I know Unreal Engine and Blueprints well, but I don’t know C++. What’s the best roadmap to transition without starting from "Hello World"?
I’ve been working with Unreal Engine for a while now and feel incredibly confident with Blueprints. I understand the engine's framework (Actors, Components, GameModes, Interfaces, Replication, etc.), but I’ve hit the limit where I need to start writing native C++ for better optimization, custom engine modifications, and cleaner plugin development.
My issue is that most C++ tutorials start from absolute scratch, explaining what an if statement or a variable is. I don't need a programming 101 course I already understand programming logic through visual scripting.
For those who made the jump from Blueprint-only to C++, what resources, courses or specific roadmaps actually worked for you without making you sit through hours of basic syntax?
Thanks in Advance!