magazines for weapons within reach, and use healing items.

While driving, brake lights and turn signals operate automatically, but headlights and emergency lights are controlled manually by the driver. The blast of your horn or the roar of your engine can send Turned Soldiers and Hellhounds fleeing, and the buggy’s spotlights can temporarily blind your enemies.

https://preview.redd.it/gbjw13qh27fh1.jpg?width=1920&format=pjpg&auto=webp&s=36d59cd67cf9b374db97a2232398cb6e3bb597ab

Get ready to take the wheel and drive straight into danger!

u/MajorMcDonalds — 27 days ago

📈 Making Enlisted a Better Place №74

Each issue of our series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.

In the name of science!

In the name of science!

Radio operators in your armies can change the course of battles, but it takes practice to master their radio calls. To help you get used to them, we reduced their cooldown in practice mode to 5 seconds, so you can experiment and test their mechanics without unnecessary pauses!

I definitely shouldn't go there

I definitely shouldn't go there

Guerrillas and Saboteurs, soldiers operating behind enemy lines, periodically run into the problem of red circles on the map. In the heat of battle, it can be unclear whether it's an airstrike, artillery strike, rocket artillery or you've simply gotten too close to the enemy's spawn point.

For this reason, we've recolored the circles of enemy spawn points to gray. This makes it immediately obvious where the real danger lies and which areas you should steer clear of to avoid running straight into a spawning enemy squad.

Scatter!

Scatter!

Landing in a tight formation often cost paratroopers their lives, even while still in the air. We've adjusted the paradrop logic, so soldiers now land in a slightly wider area. They won't be such an easy target for the enemy anymore.

The trees will no longer save you!

The trees will no longer save you!

Shouldn't explosion packs and TNT charges destroy trees? Well, we've fixed them and once again you can turn a forest into a lovely clearing ... with a few extra craters!

We've also fixed the stat cards of the Panzerfaust 60 and the GrB-39. They now display the correct penetration values. Plus, we've melted the snow that occasionally appeared on summer maps. After all, it did not fit the season.

We appreciate your feedback!

Lots of exciting game mechanics have been implemented or improved thanks to your ideas. We regularly collect your feedback and suggestions from all platforms, including our forum.

So discuss, share and suggest!

u/MajorMcDonalds — 29 days ago

🎒🚀 Inventory 2.0: Deep Pockets!

Get ready for a massive inventory shake-up in Active Matter! The next update introduces a brand-new pouch system - more pouch options, new dedicated pockets within each pouch, and expanded inventory capacity from pouches across the board!

Pouches have been rebuilt from the ground up. They’re no longer a simple add-on to your existing inventory - they are now your "base" inventory, where backpacks are now your inventory expansion for big hauls, meaning you’ll need to bring at least pouches if you want to store extra kit.

Large Pouches

Small Medicine Pouches

Small Magazine Pouches

Medium Magazine Pouches

The pouch lineup is expanding - and each pouch now offers a combination of extra pocket "types", alongside traditional inventory space: grenade pockets for grenades and other throwables; medical pockets that accept only medkits, injectors, and painkillers; magazine pockets for spare mags to not consume the pouch’s main inventory space; and universal pockets that can hold any of the above, plus ammo boxes and other small equipment.

https://preview.redd.it/mjfgbpl76leh1.jpg?width=1100&format=pjpg&auto=webp&s=4ce22ed9fcfbbd1490e22227555a74c79e2ea502

Remember: if you swap pouches - say, you take one off a downed opponent - your items stay in your old pouch, and the new pouch will carry whatever that enemy had inside, across both its inventory space and pockets.

What about rental gear? We’ve already notified the Agency, and it’s rolling out pouches with all approved equipment loadouts, so risk-averse Operatives won’t lose the ability to collect loot.

Operatives will also be able to gain additional pockets based on their Body Sleeve, boosting the maximum number of bonus pockets to five. These on-body pockets follow the same slot-type rules as pouch slots.

Ready for the changes ahead? Follow our social media channels and keep an eye on the official website so you don’t miss the update’s drop!

u/MajorMcDonalds — 30 days ago

⚔️ Battle Pass: Seventh Season of 2026

Commanders, get ready to expand your arsenals! On July 22th, a new Battle Pass season will begin with new rewards.

Main rewards of the season

SLR 1944 (USA, BR IV)

SLR 1944 (USA, BR IV)

An experimental self-loading rifle from Canada, chambered for the 7.92x57mm Mauser cartridge. It was designed in just three months and it uses a 20-round magazine similar to that of the ZB-26. Plus, if you run out of ammo, you can always rely on its bayonet.

In the Elite Battle Pass, you will also find a unique IL-10 and a unique camouflage for the Chi-Nu II.

IL-10 \"Green\" (USSR)

IL-10 "Green" (USSR)

Chi-Nu II - Additional armor

Chi-Nu II - Additional armor

In this Battle Pass, you will receive an aircraft that can be assigned to its respective Attacker pilot squad and a camouflage that you can apply through the "Customization" menu of the respective tank.

And of course unique soldiers for Japan and Germany:

Kinshichi Kozuka - Guerrilla II (Japan)

Kinshichi Kozuka - Guerrilla II (Japan)

Gottlob Binnermann - Assaulter IV (Germany) - requires Elite BP

Gottlob Binnermann - Assaulter IV (Germany) - requires Elite BP

As a reminder, Elite BP owners receive four unique weapons, two unique soldiers, one unique tank camouflage and one aircraft with unique camouflage by progressing in the Battle Pass. Meanwhile, players with basic BP receive one weapon and one unique soldier of the season.

u/MajorMcDonalds — 1 month ago

📦🚨 Changes to Safe Containers and Beacons

In the upcoming update, Operatives will be able to use Safe Containers more strategically, reposition placed Beacons, and jump back into the fight with rental gear thanks to brand-new Enhanced Respawn Beacons.

Safe Containers

https://preview.redd.it/16kenjmn4mdh1.jpg?width=1100&format=pjpg&auto=webp&s=2740448df0414236e371d9d8d66aea40ade73c8e

You can now choose not to activate any equipped Safe Container the moment you go down - trust your squad instead. If they repel the attack and revive you, you’ll get all your gear back, Safe Containers included. The risk? If your team gets wiped, the enemy walks away with both your loadout and whatever you tucked into the container. How much faith do you have in your crew?

Beacons

You will be able pick up Beacons after placing them to shift your desired respawn point! Just wrapped up a brutal firefight? Scoop up the Beacon and redeploy it where you need it next. In addition, if you didn’t place your Beacon at any point before death, you’ll respawn at your original spawn point when you first entered that raid – not where you were slain.

Enhanced Respawn Beacons

The Agency will also be rolling out new Enhanced Respawn Beacons. With them, a fallen Operative will respawn with Agency-issued rental gear – helping them to quickly re-engage and try to reclaim their equipment from the enemy at the site of your last stand.

Master your Safe Containers and Beacons to swing the raid in your favor and lock down your haul. Good luck, Operatives!

u/MajorMcDonalds — 1 month ago

🎖️ Reinforcements received: Vintage arsenal

In the "Reinforcements received" events, you’ll upgrade your army with unique and well-armed squads, rare weapons, vehicles and always-useful items. Main rewards will help you unlock content that normally takes more time to reach in a regular lineup.

Japanese command is sending you Type 97 anti-tank rifles reinforced with shields to test their new experimental hollow charge grenades on the battlefield!

From July 16th (13:00 UTC) to August 13th (13:00 UTC), get battle score in battles and move up the rewards ladder! You have two days to complete each task!

Rewards

You'll get rewards during the whole event, and the further you progress through it, the more valuable they'll become. You can easily skip a few tasks and still get the main rewards!

Rewards

Main reward

Main reward

Type 97 anti-tank grenade launcher (Japan, BR IV)

Type 97 anti-tank grenade launcher (Japan, BR IV)

A variant of the Type 97 anti-tank rifle with an added gun shield to protect the user from incoming fire. Additionally, to improve the gun's performance against enemy armored vehicles, an experimental rod-type hollow charge grenade was developed for it.

Terms

  • Tasks are updated every two days at 13:00 UTC, and the scoring starts again. Be sure to collect your reward before then, if you have managed to accumulate the required number of battle points, otherwise the task will not count.
  • The task can be completed in the Squads mode.
  • From August 13th (13:00 UTC) to August 15th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.
u/MajorMcDonalds — 1 month ago