r/AKInation

Ok... I'm understanding the patch changed a bit better now!

So after about a week of more playing post-patch, I'm understanding the changes better.

TLDR - it's all about the corner pressure.

F-HP - as it's changed to -3 on block, you can very safely poke an opponent with it in the corner. Almost any retaliation by the opponent sets you up for a juicy whiff punish, counterhit, or just block. Watch out for DI. Either bait it with jabs or st.mk (DI safe), or buffer SA when you poke with f-hp.

HP-HP - the tumble on non-poison allows for different corner combos, but more importantly, new Oki situations. And what Aki player doesn't like more Oki routes to confuse their opponents?? My recent go-to is, after HP-HP, juggle into CR.hp. framekill with cr.mp for an auto-shimmy or throw 50/50.

Lastly, the OD bubble-follow up, poisoning the opponent on block: use it in the corner, about 1/4-1/3 screen away. Once they're poisoned, your next can-opener opportunity will land you that big poison DMG combo!

(Pictured above, me beating my friend in ft5 after being called out 😈)

u/MarkDavid04 — 12 days ago