r/ArcRaidersGuides

Image 1 — Looking for 2 Queen Reactors, 2 Matriarch Reactors, Seeds, Vaporizer Regulators, Turbine Compressors, or 10 Turbo Pumps, 6 Fine Wristbands. Dm Me If You Want To Trade With Me Or Trade Something Else. Embark ID: Beatdown32-z#8349
Image 2 — Looking for 2 Queen Reactors, 2 Matriarch Reactors, Seeds, Vaporizer Regulators, Turbine Compressors, or 10 Turbo Pumps, 6 Fine Wristbands. Dm Me If You Want To Trade With Me Or Trade Something Else. Embark ID: Beatdown32-z#8349
Image 3 — Looking for 2 Queen Reactors, 2 Matriarch Reactors, Seeds, Vaporizer Regulators, Turbine Compressors, or 10 Turbo Pumps, 6 Fine Wristbands. Dm Me If You Want To Trade With Me Or Trade Something Else. Embark ID: Beatdown32-z#8349

Looking for 2 Queen Reactors, 2 Matriarch Reactors, Seeds, Vaporizer Regulators, Turbine Compressors, or 10 Turbo Pumps, 6 Fine Wristbands. Dm Me If You Want To Trade With Me Or Trade Something Else. Embark ID: Beatdown32-z#8349

u/BEATDOWN32 — 1 day ago
▲ 0 r/ArcRaidersGuides+1 crossposts

Arc raiders hackers problem is being solved and here’s why:

As someone who was admittedly a cheater and familiar with the territory/community. All the main providers are being detected, we’re talking “only banned if using obvious aimbot” to players being banned within a couple of days of using ESP.

Embarks new denuvo anti-cheat only rolled out for every user yesterday, hundreds of bans issued and it is becoming increasingly difficult to beat the anti cheat. The providers are getting desperate offering cheap deals for their cheats full knowing they won’t be able to fix it. In fact, the providers relied upon methods to utilise the old anticheat (EAC) to give the illusion their hacks are undetected however with denuvo finally taking over completely this is no longer possible.

Give it a few weeks as they ban in waves, the cheating is done, the duped bobcats will also dissipate in time. Pre-teaming is still an issue, but you will find the hackers few and far between, no point buying an account that’s gonna be banned in 24-48 hours.

For the record I was permanently banned, hundreds of hours of use but denuvo did not fuck around z, never issued a warning or timed suspension. Luckily not hardware banned and am looking forward to playing the game like I used to (it was to level the playing field, I never shot first and I know it doesn’t sound like an excuse but before OCE servers were purely cheaters.)

Keep ya heads high, the difference is there - sincerely scumbag cheater who is looking forward to fair gameplay.

reddit.com
u/dayz123455 — 5 days ago
▲ 16 r/ArcRaidersGuides+1 crossposts

What kind of witchcraft is this Embark 🫪

In all seriousness, this did upset me for like a day 🤣 like damn I didn't know Queens or Matriarch could phase through matter out of pettiness 😂 I did make off with 3 cores though 🤙

u/Wrong_Usual9568 — 4 days ago
▲ 13 r/ArcRaidersGuides+3 crossposts

Damage Flying ARC enemies inside the Spaceport walls

This score can definitely be improved since we were contested with other teams doing the trial as well. I almost died in the beginning . I think max “legit” trio score will be near 85k

youtu.be
u/ResultCold5510 — 7 days ago

Devs Made a Weapon Analysis Tool

Yeah so in 1.33 a new folder was added to the game files, FirearmAnalysis and you can locally run the html website and import the data to see how they analyze and balance the weapons.

Thought peeps might be interested in this as it will probably be removed in a future patch and that its generally quite odd to see this kinda thing.

"C:\Program Files (x86)\Steam\steamapps\common\Arc Raiders\PioneerGame\Extra\FirearmAnalysis"

I guess message me if you want the data I put together, I dont want to post files here cause download links are sus, even if its 6KB of csv files.

u/Silarious — 8 days ago
▲ 1 r/ArcRaidersGuides+3 crossposts

What ARC Raiders can learn from DMZ’s playbook to fix its PvPvE/Progression problem etc.

The balance between PvE and PvP in extraction shooters is notoriously tough to nail down. Embark is clearly feeling that friction with ARC Raiders, especially as player behavior naturally drifts toward kill-on-sight (KoS) loops.
Infinity Ward’s approach with the new DMZ mode in the latest Call of Duty podcast offers a fantastic blueprint for how to solve these exact issues. If Embark can take a few structural notes from DMZ, it could radically fix the progression stagnation and the current player inequalities currently holding ARC Raiders back.

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u/Responsible_Dish_815 — 11 days ago

Guide On How To Be A Proper White Knight

If you cant determine who started the fight just kill both of them so they dont feel discriminated

u/Fkeolciuxr — 11 days ago
▲ 4 r/ArcRaidersGuides+1 crossposts

Raid in Arc Raiders (endgame content)

Hear me out, guys: Arc Raiders needs a true endgame raid. This idea is influenced by some Destiny’s Raids.

Imagine a raid with 4 squads of 3 players each, all spawning into the same instance at the same time. The raid would be divided into 3 phases then Final Boss:

Phase 1: Infiltration

* Squads fight their way through enemies and ARC forces to reach the objective.
* Heavy PvE combat, resource management, and teamwork.

Phase 2: Puzzle/Objective Section

* Each squads must complete a large-scale puzzle or objective.

Phase 3: Convergence

* Before the final boss, all surviving squads are funneled into the same area.
* This creates a unique moment where players can decide whether to cooperate or fight each other.
* It could become an intense PvPvE encounter, or players could temporarily team up against overwhelming PvE threats to unlock the final arena.

Final Boss Battle

* Once the convergence objective is completed, the remaining squads face a massive ARC raid boss together.
* The encounter would require coordination, mechanics, and skill rather than just raw firepower.

Rewards

* Exclusive legendary weapons
* Unique augments
* Rare crafting materials
* Cosmetic rewards and titles

To make the mode even more meaningful, introduce two new traders tied exclusively to raid content:

* PvE Trader: Offers raid-focused bounties and rewards for boss kills, objectives, and ARC eliminations.
* PvP Trader: Offers bounties centered around player engagements, squad wipes, and high-risk objectives within the raid.

This would give players a true endgame goal, create memorable PvPvE moments, and provide a reason to keep grinding after reaching the late game.

Honestly, if Arc Raiders added something like this, I’d be back playing immediately.

u/bellus07 — 12 days ago

I’m Just Looking For Some Seeds Ranging From 100-200 Max. I Also Need Stacks Of HullCracker Ammo. My Embark ID @BEATDOWN32-Z@8349

u/BEATDOWN32 — 11 days ago