u/zzed_pro

I know Unreal Engine and Blueprints well, but I don’t know C++. What’s the best roadmap to transition without starting from "Hello World"?

I’ve been working with Unreal Engine for a while now and feel incredibly confident with Blueprints. I understand the engine's framework (Actors, Components, GameModes, Interfaces, Replication, etc.), but I’ve hit the limit where I need to start writing native C++ for better optimization, custom engine modifications, and cleaner plugin development.

My issue is that most C++ tutorials start from absolute scratch, explaining what an if statement or a variable is. I don't need a programming 101 course I already understand programming logic through visual scripting.

For those who made the jump from Blueprint-only to C++, what resources, courses or specific roadmaps actually worked for you without making you sit through hours of basic syntax?

Thanks in Advance!

reddit.com
u/zzed_pro — 1 day ago

Made a Damage Indicator System in Unreal Engine (Need Honest Feedback)

Hey everyone,
I recently made this Damage Indicator system in Unreal Engine and wanted some honest feedback from other developers before I push it further.

Current features:
Directional hit indicators
Dynamic UI response
Damage feedback system
Smooth animations/transitions
Easy integration setup
Main thing I want to know:

Does this feel clean and readable during gameplay?
Is the UI too much or balanced?

Anything you’d improve from a game feel perspective?

Any features you think are missing?

Trying to make it feel modern and production-ready, so real feedback/criticism is welcome.

youtu.be
u/zzed_pro — 2 days ago

Is it okay to make a full RPG in Unreal Engine using mostly Blueprints?

I’ve been using Unreal Engine with Blueprints for a while now and only have a little knowledge of C++ currently.

I want to make an RPG game, but everywhere online

I keep seeing people say:
“Use C++ for real projects”
“Blueprints don’t scale”
“You’ll regret it later”

So I wanted honest opinions from experienced Unreal devs here.

Is it actually okay to make a full RPG mostly in Blueprints if the architecture is clean?

I’m willing to learn C++, but I also don’t want to spend months learning low-level systems before actually building the game.

Would love real production advice from people who’ve shipped projects or worked on larger UE games.

reddit.com
u/zzed_pro — 2 days ago
▲ 1 r/GameDevs+1 crossposts

Ultimate Dismemberment System in Unreal Engine 5

Hey everyone,
I’ve been working on an advanced dismemberment system for Unreal Engine and finally put together a showcase video for it.

Current features:
Real-time limb dismemberment
Bone-based damage system
Blood & gore effects
Physics reactions
Modular setup
Works with different characters
Clean integration workflow
Would genuinely love feedback from other UE developers on:
Performance optimization ideas
Replication/networking approaches
Better gore workflows

Any features you think would push this system further

youtu.be
u/zzed_pro — 3 days ago

I created a Super market Template of worth 40$

Build your retail simulation, tycoon, or shopping game on a solid foundation with this fully featured Supermarket Simulator Template for Unreal Engine 5.6 100% Blueprint, no C++ required.
Every core system is built, connected, and ready to extend. Drop it into your project and start customizing immediately.

fab.com
u/zzed_pro — 14 days ago