r/CitiesSkylines2

City Corner #6

Greetings Mayors!

Sini here, the Community Manager for Cities: Skylines II. In this City Corner, we will be talking about all things Community and really get into how community feedback continues to help shape the development of Cities: Skylines II. Over the past few months, we have been exploring new ways to communicate more directly with you through our new streams, social media, and community events. At the same time, we’ve been paying close attention to discussions happening across different platforms, like Paradox Forums, Reddit, Discord, etc., to better understand which topics, features, and improvements are currently the “most wanted” to you!

Now, let’s dig in, shall we!

Streaming​

Last month, we had our first official stream, hosted by Toadie and me, where we went through some of the changes and improvements included in our latest patch, Spring Cleaning! Ever since starting this project, streaming was something that we really wanted to explore, as it gives us an opportunity to communicate with you in real time and showcase upcoming changes in a more direct and personal way. Since then, we have had the pleasure of hosting three streams, and as you might have guessed, there is plenty more to come in the future!

Streams have already proven to be an excellent way for us to connect with you. Not only can we show upcoming features and improvements, but we also get the opportunity to answer your questions, hear your immediate reactions, and simply spend time together talking about Cities: Skylines II. We think that the reception for the streams has been positive, and we’re having a blast!

In the future, we want to experiment even more with what streams could offer. This could include deeper dives into upcoming content, developer-focused Q&A sessions, gameplay challenges, and potentially collaborations with content creators from the community. We are still trying new things and learning what works best for streaming, so as always, we’d love to hear your feedback and suggestions for future streams, and what you would like to see!

Reddit​

In addition to streaming, we have dipped our toes into the world of Reddit. Last week, we hosted our very first Reddit AMA (Ask Me Anything), where we answered questions sent by you.

To say that the response exceeded our expectations would be quite an understatement. We received over 600 questions in total, which genuinely surprised us, but also made us extremely happy! The amount of passion, curiosity, and detailed feedback you shared reminded us, once again, how invested you are in the future of this game. We wanted to take this opportunity to thank everyone who participated, whether it was by asking questions, reading answers, or simply following the discussion. We have already discussed how we can host more AMA’s and similar community events in the future, so keep your eyes peeled!

Why is it important to us​

We are actively lurking in PDX Forums, Reddit, Discord, and other social media platforms to see what you think about the newest changes we are planning to make, as well as what kind of things you would like us to add to the game. In fact, we have gathered a lot of suggestions and other recurring topics from you into a feedback / suggestions list, which we regularly review together with the team. A few examples of these suggestions coming into fruition include the hex code addition to the color customization tool, a historical toggle for buildings, and the ability to adjust the transparency of the new toolbar. This list acts as a guide when we are planning new content and improvements to systems that already exist within the game.

One of our goals moving forward is to continue improving transparency and finding better ways to involve you in the process, whether that’s through streams, AMA’s, forum discussions, or other community activities. While not every suggestion can be implemented (replacing all citizens with dogs would be funny, but not something that we can prioritize, unfortunately), we want to create more opportunities for meaningful conversations about the game and where your expectations currently are. That being said, don’t be afraid to post your craziest ideas to the Paradox Forums’ Suggestions board, or our Discord’s suggestions channel!

Looking forward​

As we continue the work ahead, community engagement will remain one of our top priorities. We know that there is still a lot of work ahead of us to bring Cities: Skylines II to its full potential, and your feedback continues to help shape where we should focus our efforts next. We are still experimenting with different formats and approaches, but overall the goal remains the same: to communicate more consistently, share more information about ongoing development, and create additional ways to engage with our team.

As always, thank you for taking the time to share your feedback and thoughts with us, and we will see you in the next City Corner!

Forum Link

reddit.com
u/ThatGuy_52 — 6 hours ago

Mod Release: Cargo Rail Spurs

Inspired by CPP's Banff ep 9, I created 1 unit wide cargo rail stops. These are long enough to accommodate vanilla trains, tho I may add short versions if there's a demand.
Get it now on PDX Mods!

u/Eruththedragon — 6 hours ago

This game said no to photorealism, and I'm so glad it did

I feel it was not mentionned enough, but I really like how the game looks compared to photorealistic graphics that we can see on the upcoming (or not) city builder trailers. Features aside, I think that's a design I much prefer.

For instance, the police cruiser is very cute, I don't know how to describe it better but I would never trade this design for a photorealistic render.

https://preview.redd.it/5jm8jlo6nf2h1.png?width=784&format=png&auto=webp&s=ef487732600746d064dd5b38167c400c7cb03dfd

Or the look of this signature building, like, it's so... cute and pleasant to see. It doesn't constantly really remind the real life, we can, at least, escape from it for a few hours.

https://preview.redd.it/qocvgusrnf2h1.png?width=1324&format=png&auto=webp&s=008ce0711866eec702384d86aa00aa13a150d51e

So props to anyone who decided to make the game as it looks today, I love you < 3

reddit.com
u/Cybarbossa — 11 hours ago

New player, detailing question

Hello all!

So I’m looking at getting this game after watching it and skylines 1 on YouTube for a while

One thing that does confuse me is detailing

It interests me, I like the idea of it but how does it work? Like when I see YouTubers detailing by putting a house down or a car park and then putting car props in the spaces, how does that even work? If a house prop is put down does it work like when the game generates buildings? If prop cars are put on parking spaces, can actual cars still drive in and park there?

Sorry if it seems a stupid question I’m just rather confused about it and I hope I’ve made sense with what I’m asking!

Thanks!

reddit.com
u/Latter_Stage9117 — 11 hours ago

Another Asset Drop! Modular Functional Golf Courses!

This is a fully functional modular golf course that relies on the vanilla building upgrade mechanics. Provided are 22 various pieces, 11 fairways, 5 greens, 3 bunkers, 1 fence, 1 driving range, 1 clubhouse, and 2 surfaces. Each fairway functions as a leisure space where cims will hang around and exercise and is fully accessible via paths.

I made a video showcasing their usage, and explaining some of their quirks.

You can find the Clubhouse asset under large sports complexes, or place all the parts individually by searching for "golf" in find it.

Also a huge shoutout to MayorCheeks for their fantastic golf props used in this set!

As always thank you everyone for your support, I couldn't keep making assets like this without you guys showing your love! Hope you enjoy the set, and can't wait to see what you create!

Download it here https://mods.paradoxplaza.com/mods/144768/Any

Show love here if you can https://buymeacoffee.com/joergonix

u/joergonix — 1 day ago
▲ 776 r/CitiesSkylines2+1 crossposts

I build this park and ride area serviced by busses to reduce the amount of cars in the city

Still have to detail it up a bit but I’m surprised how well it is actually working and how much usage it gets

u/VeenaNHM — 1 day ago
▲ 162 r/CitiesSkylines2+1 crossposts

The Lush Paradise of Ruby Bay

I've been really into designing these ultra-wealthy upscale neighborhoods lately. Especially tucking them into the sides of mountains.

u/jayden9271 — 21 hours ago

Loving the golf course assets from u/joergonix

Now I can finally work on country clubs and upscale neighborhoods

u/jayden9271 — 22 hours ago

Goghum

Here’s my German inspired city of goghum. Does anyone know some good graphics mods that aren’t too heavy?

u/Piootje — 1 day ago

This week's projects in Carson Bay

Not much to show this week, did a little bit of detailing under power lines and a transport company warehouse. As always, comments are welcome!

u/lordamused — 1 day ago
▲ 22 r/CitiesSkylines2+1 crossposts

sneak peak of Dangle's newest Country Club neighborhood in progress

Crestwood Country Club. Est. 1917

u/BurntBeanMgr — 23 hours ago

Please help me understand water physics

So I’m working on a Dutch canal city. Spend a lot of time carving out the canals first and leveling the land. There is a edge water source that came with the map and I added some flow point up the river (at 0.1 flow).
Added all the quays and started building. Time and time again however the water for whatever reason over flows the quays and sets parts of my city under water. I even used move it to raise EVERYTHING up (pc didn’t like me) and leveled land again. But after a while…again flooded areas. Raised all the objects above the water line there…but still, after a while another area flooded. It is driving me crazy and the city is becoming a mess because of all the raising nodes, segments and objects.

Is there any way to fix this?

reddit.com
u/djSTX_ — 1 day ago
▲ 19 r/CitiesSkylines2+1 crossposts

A opdate on my Raffstad map.. The area has now population of 170k and growing.

u/randon73 — 1 day ago