r/CitiesSkylines2

(Potentially) Hot take: rowhomes should count towards low density demand not medium demand

Currently rowhomes count as middle density which feels odd as they are traditionally easily mass produceable sfh constructions, sometimes being large enough to be apartments other times not.
They often are used as quick ways to expand cities without expanding out as much as later 20th century suburban development, maximizing lot size space.
How the game currently has it makes it disincentiveses row homes by making the main medium density compete with demand.

Row homes are the backbone of traditional city design and should be easily accessible and useable from the start and able to absorb low density demand.

(Also mixed use needs to not suck all commercial activity out of itself and the city and needs to be expanded to different densities but that’s it’s own thing)

reddit.com
u/RaiJolt2 — 1 hour ago

Why is the tunnel function so, so bad?

Try # 30 in the last hour to make this not look like crap. It shouldn't be this difficult. I finally got it to stop trying to put an 80 ft tall retaining wall halfway through the mountain with a tunnel for the last 100 ft only to have it do this crap at the entrance. The funny thing is I can build the road the opposite way and it makes the tunnel perfectly, but then if I try to replace it running the right way it makes a cutout instead of a tunnel no matter what options I have selected.

https://preview.redd.it/a4k8ian01hbh1.jpg?width=3840&format=pjpg&auto=webp&s=f3dce61be20b351bb4e70a0ec4fc2b026afa12fa

reddit.com
u/Not_the_name_I_chose — 5 hours ago

How the hell do I fix the traffic at my cargo train station?

Originally i had a few routes leading to the station but it was just clogging up all the streets in my industrial zone with trucks bound for the station. Also there were multiple entrances and so all the trucks got in each others way.

I decided to try make just one entrance and exit and made it so they could only access it from the motorway. That worked to stop them getting in each others way and stopped the traffic elsewhere. But theres just so many trucks no matter what i do theres insane traffic. How do I fix this.

Sorry if I’m being dim this is my first game on CS2.

u/Competitive_Radio304 — 9 hours ago

Disappearing assets

I have run into this problem after I had major issues with windows and then the last update for some reason when I spawn into the game, some structures will just be invisible. Other times I can’t draw the fencing for the borders of farms. I know I have one mod that is super broken something about a fountain, but I’m not sure how to fix it or what mod it is. Does anyone have any advice?

u/FaithlessnessFun9136 — 4 hours ago

Incompatible mods

Is this something I need to worry about for my city builds? The mods and assets all mostly still load so I’m assuming this is just user created content that hasn’t been updated with the updated game is all

u/Eastern-Marionberry5 — 5 hours ago
▲ 25 r/CitiesSkylines2+1 crossposts

The Restless Course - an animated multi-emissive clock keyed to in-game time

Get it on PDX Mods: https://mods.paradoxplaza.com/mods/149791/Any

Designed by Pritchard Themis and manufactured by Phi Lighting, the Restless Course was installed on the corner of Scrutton and Clifton Streets in Shoreditch, London in 2018.

The clock fascia is constructed from 4mm thick stainless steel that has had a peened finish. Sitting proudly of the fascia is 60 number raised “hands” or cleats constructed from 8mm thick stainless steel that has been brushed in a random fashion. The hands are backlit from behind by sixty number linear RGB units that are individually controlled.

Faithfully recreated in-game, this asset was devised as part of a series of proofs of concept to test the capabilities of the editor's multi-emissive and animation capabilities, and will be included as an example asset in a forthcoming Community Guide on the Modding Wiki to help you step you through adding emissive animations to your own assets.

u/kjmci — 7 hours ago

Building a Chinese City I hope all your guys will like my work🇨🇳🇨🇳🇨🇳🌇🌇🌇

u/bubbgoteam — 11 hours ago

Road builder

Is there a method to make a center turning lane shared by two opposing sides of traffic? These are fairly common in the USA. Curious if anyone has done this in their builds.

Unrelated, can road lines be built into a template within road builder or another method? Removing the need for manually adding net lane lines after a road is placed?

reddit.com
u/speedbrakesdeployed — 7 hours ago

My favourite spots in my city.

The first one is a new neighbourhood I'm currently zooning and detailing. It will be a huge green area in front of the train station.

u/mattrob77 — 14 hours ago

Reach Stacker going for a drive

What is this little guy doing 100km away from the only port? (looks like he spawned from an external connection?)

u/SlaKer440 — 15 hours ago