Could we get a specialized sniper/machinegun sleeve?
Move noise -20%.
Hand Stamina Drain -65%.
Recoil -5%.
The new woman sleeve is close, but not quite there.
Move noise -20%.
Hand Stamina Drain -65%.
Recoil -5%.
The new woman sleeve is close, but not quite there.
I was one hour too late for it. Maybe just give preorder addition like 5000 prime instead or something. And then add this sleeve into the rooster? Its a decent sleeve, but it also bothers the f out of me that there's a sleeve in the containment room that I can never access.
You seem to repeat the twitch exclusive sleeve. Maybe do the same for this somehow.
Not sure if intended or not. But basically if you dont hit semi nothing connect. And even semi is really bad. been trying on bipod and standing still. And so on. Seems like its a bug as its just impossible to hit with the thermal sight on now.
EDIT: Yes seems to be bugged for any scope above 1x.
Go into a building. Attract 1 distorted and then once you kill that one another comes and another comes. And so on. Its just so bothersome, and makes it impossible to be stealth.
And almost every building have distorted and a dozens+ of them as well.
Releasing the game without completely reworking Distorteds are a mistake.
First of all, I am thinking for large long games.
Death Knight and Vampire ruler seems to to the most viable here. With Vampire ruler you can summon a Bone Vyvern, Bats and lastly Rose Knight. As they are summons they will be Elite max (for tier 1) and Veteran (tier 2) when they spawn as long as you upgraded towers. There does no longer seem to be any way at all to get them higher levels?
Now which other ways but below would I go about buffing these summons?
- Unit Enchantments do work. Not sure which are best here but I have some ideas.
- As both are animals and undead we will buff them with Signature skills, Pack Leader and Unholy Leader.
- Empire tree? Do they work at all? Nature Empire skill tree also has Symbiotic Armies which might buff their health/morale by quite a lot as long as you are running racial armies. There are other Empire synergies which are further out like "First Blood Initiation" from Chaos tree has some synergy as well, as they wont level beyond elite. And so on.
But according to extensive tests, NONE of them work.
- Warlords is a valid pick here to buff them while in a fight, but I am looking for more "passive" synergies which buff them permantly. Not with use of support units.
What am I missing? Any tome that might be worth taking? Any province improvement, or building I dont know of, that might buff these combat summons? Or any Item, artifacts, natural wonder and so on?
This is the only unit I believe which is racial AND Mythic (the tags).
Would it be too strong if it did not have the Mythic tag, as it then could be affected by unit enchantments?
AS it is not, I never pick it in late games as it scales worse than warbreed, Pyre Templar and even subjugator. Of course if the game is short, perhaps they are a better pick? Doubt it still though.
I am thinking of modding the mythic tag away so that I have another melee unit to pick and use for longer games.
Thoughts? Would it break the game if they did not have this tag?
EDIT: Its odd but this unit has major visual changes to transformations, such as wight, but painbringer is missing some as far as I can tell. Odd.
So my unlocked blueprints in item forge for example "Slayer", "Fatal Strike" blueprint only works when I play single player. Once I go into multiplayer there are 0 blueprints.
Odd bug. Unless its intended? I cant really see that being intented in a COOP Hotseat MP game?