![Image 1 — [Devlog] Burning Heart (a narrative campaign for 0 A.D.)](https://preview.redd.it/m0qxhddo63th1.png?width=2360&format=png&auto=webp&s=329baa6ffcb700102790cd19405daef731108dd6)
![Image 2 — [Devlog] Burning Heart (a narrative campaign for 0 A.D.)](https://preview.redd.it/yl0qkb8873th1.png?width=859&format=png&auto=webp&s=526564ebdca10898a276e109b0af6e95a578863b)
[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
Hey everyone,
Time for a quick update on the project.
Digital painting
I've started learning digital painting for the campaign's illustrations. It's a new skill for me, and it takes time. The intro illustration is in draft, with a few key illustrations in progress.
Scenario 2
Scenario 2 is moving forward. It's bigger than Scenario 1 — more triggers, more choices, more exploration. We're currently preparing the triggers and planning the tests. This one will really show what the campaign can do.
A tool I found
I also discovered a great tool for historical maps: the Roman Empire Vector Map. It shows settlements, forts, roads, and more across different periods. It's already helping me place cities and camps accurately. You can check it out here: https://klokantech.github.io/roman-empire/
Why this matters
0 A.D. lacks narrative campaigns, and I want to help fill that gap with quality, research, and collaboration.
Thanks for following. More in two weeks.