![Image 1 — [Scenario] Battle of the Ravine - 1v1 Humans vs Orcs, no recruitment, pure army management](https://preview.redd.it/fydy6m3js7ih1.png?width=886&format=png&auto=webp&s=66f8c3de070e39df631c63f7572c43e471d1fdd1)
![Image 2 — [Scenario] Battle of the Ravine - 1v1 Humans vs Orcs, no recruitment, pure army management](https://preview.redd.it/8i12nn3js7ih1.png?width=1366&format=png&auto=webp&s=a8676ae8d9a933c9d78fcc65927ab46df76245de)
![Image 3 — [Scenario] Battle of the Ravine - 1v1 Humans vs Orcs, no recruitment, pure army management](https://preview.redd.it/mxe9em4js7ih1.png?width=1366&format=png&auto=webp&s=0cfa510d14abb0e9783034fb196aacc142aefc57)
[Scenario] Battle of the Ravine - 1v1 Humans vs Orcs, no recruitment, pure army management
Hey everyone,
Sharing a small scenario I've been working on: Battle of the Ravine, a 1v1 Wesnoth scenario where Humans face Orcs in a deadly ravine clash.
No recruitment here - both armies are already fielded from the start. That changes the game a lot: there's no falling back on gold or reinforcements, so unit management is everything. Every mistake is fatal, there's no replacing what you lose. You manage morale, stamina, and positioning across three fronts (the ravine itself, a mountain flank, and a frozen highlands/salt marsh zone), and one wrong move can cost you the battle.
No retreat, no mercy, only one general walks away.
I built this as a personal project while dealing with my own health journey - living with two brain tumors. Getting this finished and out there means a lot to me.
GitHub: https://github.com/lilypoppybooks/Battle_of_the_Ravine
Feedback welcome.