
Canyon of death
Has anyone tried building a wall across the entire map and then watch your opponent repeatedly throw bodies at the most heavily garrisoned point? This has gone on for an hour.

Has anyone tried building a wall across the entire map and then watch your opponent repeatedly throw bodies at the most heavily garrisoned point? This has gone on for an hour.
Hi everyone,
I held my first 6-player LAN game of 0 A.D. We started with a Free-For-All match on a normal-sized map before moving on to a large map.
It was a great experience—everything ran smoothly. I wasn't sure if the host PC would hold up, but it turned out fine. We're going to do it again later... stay tuned... (I can't wait).
Hey everyone,
Time for a quick update on the project.
Digital painting
I've started learning digital painting for the campaign's illustrations. It's a new skill for me, and it takes time. The intro illustration is in draft, with a few key illustrations in progress.
Scenario 2
Scenario 2 is moving forward. It's bigger than Scenario 1 — more triggers, more choices, more exploration. We're currently preparing the triggers and planning the tests. This one will really show what the campaign can do.
A tool I found
I also discovered a great tool for historical maps: the Roman Empire Vector Map. It shows settlements, forts, roads, and more across different periods. It's already helping me place cities and camps accurately. You can check it out here: https://klokantech.github.io/roman-empire/
Why this matters
0 A.D. lacks narrative campaigns, and I want to help fill that gap with quality, research, and collaboration.
Thanks for following. More in two weeks.