r/AquaDeltarune

Day three of Aqua plushie!

Her body and arms are stuffed and stitched, her dress is on her, her sleeves are both cut out and ready to sew and so are her legs. Only thing left to cut out will be her hair which I have to sew to her head before I stuff it. Her legs also need to be colored for her shoes. Should take me 3-4 more days hopefully

u/Equivalent_Pin623 — 1 day ago
▲ 64 r/AquaDeltarune+1 crossposts

Aqua writers?

((Image found in r/aquadeltarune

User: u/Bother_Formal. Thanks for this masterpiece!))

What if ......we all tried making a fic or something involving the flowers?? I kinda wanna try that........

u/First-Tomatillo-729 — 3 days ago

AQUA DRAWING!

Drawing i made for
r/DrawThisAsDeltarune2 but i rlly liked it so im posting it here!

u/Laskonus — 3 days ago
▲ 142 r/AquaDeltarune+1 crossposts

Fun fact: Aqua was apparently a demon to playtesters.

We should all know the emergency Flowery patch by now, where consecutive losses gives progressive TP and Damage Reduction starting on attempt 7, up to 25% DR and 50% extra TP.

But Aqua's solo battle already had progressive nerfs on launch, without needing to be updated. Starting on attempt 8, Aqua gets a flat 5 damage nerf, bringing her from 62 damage to 57. This is progressive up to attempt 11, where it caps at 20 damage. 32% less damage.

Code found in v0.0.241, unchanged as of v0.0.244

Note: Tempflag 51 is incremented during her pre-fight cutscene, so it's always equal to the current attempt, and one above your death count

She is currently the only fight besides Flowery, across the entire chapter, to work like this, and this is on top of dealing 47 less damage than any other instance of her attacks by default.

For a fight that only lasts 4 turns if you know what you're doing, the fact she not only had this at launch, but also has a higher "Excessive death" threshold than Flowery post-launch says a lot about how playtesting her fight went.

reddit.com
u/AlexTheMechanicFox — 3 days ago