u/UntamedMk828

Image 1 — Elysium Remake Update #8
Image 2 — Elysium Remake Update #8
Image 3 — Elysium Remake Update #8
Image 4 — Elysium Remake Update #8
Image 5 — Elysium Remake Update #8
Image 6 — Elysium Remake Update #8
Image 7 — Elysium Remake Update #8
Image 8 — Elysium Remake Update #8

Elysium Remake Update #8

Heya, Kindred!

I have come to you with a new update!

I’ve neglected the main hall long enough, so this update is all about the vaulted ceilings and pillars.

This pass mostly focused on matching the scale and feel of the in-game version, while also adding a bit more silhouette and depth to the individual stone modules.

The pillars were a bit tricky to get right. They have a very distinctive pattern that starts to look off unless it is carefully laid out before construction.

For the vaults, I went with a similar approach to the club’s interior, building them on a grid-like base to make sure they snap together nicely. I also paid extra attention to getting the right arch shape this time, to avoid repeating the mistake I still have to fix on the other pieces.

As the whole cathedral-like structure keeps growing, lighting has also started having a harder time making its way into the rooms. So I went ahead and roughly placed lights where the sources are in-game.

This time, I decided to include some untextured wireframe renders as well. I’m not sure if that is something you guys would find interesting, but I’ve always been fascinated by peeking behind the curtain and seeing how things like this are made.

Let me know your thoughts down below!

The next update is going to be interesting. Sculpting is one of my weaker skills, but if I want to do this properly, I have a lot of ornate capitals and pillars to work through. We’ll see how that goes soon.

Once again, thank you for the support and love on my last post!

u/UntamedMk828 — 11 days ago

Elysium Remake Update #7

Good evening, Kindred!

I imagine some of you were wondering where I was, or whether I would continue working on this.

I’m still around, and still chipping away at it. A lot of things happened between the last update and this one, not all of them good, unfortunately, so I decided to take some time off until things steadied a bit.

During that time, I still managed to squeeze in an hour or two here and there to keep working.

I’ve been bouncing between Maia’s club and the main hall area, refining more of the spaces and adding a few new things on the materials side: marble floors, carved stone detailing, and the lovely panel over Maia’s corner in the bar.

Since full environment work was a bit more of a commitment than I could afford for a while, I also started blocking out some props, like the sofas, tables, and the bar itself.

While working on all of that, I noticed I made a mistake on the club ceilings, so I might need to rework part of them.

Not ideal, but I’d rather have the tribute be as true to the original as possible instead of leaving it like that.

All that said, I really want to apologize for the lack of updates. Lack of time and life getting in the way kept me in a bad mood for a while, and I didn’t feel like what I had worked on was up to the standard I wanted to share with you guys.

After this hiatus, and some time off from work, I can now say I have a bit more energy to pick up the pace again.

If you read all of this, thank you for your time and patience.

I hope to return to a somewhat steady schedule now, so stay tuned for the next one.

In the meantime, I’d love to hear how the last few months have been for you all.

And if you have any questions about the project, the process, or anything else, I’d love to answer them!

u/UntamedMk828 — 24 days ago
▲ 114 r/BloodHunt

Elysium Remake Update #6

Evening, Kindred!

I come with a smaller update this time around.

For the last couple of weeks, I focused mostly on the ceiling. Most of that time was spent painstakingly making sure every single piece could be placed next to the others without visible gaps or overlaps.

Once every arch and vault fit together properly, I used them to cover the entire club, as well as the small alcoves and hallways.

Unfortunately, covering the whole area kind of killed my simple lighting setup, so I had to improvise a new one just to be able to see what I’m doing in the dark.

In the process, I realized I really disliked how flat the new lighting made everything look. It was useful for visibility, but not very inspiring on the art side. So I went ahead and made a rough mockup of the kind of lighting we’re used to seeing in the game.

It is slowly starting to resemble the place we know and love, but as it gets closer, more specific challenges are starting to appear. Now that these areas are covered, I’ve started noticing smaller differences and particular pieces I missed during the first pass, so I’ll be going back to add those.

Also, if you haven’t joined the Revival / Private Servers Discord yet, please do. A lot of progress has been made towards bringing us back to Prague.

I also want to personally congratulate the team and thank them for giving me the chance to get back in and capture higher-resolution reference footage of the parts I missed the last time.

As always, thank you for the love on my last post. It may not seem like much, but it really does help me carry on with the project. It may still be a while away, but you keep motivating me to see it through.

Please leave any questions you may have below. I’ll try my best to answer all of them.

That’s it for this one. See you in the next one!

u/UntamedMk828 — 3 months ago
▲ 154 r/BloodHunt

Elysium Remake Update #5

Evening, Kindred!

I come with my latest progress on our beloved Elysium.

I didn’t keep my word about leaving everything grayscale. Who would’ve guessed?

As soon as I got the bricks to a level I liked, I knew I had to get the rest of the stonework materials done too. Haha!

The overall structure of Maia’s club is almost done. The next step is to finalize the remaining pieces that can be reused around the area. After that, it’s propping time.

Since I’m doing everything from scratch, I’ll definitely have to wait until further down the road to focus on the smaller details. For now, I want to make sure the larger pieces and materials are working properly before moving into all the little things that make the space feel alive.

In the meantime, I’d like to hear what area you’d like to see next.

As always, thank you all for your support on my posts. I also want to apologize for the longer wait. I’ve been having a hard time finding enough time to work on this, and I’d much rather post something worthy of your time than just show minor, subtle changes.

Please feel free to leave any questions you may have down below.

That’s all for this one. See you all on the next one!

u/UntamedMk828 — 4 months ago
▲ 0 r/vtmb

Help! Can't enable DLSS or FSR after DLC update

Hey!
I've been trying to play the DLC since release. But, after the update installed, I cant enable DLSS or FSR.

I've been searching up and down for any info on this but there doesn't seem to be reported anywhere, so I suspect it is something local on my side.
I've opened a ticket with paradox support, a post on the forums and reached out on the Discord but to no avail.

On my side, I've tried verifying local files, deleting the entire Saved folder, deleting the Steam cloud folder, and reinstalling completely. But I still get the error.
Even manually editing the Engine.Ini file doesn't work, it reverts to DLSS/FSR Disabled when the game launches.

Has anyone had this happened before?

u/UntamedMk828 — 4 months ago
▲ 141 r/BloodHunt

Elysium Remake Update 4

Heya!

Here are some screenshots of the latest progress!

I made some simple textures to help me measure wall scale and ornament placement. I also redid the archways inside the club, since there are a couple of different ones around Elysium.

It’s slowly coming together. For the next update, I’ll probably start working on the floors and some of the gold details on the trim.

For the time being, I’ll hold off on adding color to the scene. That way, I can keep refining the shapes without getting too distracted by surface detailing.

We’re still a long way from seeing something as neat as the real deal, but your comments and support have been really motivating me to keep going.

As always, feel free to leave any questions below.

See you on the next one Kindred!

u/UntamedMk828 — 4 months ago
▲ 141 r/BloodHunt

Elysium Remake update #3

Hello, Kindred! Long time no see.

The hiatus got extended a bit longer than I initially expected, but I’m back with some new updates.

I’ve now moved on to Maia’s club. Right now, I’m focusing on blocking out the space, getting the proportions right, and mapping out what new modular pieces will be needed for this area.

This time, I’m really trying to get the spaces right before moving too far into specific models and details.

For the next update, I’ll probably start working on some materials, since a lot of the structures in this area rely heavily on the stonework textures. So hopefully, next week we’ll start seeing some of that nice detail instead of flat gray clay.

Until then, I’d love to interact more with you guys! If you have any specific questions, feel free to leave them below and I’ll answer as soon as I’m able.

I also want to give a huge shoutout to InaPingvina and CatNoxx over on Discord for sharing some of their VODs with me. They definitely came in clutch in a lot of areas.

Also, thank you all for the love on my previous post. I didn’t really expect that much support and encouragement, and it honestly means a lot.

This started as a small personal tribute, so seeing people care about it has been incredibly motivating. I’ll keep giving it my all to bring our dear Elysium back to life.

See you in the next one.

u/UntamedMk828 — 5 months ago
▲ 174 r/BloodHunt

Elysium remake update! 05-10

Hello kindred!

As some of you were interested in seeing my progress. Here are this week's updates.
Ideally, I would've stayed blocking out more of the spaces with simple volumes. But I got a bit carried away with the banisters. haha

So, progress this week is detailing the main railing shape on the sides of the main hall, and the one over the fountain.

I'm focusing on really nailing the shapes and dimensions of the elements. Leaving the models clean and prepared to add more of the surface detail once I reach the texturing stage.

I wont be able to post this next week, but I'll try my best to give you a bigger update on my next post.

Cheers!

u/UntamedMk828 — 5 months ago

Hey! Long-time lurker, first-time poster here.

After the game was shut down, I started thinking about a way to honor it.

Streaming was never really my thing, so I never had much reason to record my matches. But on the last day the game was live, I went around recording as much of Elysium as I could. Originally, I just wanted to keep it as a memory. But as the week went on, I started feeling like I wanted to do something more to celebrate what this game meant to me.

I played Bloodhunt back in early access. I’m not completely sure of the year, but it must have been around late 2020 or early 2021. I had just moved out of my parents’ place and started working as a 3D artist. I remember downloading the game and trying to run it on my trusty 2017 GTX 1050 laptop. It ran terribly, but I had fun anyway.

A lot of time passed after that. Then, around October 2025, after the launch of Bloodlines 2, I suddenly got the urge to play again. That was when I heard the news. After that, I played the game religiously until I got the platinum.

During those last few months, I kept running into so many fun people, usually while getting killed by the same handful of names over and over again. I didn’t really engage with the community until the last couple of streams, but seeing those same names again and again made it feel like I had found something close to friends.

A little more about myself: since 2020, I’ve worked on a few games, going from 3D generalist to Environment Artist, and I’m currently working as a Technical Artist.

By random chance, I never really had the need or the time to properly learn Unreal Engine. I’ve tried to start a few times, but I always got distracted by other things or lost interest. After seeing how passionate some members of this community still are, I decided this could be my chance to set a real goal and give it my best.

So I’m planning to recreate Elysium to the best of my ability, using my own work and the footage I recorded as reference.

Just to be clear, this is intended only as an environment art tribute, not a fully playable remake. As much as I’d love to build something bigger, I can’t realistically commit to that kind of scope, and I want to keep this respectful as a non-commercial fan project.

Disclaimer: I’m just one dude, so this will probably take a loooong time to complete. I still have a 9-to-5 job, so I’ll be working on it in my free time.

If people are interested, I’d be happy to post weekly updates.

I really hope this isn’t against the rules or anything. I just want to give something back to the community for keeping the game alive long enough for me to play it one more time.

Thank you, guys.

https://preview.redd.it/kw06fg4fl1zg1.png?width=2559&format=png&auto=webp&s=5f074b59576a08d9ccf6a4d912677bda5f649d8b

reddit.com
u/UntamedMk828 — 5 months ago