u/zukeszen

Ember's Verge - a survival game with no modern luxuries or zombies. After launch, I’ve been working hard with the community to polish it. Here are a few highlights.

Hey everyone!

A while ago, I posted here about Ember’s Verge, a grounded, primitive survival experience with no modern tools, no electricity, and no zombies.

I’ve been reading every single piece of feedback, and I just pushed a major overhaul patch to fix early-game friction and expand the mechanics.

Just to mention a few:

  • Surrounding Fetch System: Crafting can now automatically pull missing resources from the ground, piles, or containers near you, so you don't have to constantly run around different containers.
  • The winter freezing and thawing system has been completely revised and made more robust. The UI will show the current state of the item, if it’s freezing, already frozen or thawing.
  • Extended the drying mechanism for tea ingredients (like nettles and lily flowers) to help to preserve them for later use without them rotting.
  • You can now use a lit torch near a beehive to drop down the hive and scare away the bees immediately. This allows you to harvest honey safely without getting stung.
  • Stick and twig spawns are now unified across almost all tree types. Also windy weather now resets tree spawn timers. This means that storms will actually rip down branches for you to gather.
  • New Content: Added a slow-cooking Smoker (rain won't ruin it), Rain Water Collectors for your base, candle wall mounts using animal fat/sap as fuel, and a new iron tier overhaul (hoe, cauldron).
  • Many QoL improvements added for smoother game play

This was the game I wanted to create and here it is. I’m really proud of how the game has shaped up.

I'll drop the Steam link in the comments. Happy to answer any questions!

u/zukeszen — 1 day ago