







Elysium Remake Update #8
Heya, Kindred!
I have come to you with a new update!
I’ve neglected the main hall long enough, so this update is all about the vaulted ceilings and pillars.
This pass mostly focused on matching the scale and feel of the in-game version, while also adding a bit more silhouette and depth to the individual stone modules.
The pillars were a bit tricky to get right. They have a very distinctive pattern that starts to look off unless it is carefully laid out before construction.
For the vaults, I went with a similar approach to the club’s interior, building them on a grid-like base to make sure they snap together nicely. I also paid extra attention to getting the right arch shape this time, to avoid repeating the mistake I still have to fix on the other pieces.
As the whole cathedral-like structure keeps growing, lighting has also started having a harder time making its way into the rooms. So I went ahead and roughly placed lights where the sources are in-game.
This time, I decided to include some untextured wireframe renders as well. I’m not sure if that is something you guys would find interesting, but I’ve always been fascinated by peeking behind the curtain and seeing how things like this are made.
Let me know your thoughts down below!
The next update is going to be interesting. Sculpting is one of my weaker skills, but if I want to do this properly, I have a lot of ornate capitals and pillars to work through. We’ll see how that goes soon.
Once again, thank you for the support and love on my last post!